• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Reducing alpha channel in repaints

awj112

Charter Member
Hi. I have a problem with a repaint on the Lago/ Just Flight F-16. I have a D model repaint that has such a high alpha chanel, it is translucent. What would be the easiest way to reduce it?
 
You might want to post a screenshot so we can see what you're seeing. If I'm not mistaken, in FS9 the alpha channel is used for adjusting reflectivity rather than transparency. Are you familiar with Martin Wright's DXTBmp program for editing texture bmp's?
 
Yup export the alpha channel from DXTBMP, lighten it in your favourite paint programme, re-import, and you're good to go.
 
If it's translucent, then the model is set to use alpha as a transparency control, not for reflection. Without knowing more, my guess would be that the author of the repaint edited his/her model to use alpha for reflection, then painted up a reflective paint for that model. Then, when the paint was released, the author forgot to delete the alpha relections. The only place that alpha would work on your particular model would likely be the canopy. Best educated guess for your situation would be to change the alpha on your textures to pure white (255,255,255), except for any textures for the glass canopy.
 
Back
Top