Reflective lighting from the moon

NachtPiloten

Kurier auf Stube...pauke!
Staff member
Does anyone know if 1) the moon does produce a lighting effect, and 2) if so can it be adjusted?

Tks

tough flying at night with no reflections that I can determine.
 
Are you using AnKor's shaders? For me ETO in the Spring looks like this in QC when you select night in the location settings. Ignoring the pre-war city lights, note the moonlight shadows on the aircraft.

6TAEphb.jpg


I did have a time when everything looked way too dark to fly at night, and then I realized that I had some ReShade enhancements enabled that were causing it.
 
moon lighting

Ok, what do you mean by Reshade settings? Could you share? If you could share your ini file and other relevant files... I know you have done this but I am a slow learner.....
 
The issue with reshade was that I had routinely used

[Levels.fx]
BlackPoint=10
HighlightClipping=0
WhitePoint=245

to enhance the daytime color contrast, but this drives all the darker shades at night to display as black.

Turning off the levels effect for night flying restored reasonable nighttime visibility.

It also helps to have a well calibrated monitor, and have the background room lights lowered.
 
Thanks

But where is that setting, that is which .fx file? I checked all the *.fx files I have......:banghead:
 
I believe Levels.fx is part of the default shaders package.

Just try it with all the shaders unchecked and see if that makes a difference for night visibility.

Here's my null.ini contents

Effects=
Techniques=
TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,Chromakey,CA,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIMask_Top,UIMask_Bottom,Vibrance,Vignette


[Border.fx]
border_width=0.000000,1.000000
border_ratio=2.350000
border_color=0.700000,0.000000,0.000000


[Monochrome.fx]
Coefficients=0.210000,0.720000,0.070000
ColorSaturation=0.000000


[ASCII.fx]
Ascii_spacing=1.000000
Ascii_font_g=255.000000
Ascii_font=1.000000
Ascii_back_g=0.000000
Ascii_font_r=255.000000
Ascii_font_b=255.000000
Ascii_back_r=0.000000
Ascii_back_b=0.000000
Ascii_swap_colors=0.000000
Ascii_invert_brightness=0.000000
Ascii_dithering_temporal=0.000000
Ascii_font_color_mode=1.000000


[PerfectPerspective.fx]
Color=0.027000,0.027000,0.027000,0.902000
FOV=90.000000
Borders=1.000000
Vertical=0.618000
Type=0.000000
Zooming=1.000000


[Denoise.fx]
NoiseLevel=0.150000
LerpCoefficeint=0.800000
WeightThreshold=0.030000
CounterThreshold=0.050000
GaussianSigma=50.000000


[3DFX.fx]
DITHERAMOUNT=0.500000
DITHERBIAS=-1.000000
LEIFX_PIXELWIDTH=1.500000
LEIFX_LINES=1.000000
GAMMA_LEVEL=1.000000


[Bloom.fx]
bGodrayEnable=0.000000
iBloomMixmode=2.000000
fBloomSaturation=0.800000
fBloomThreshold=0.800000
fBloomAmount=0.800000
fLensdirtSaturation=2.000000
fBloomTint=0.700000,0.800000,1.000000
fLensdirtIntensity=0.400000
bLensdirtEnable=0.000000
fFlareLuminance=0.095000
iLensdirtMixmode=1.000000
fLensdirtTint=1.000000,1.000000,1.000000
bLenzEnable=0.000000
bAnamFlareEnable=0.000000
fAnamFlareCurve=1.200000
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fAnamFlareAmount=14.500000
fAnamFlareColor=0.012000,0.313000,0.588000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
bChapFlareEnable=0.000000
fChapFlareTreshold=0.900000
iChapFlareCount=15.000000
fChapFlareDispersal=0.250000
fChapFlareSize=0.450000
fFlareIntensity=2.070000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=100.000000
fGodrayDecay=0.990000
fGodrayExposure=1.000000
fGodrayWeight=1.250000
fGodrayDensity=1.000000
iGodraySamples=128.000000
fGodrayThreshold=0.900000
fFlareBlur=200.000000
fFlareTint=0.137000,0.216000,1.000000


[AmbientLight.fx]
alDebug=0.000000
alAdaptBaseMult=1.000000
alInt=10.150000
AL_DirtTex=0.000000
AL_Adaptive=0.000000
alThreshold=15.000000
AL_Adaptation=1.000000
alAdapt=0.700000
AL_Dirt=1.000000
alAdaptBaseBlackLvL=2.000000
alLensThresh=0.500000
AL_Vibrance=0.000000
alDirtInt=1.000000
alDirtOVInt=1.000000
AL_Lens=0.000000
alLensInt=2.000000


[AdaptiveFog.fx]
FogColor=0.900000,0.900000,0.900000
FogCurve=1.500000
MaxFogFactor=0.800000
FogStart=0.050000
BloomPower=10.000000
BloomThreshold=10.250000
BloomWidth=0.200000


[AdaptiveSharpen.fx]
curve_height=1.000000
L_compr_low=0.167000
D_compr_low=0.250000
curveslope=0.500000
L_overshoot=0.003000
D_overshoot=0.009000
scale_cs=0.056000
L_compr_high=0.334000
D_compr_high=0.500000
scale_lim=0.100000
pm_p=0.700000


[HQ4X.fx]
s=1.500000
k=-1.100000
mx=1.000000
max_w=0.750000
min_w=0.030000
lum_add=0.330000


[Cartoon.fx]
Power=1.500000
EdgeSlope=1.500000


[Sepia.fx]
Tint=0.550000,0.430000,0.420000
Strength=0.580000


[Chromakey.fx]
Threshold=0.100000
Pass=0.000000
Color=0.000000
CustomColor=1.000000,0.000000,0.000000


[FakeHDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000


[ChromaticAberration.fx]
Shift=2.500000,-0.500000
Strength=0.500000


[Clarity.fx]
ClarityRadius=3.000000
ClarityBlendMode=2.000000
ClarityOffset=2.000000
ClarityDarkIntensity=0.400000
ClarityBlendIfDark=50.000000
ClarityBlendIfLight=205.000000
ClarityViewMask=0.000000
ClarityViewBlendIfMask=0.000000
ClarityStrength=0.400000
ClarityLightIntensity=0.000000


[ColorMatrix.fx]
ColorMatrix_Red=0.817000,0.183000,0.000000
ColorMatrix_Green=0.333000,0.667000,0.000000
ColorMatrix_Blue=0.000000,0.125000,0.875000
Strength=1.000000


[Colourfulness.fx]
colourfulness=0.400000
lim_luma=0.700000


[MultiLUT.fx]
fLUT_LutSelector=0.000000
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000


[CRT.fx]
Resolution=1.150000
Gamma=2.400000
Brightness=0.900000
Curvature=0.000000
MonitorGamma=2.200000
ScanlineIntensity=2.000000
ScanlineGaussian=1.000000
CornerSize=0.010000
CurvatureRadius=1.500000
ViewerDistance=2.000000
Angle=0.000000,0.000000
Overscan=1.010000
Oversample=1.000000


[Curves.fx]
Mode=0.000000
Formula=4.000000
Contrast=0.650000


[SurfaceBlur.fx]
BlurRadius=1.000000
BlurOffset=1.000000
DebugMode=0.000000
BlurEdge=0.500000
BlurStrength=1.000000


[Daltonize.fx]
Type=0.000000


[FineSharp.fx]
sstr=2.000000
cstr=0.900000
xstr=0.190000
pstr=1.272000
xrep=0.250000
lstr=1.490000


[Deband.fx]
Threshold=0.004000
Range=16.000000
Iterations=1.000000
Grain=0.006000


[DepthHaze.fx]
EffectStrength=0.900000
FogStart=0.200000
FogColor=0.800000,0.800000,0.800000
FogFactor=0.200000


[DOF.fx]
DOF_AUTOFOCUS=1.000000
fADOF_ShapeCurvatureAmount=0.300000
DOF_FARBLURCURVE=2.000000
DOF_MOUSEDRIVEN_AF=0.000000
fGPDOFBiasCurve=2.000000
fRingDOFBias=0.000000
DOF_FOCUSPOINT=0.500000,0.500000
DOF_INFINITEFOCUS=1.000000
DOF_MANUALFOCUSDEPTH=0.020000
DOF_FOCUSSAMPLES=6.000000
bADOF_ShapeApertureEnable=0.000000
DOF_NEARBLURCURVE=1.600000
DOF_FOCUSRADIUS=0.050000
bGPDOFPolygonalBokeh=1.000000
fGPDOFBrightnessMultiplier=2.000000
DOF_BLURRADIUS=15.000000
iRingDOFSamples=6.000000
iRingDOFRings=4.000000
fADOF_ShapeDiffusionAmount=0.100000
fRingDOFThreshold=0.700000
fGPDOFBrightnessThreshold=0.500000
fRingDOFGain=27.000000
fRingDOFFringe=0.500000
iMagicDOFBlurQuality=8.000000
bADOF_ImageChromaEnable=0.000000
fMagicDOFColorCurve=4.000000
iGPDOFQuality=6.000000
bMatsoDOFChromaEnable=1.000000
fADOF_SmootheningAmount=1.000000
iGPDOFPolygonCount=5.000000
fADOF_ShapeChromaAmount=0.125000
fGPDOFBias=10.000000
fGPDOFChromaAmount=0.150000
fMatsoDOFChromaPow=1.400000
fMatsoDOFBokehCurve=8.000000
iMatsoDOFBokehQuality=2.000000
fMatsoDOFBokehAngle=0.000000
fADOF_ImageChromaCurve=1.000000
iADOF_ShapeQuality=17.000000
fADOF_ShapeRotation=15.000000
bADOF_ShapeDistortEnable=0.000000
bADOF_RotAnimationEnable=0.000000
fADOF_RotAnimationSpeed=2.000000
bADOF_ShapeCurvatureEnable=0.000000
iADOF_ShapeChromaMode=3.000000
iADOF_ImageChromaHues=5.000000
fADOF_ShapeApertureAmount=0.010000
fADOF_ShapeWeightAmount=1.000000
bADOF_ShapeAnamorphEnable=0.000000
fADOF_ShapeAnamorphRatio=0.200000
fADOF_ShapeDistortAmount=0.200000
fADOF_ShapeWeightCurve=4.000000
bADOF_ShapeChromaEnable=0.000000
bADOF_ShapeDiffusionEnable=0.000000
bADOF_ShapeWeightEnable=0.000000
fADOF_BokehCurve=4.000000
fADOF_ImageChromaAmount=3.000000


[DPX.fx]
RGB_Curve=8.000000,8.000000,8.000000
Strength=0.200000
RGB_C=0.360000,0.360000,0.340000
Contrast=0.100000
Saturation=3.000000
Colorfulness=2.500000


[Technicolor2.fx]
ColorStrength=0.200000,0.200000,0.200000
Saturation=1.000000
Brightness=1.000000
Strength=1.000000


[Emphasize.fx]
ManualFocusDepth=0.026000
FocusRangeDepth=0.010000
FocusEdgeDepth=0.050000
BlendColor=0.000000,0.000000,0.000000
EffectFactor=0.900000
BlendFactor=0.000000


[FakeMotionBlur.fx]
mbRecall=0.400000
mbSoftness=1.000000


[MagicBloom.fx]
fBloom_Intensity=1.000000
f2Adapt_Clip=0.000000,1.000000
fBloom_Threshold=2.000000
fDirt_Intensity=0.000000
fExposure=0.500000
fAdapt_Speed=0.100000
fAdapt_Sensitivity=1.000000
iAdapt_Precision=2.700000
iDebug=0.000000


[UIMask.fx]
fMask_Intensity=1.000000
bDisplayMask=0.000000


[FilmGrain.fx]
Intensity=0.500000
Variance=0.400000
Mean=0.500000
SignalToNoiseRatio=6.000000


[ReflectiveBumpMapping.fx]
fRBM_BlurWidthPixels=100.000000
iRBM_SampleCount=32.000000
fRBM_LowerThreshold=0.100000
fRBM_ReliefHeight=0.300000
fRBM_ColorMask_Orange=1.000000
fRBM_FresnelReflectance=0.300000
fRBM_FresnelMult=0.500000
fRBM_UpperThreshold=0.200000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Magenta=1.000000


[FilmGrain2.fx]
grainamount=0.050000
coloramount=0.600000
lumamount=1.000000
grainsize=1.600000


[FilmicPass.fx]
Strength=0.850000
Linearization=0.500000
Fade=0.400000
Contrast=1.000000
Bleach=0.000000
BaseGamma=1.000000
Saturation=-0.150000
RedCurve=1.000000
GreenCurve=1.000000
BlueCurve=1.000000
BaseCurve=1.500000
EffectGamma=0.650000
EffectGammaB=1.000000
EffectGammaR=1.000000
EffectGammaG=1.000000
LumCoeff=0.212656,0.715158,0.072186


[FXAA.fx]
Subpix=0.250000
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000


[GaussianBlur.fx]
GaussianBlurRadius=1.000000
GaussianBlurOffset=1.000000
GaussianBlurStrength=0.300000


[Glitch.fx]
Amount=1.000000
bUseUV=0.000000


[HighPassSharpen.fx]
HighPassSharpRadius=1.000000
HighPassSharpOffset=1.000000
HighPassViewBlendIfMask=0.000000
HighPassBlendMode=1.000000
HighPassBlendIfDark=0.000000
HighPassBlendIfLight=255.000000
HighPassSharpStrength=0.400000
HighPassDarkIntensity=1.000000
HighPassLightIntensity=1.000000
HighPassViewSharpMask=0.000000


[Vibrance.fx]
Vibrance=0.150000
VibranceRGBBalance=1.000000,1.000000,1.000000


[Levels.fx]
BlackPoint=16.000000
WhitePoint=235.000000
HighlightClipping=0.000000


[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000


[LiftGammaGain.fx]
RGB_Lift=1.000000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Gain=1.000000,1.000000,1.000000


[TiltShift.fx]
Line=0.000000
BlurMultiplier=6.000000
Axis=0.000000
Offset=0.050000
BlurCurve=1.000000


[LightDoF.fx]
fLightDoF_Width=5.000000
fLightDoF_Amount=10.000000
f2LightDoF_CA=0.000000,1.000000
f2Bokeh_AutoFocusCenter=0.500000,0.500000
bLightDoF_UseCA=0.000000
bLightDoF_AutoFocus=1.000000
fLightDoF_AutoFocusSpeed=0.100000
bLightDoF_UseMouseFocus=0.000000
fLightDoF_ManualFocus=0.000000


[MXAO.fx]
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2.000000
MXAO_FADE_DEPTH_END=0.400000
MXAO_SAMPLE_RADIUS=2.500000
MXAO_DEBUG_VIEW_ENABLE=0.000000
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_FADE_DEPTH_START=0.050000
MXAO_SSAO_AMOUNT=1.000000
MXAO_BLEND_TYPE=0.000000


[LumaSharpen.fx]
sharp_strength=0.650000
pattern=1.000000
sharp_clamp=0.035000
offset_bias=1.000000
show_sharpen=0.000000


[Prism.fx]
Aberration=6.000000
SampleCount=8.000000
Curve=1.000000
Automatic=1.000000


[Technicolor.fx]
Power=4.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.400000


[Vignette.fx]
Type=0.000000
Ratio=1.000000
Center=0.500000,0.500000
Radius=2.000000
Amount=-1.000000
Slope=2.000000


[Tonemap.fx]
Gamma=1.000000
Bleach=0.000000
Defog=0.000000
Exposure=0.000000
Saturation=0.000000
FogColor=0.000000,0.000000,1.000000
 
Question

The shaders that you have listed below are the only ones that you are using? That is you deleted all the other ones and only kept the list. Second where is your null.ini, I seem not to have one.

Ted
 
The shaders that you have listed below are the only ones that you are using? That is you deleted all the other ones and only kept the list. Second where is your null.ini, I seem not to have one.

Ted

I just created a new one through the Reshade User Interface by unchecking all the shaders, and saving it.
 
Reshade sure helps though I haven't found the perfect settings. Nice that it can be toggled on/off with a hotkey to revert back to daytime conditions.

thanks MM
 

Attachments

  • NJ1.jpg
    NJ1.jpg
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Steve

Reshade sure helps though I haven't found the perfect settings. Nice that it can be toggled on/off with a hotkey to revert back to daytime conditions.

thanks MM

Can you email me your reshade stuff. I have experimented a bit just not having the success you are.

Ted
 
Night flying is very dependent on having a well calibrated and capable monitor that does not convert most of the darker shades into black.

That leaves you without any image contrast to pick out what's going on as if you're in a cave with no light at all.

Reshade can either make this better, or worse depending on what you have the individual shaders set up to do.

If they further clip the darker shades, that CFS3 has already compressed, to black then night flying will be worse.

If they brighten the whole scene then it may be better (it will still lack much contrast, and may create 8-bit like banding).


Please understand the difference.

AnKor's Shaders are adding 3D object lighting, reflection, and shadow functionality to the basic scene rendering of CFS3.

Reshade is taking that rendered scene and manipulating each pixel color and brightness in real time post-process to change how it looks as if you went into Photoshop and edited a screen capture.
 
night flying

With Ankor's shaders the night sky is very dark, at least for me. (New monitor on the way so....). The aim is to be able to see the silhouettes of planes at a distance. Without any aid it is nearly impossible to do so. Stock CFS3 you can see a silhouette but it takes some adjustments to t your approach. During the war pilots usually approached from beneath an enemy as to have the plane show in the night sky. Ground contrasts were difficult at best. Early in the war now exhaust shrouds were used (some but few) so exhaust flames and if there were shroud they glowed red from the heat and were usually visible from about 300 meters. We have these exhaust flames and at least for me at about 400 meters or so I can see a twinkle and at about 300 they become clear, nice target, if you are luck enough to approach from beneath the target. I have been able to get a silhouette using fog enhancements at about 1000 meters, but there are compromises. I think with more effort there will be a solution.

It was very rare and difficult to intercept a plane in the early part of the war, ground radar (German) was able to position you in the area but the pilot and crew had to catch a glimpse of the target and then intercept. AI was great and hopefully we will have it for axis and allies soon.

I am getting to understand the reshade application and options so.... Once I get a new monitor and fiddle a bit I will post some intercept videos. BTW I do not use labels or target indicators making it very difficult and when you are successful rewarding....
 
I assumed that's why Ted wants it and Daniel showed a night scene?

Sorry, I should have said Steve posted the nice night scene, not Daniel!:jump: I will await Ted and his info. I am using a ? 9 year old Samsung 46" TV as a monitor. I suppose ZI could play around with it's settings as I am not getting a new one 'til I upgrade the PC in ? end May.
 
Update, sort of

Just connected my new monitor (32 inch) and well now need a new video card. The resolution settings are taxing my GTX 770, it is about 6 or more years old so that is to be expected. Love the big screen for my old tired eyes. Tried a TV but it failed to display the effects well and a disappointment. Just need a card that will handle 2560*1440 so we'll see.

No news to report on the shader front. Still trying to sort though the options and effects of using each one or combinations.

Any recommendations on a video card for intel based system would be appreciated (price does matter - at least that is what I tell my wife).

Pauke Pauke
 
Have a better monitor than i had with my last pc and now with AnKor's shaders it next to impossible to fight at night.Will try and follow what advice given and see if that works. Don't have this problem with "another" air combat sim with similar graphics. Quite frustrating. Maybe there will be a tutorial for us ,not so computer savvy , to get a better look for night time use. Where do i get this reshade
i hear people here and at sas1946 talk about so much ? How do you install it ? Can you turn shaders off for night time use ? Seems so but not sure. Will wait for more info before i dive in too far and mess things up.
 
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