Release Notes (1.10.7.0/1.10.8.0) Update #5 Now Available

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Some packages in your community folder may not have been updated and, as a result, may have an unexpected impact on the title’s performance and behavior. Please move your community package(s) to another folder before relaunching the title if you suffer from stability issues or long loading times.

PLANES
  • Improved sensitivity and twitchiness of control surfaces for the Daher TBM 930, Cessna 152, Cessna 152 Aerobat, Cessna 172 classic and Cessna 172 G1000
  • Improved autopilot behavior for pitch management, altitude capture and stability for Cessna 208 B Grand Caravan EX, Cessna Citation Longitude, Boeing 747-8 Intercontinental and Daher TBM 930
  • Fixed Zlin Shock Ultra caution amber light which was always on
  • Fixed Cirrus SR22 windshield deicing not working
  • Fixed Cessna 152 flood light always ON during tutorials
  • Fixed aircraft avionics screens going blank in certain conditions
  • Fixed Boeing 787-10 Dreamliner APU fault light behavior
  • Unlocking longitudinal position of elevator to allow for “Canard” airplanes

UI

  • Press any key to start screen is now automatically skipped at launch
  • Option added to the Misc menu to switch between Metric and US standard units
  • Performances has been improved in plane selection menu and marketplace
  • The TrackIR can be enabled/disabled in the camera panel during flight
  • Cockpit tooltips can now be deactivated in the Accessibility options menu

WEATHER

  • Metar data refresh issue has been fixed

INSTALLATION MANAGER

  • Solved several installation issues that were affecting edge cases
  • We now display the download speed and amount of packages that are being downloaded

INPUT

  • Support for Thrustmaster TCA Quadrant Airbus Edition
  • Ability to move the origin of the sensitivity curve and change the sensitivity value on both side of the origin
  • Fix input values when using deadzones

ACTIVITY

  • All Landing challenge scores should now be properly tracked in the leaderboards

MARKETPLACE

  • Quality of life updates for the marketplace

WORLD

  • Motion blur has been added
  • New temporal anti-aliasing (TAA) has been implemented
  • The temporal upsampling has been fixed (when TAA is active with the render scale below 100%)
  • Night lighting has been improved
  • Water night reflections have been added
  • Huge hole in Brazil has been fixed

KNOWN ISSUES

  • VNAV can overshoot the climb speed. Disconnecting the AP after take off and re engaging it will limit the overshoot impact
  • The Cessna Citation Longitude can be slightly below the glide slope as you get close to the airport
  • Once activated, the Switch to Mach units knob won’t return to knots on the Airbus A320neo
  • Live weather fails to save properly after restarting the game
  • UI fails to refresh after you Buy & Download any item, letting the download button appear
 
takes me to the MS store automatically as a "mandatory" update. But it shows it installing MSFS "Standard" even though I bought Premium Deluxe?
 
Update running. I guess I'll have to say goodbye to the attractive young ladies in my "Press Any Key" video.:sorrow:
 
I have read in another forum that many port-over planes lost the clickability of their virtual cockpits. :(
 
My favorite part of this update..."Cockpit tooltips can now be deactivated in the Accessibility options menu". Makes using knobs and switches so much nicer for experienced simmers.
 
There's a Halloween landing challenge that's rather amusing. The dev's came up with an "interesting" solution for runway lighting, and it's pretty easy to score points.
 

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It literally blurs anything that's transitioning across your viewpoint. I noticed it right off, but thought it was just something they added. Then I read in the "official" forum that it's controllable. You'll find the listing under the Graphics settings.
 
After installing the update all aircraft will use only one texture set, no matter which paint I select....what's this?
 
Folks, the update screwed a lot of things up it seems! If you get super-bright clouds and gamma, switch to full screen mode, then go into menus and select the "ultra" pre-set. Save the settings, head back into the game - things should now be fixed. You can then re-set your graphics settings as required ( solution found by Otmar at Wing42 ).

Liveries are borked, nobody knows why yet, and lots of folks getting CTDs that were not before. Asobo are on the case and no doubt will wheel out fixes soon in a minor update. Hang in there...
 
I thought they were giving it longer between updates so that things could be tested more thoroughly?

Seems to me that every other update breaks things that were fixed in the previous update. Are these updates tested by the community testers before release?

I guess you'll always get issues when trying to be groundbreaking, and starting from a blank (well almost) canvas.
 
It literally blurs anything that's transitioning across your viewpoint. I noticed it right off, but thought it was just something they added. Then I read in the "official" forum that it's controllable. You'll find the listing under the Graphics settings.

Thanks, Tom ! Probabely not my cup of tea. I wish they'd left that alone and gave us Fly-By view back instead. Really miss that. :kilroy:
 
I agree, this update has really screwed things up again, it was very stable for me before this. Unreal! I totally despise what they did to the control sensitivity settings. Now I can't get a stable rudder setting, no matter what I do, at airspeed alive, the plane's yaw input is just overly sensitive. If you dial it back, you might end up not having enough rudder authority to keep it centered on the runway! Before, you could set the sensitivity curve, now there is no curve, it's a jagged line that falls off into high or low effectiveness. And yes, it CTD's constantly now. WHY do they persist in breaking what is fixed??? lol Who's doing beta testing again??? SMH!

So it is parked for me again until this screwup is fixed.... Sigh....
 
I thought they were giving it longer between updates so that things could be tested more thoroughly?

Seems to me that every other update breaks things that were fixed in the previous update. Are these updates tested by the community testers before release?

I guess you'll always get issues when trying to be groundbreaking, and starting from a blank (well almost) canvas.

It was the same thing that occurs during Alpha tests: 3 steps forward and 2 backward
It's not difficult to make a list of the problems already encountered and solved and to test these functions before the update.
I am a French developer and I am ashamed for Asobo.

For CDTs, some advise on the official forum to go and see the files that keep the joystick assignments and to clean them: https://forums.flightsimulator.com/t/ctd-after-latest-update-update-5/309576/310
 
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