Awesome additions Guys!!!!!!!!!!!! and the existing liveries will fit as is. For the float ver just copy in the B206_Dodo_T.bmp file to handle the floats. Since I have 90+ in the hanger, it will take some time to pick and choose the appropriate ones.
All the lights fit the new versions as well.
Aircraft.cfg:
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0 = 3, -14.43, -3.26, 1.95, fx_shockwave_navred // fx_navred ,
light.1 = 3, -14.43, 3.26, 1.95, fx_shockwave_navgre //fx_navgre ,
light.2 = 3, -23.08, 0.00, 2.77, fx_shockwave_navwhi_nl //fx_navwhi ,
light.3 = 1, -22.48, 0.62, 6.61, fx_shockwave_beacon //fx_beacon ,
light.4 = 4, 2.00, 0.00, 1.50, fx_shockwave_vclight //fx_vclight ,
light.5 = 5, 7.80, 0.0, -2.00, fx_Shockwave_landing_light,
light.6 = 8, 4.3, 0.0, -8.4, fx_nickspropdust_dirt_h
light.7 = 9, 4.3, 0.0, -8.4, fx_nickspropdust_gravsnd_h
light.8 = 6, 4.3, 0.0, -8.4, fx_nickspropdust_watrsno_h
light.9 = 2, -14.43, -3.26, 1.95, fx_shockwave_strobe,
light.10 = 2, -14.43, 3.26, 1.95, fx_shockwave_strobe_2,
[EFFECTS]
wake=fx_wake
water=fx_nicks_tchwater_h
dirt=fx_nicks_tchdirt
concrete=fx_sparks
landrotorwash=fx_nicks_rtr_dirt_h
waterrotorwash=fx_nicks_rtr_wtr_h
startup=fx_engstrt
Panel Entries:
[VCockpit01]
..
..
gauge19=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
[VCockpit03]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0
gauge00=nn-gauges!HeloPropDustFXcontrol.xml, 0,0