Mach3DS
Charter Member
OK Everyone...a LONG time ago I took the plunge into the DCS world...with the purchase of the A-10C module...I flew it 3 times. Didn't do anything else with it for many years. Enter 5 months ago. I purchased the NTTR map with the F-5E during one of their sale bundles. SO glad I did! I haven't had this much fun in ages! Most recently took advantage of DCS 50% autumn world sale and bought the Mirage 2000C and the F-86F. Having so much fun in the Sabre I've not even flown the Mirage yet! Which brings me to my question for the you resident DCS Painters. I'd like to do some paints for the Sabre. But I don't understand the DCS painting method. Because it uses PBR, I don't understand how to make reflections happen. I see that the following exist:
1. Diffuse Textures
2. Specular Textures
Diffuse Textures - They don't have Alpha Channels? How is reflection intensity achieved? So I realize that it's using a physical based rendering engine, but lets' say that I want to have a polished chrome silver paint that gives my sabre a warbird reflection? I can create specular with the specular file, but reflection, I don't understand at all...how do you tell the sim that the surface you have painted you want to be more reflective than other areas? There doesn't seem to be any documentation on how this stuff works. Could someone point me in the right direction? With a technical explanation ala SDK language if possible, so that I might be enlightened? (No, I can't yet post in DCS forums, and I don't find them as friendly as here)...
1. Diffuse Textures
2. Specular Textures
Diffuse Textures - They don't have Alpha Channels? How is reflection intensity achieved? So I realize that it's using a physical based rendering engine, but lets' say that I want to have a polished chrome silver paint that gives my sabre a warbird reflection? I can create specular with the specular file, but reflection, I don't understand at all...how do you tell the sim that the surface you have painted you want to be more reflective than other areas? There doesn't seem to be any documentation on how this stuff works. Could someone point me in the right direction? With a technical explanation ala SDK language if possible, so that I might be enlightened? (No, I can't yet post in DCS forums, and I don't find them as friendly as here)...