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reticle glass?

mongoose

SOH-CM-2025
For the fs_bf109s and their updated eto_bf109s which I have added dynamic reticles we have bf_reticle.dds in the pit.m3d (and in the texturemagic.ini). The dynamic reticle works and disappears in tight maneuvers, but there is no visible reticle glass? Should there be one (a dds in the pit.m3d) and if so which?


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If the model has a reticle glass object then perhaps it's just set with too low a transparency value. You would have to look into the m3d file to check it.
 
If I knew where to look in the m3d. :wiggle:

perhaps it's just a simple texture naming thing. check out the new ah_bf109e shared files folder, you'll see two different texturenames for the same gunsight (check the readme file in that folder), (gr_reticle.dds and gr_sguns.dds - same file, but for ah cockpit and mike wholaver cockpit)

see for more details my forthcoming reply in another thread :)

ps check the attached png file, it's the gunsight i'm talking about and it's for sure not the one in the screenshots, so perhaps changing filenames could do the trick?
 

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Hi Fouteman, great to see you back on the forum!

The new gunsights are dynamic and part of an amazing set of new effects made possible by the development of Ankor's shader package. Majormagee has done a vast amount of work developing model-appropriate dynamic reticles. These are amazing/immersive and sometimes downright frustrating. I find the impact point (in the heat of a turning battle) for the dynamic gunsights is often below the nose of the aircraft and thus impossible to see. For some reason this is not so much of a problem with stock gunsights, even for fighters with a famously large nose.
 
Hi Fouteman, great to see you back on the forum!

The new gunsights are dynamic and part of an amazing set of new effects made possible by the development of Ankor's shader package. Majormagee has done a vast amount of work developing model-appropriate dynamic reticles. These are amazing/immersive and sometimes downright frustrating. I find the impact point (in the heat of a turning battle) for the dynamic gunsights is often below the nose of the aircraft and thus impossible to see. For some reason this is not so much of a problem with stock gunsights, even for fighters with a famously large nose.

ok, could have known...... :)

actually great to see you're still walking on this planet as well!!!!!!!
 
Depending on your rate and direction of turning, the convergence point in the space out ahead of your aircraft, will lead or lag your line of sight.
 
After checking each line it appears that the model you provided does not include any glass for the sight.

The ones I have in ETO all have a gunsight that is offset to the right a bit and those do have the reflector glass modeled.
 
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