Revisiting the Alphasim C-130 Hercules and trying to fix it.

Sbob

SOH-CM-2024
Its a fine aircraft for what it is, however there is one problem I have tried to crack for several years in FS2004 and FS2002 and I'm still stumped. :banghead:

Load up the plane at a controlled airport then contact the tower to taxi to the active runway. No matter what, the tower will "drop" you before you get to the spot where you line up for take off. :dizzy: Its as if ATC just "drops" you at some point. The same will happen after landing, get slowed down and taxi to the hold point and its as if you lose comms.

I've tried to find any spelling or punctuation glitches in the aircraft.cfg file (ie; using the word "colour" instead of "color" or stray commas and semi colons), something that was almost normal in the older Alpha aircraft, and haven't had any luck. I've tried using a known-good .air file from another multi-engine turbo prop to make sure there aren't "off limits" values and it still happens. I've tried swapping out sections of the .cfg file in case there is some bad data and, again, no luck.

A four engine turbo prop like KBT's P-3 Orion will work just fine with no issues. :dizzy:

Does anyone know if this weird glitch has ever been fixed? My gut and experience say it can't be the fault of the .mdl file(s), but now I'm starting to wonder. :indecisiveness:
 
Hi S,
I know, these things can be frustrating, and no it can't be the mdl. Just to put your mind at rest, copy the C130 mdl over, rename and susbstitute for the Orion mdl in that folder. I'm sure it will work fine there, test and see.

What you really need to do is sustitute the whole C130 airfile and ac.cfg file, for the Orion ones, renaming etc where neccessary. Again, I bet it will then work. Then replace with the original C130 airfile...see if that works, if it does, then the problem is the C130 ac.cfg file. If it doesn't work, swap back to the working renamed Orion airfile and do like-wise with the ac.cfg, if that works then its the original airfile, and if it doesn't, it's both the original airfile AND the ac.cfg...see where I'm going with this! lol. Once you ID which it is, you can compare C130 and Orions files in detail. Both are large four engined turboprops, shouldn't be too hard.

It doesn't matter if the C130 mdl is out with the Orion files, it's the principle.

Find another working Fs9 C130 and use the files from that one, see if that makes it work.

Have you tried the C130 at a different airport, as it could be something with the airport parking/taxiway/hold points and the C130?

Cheers

Shessi
 
Believe me, this has been a long term project (since 2010 or so). :loyal:

I come back to it every couple of years, then get frustrated and leave it be for a while.
Something, somewhere is screwing up the FS spreadsheet just enough to "turn off" the Tower and Ground parts of the sim's ATC.
While its unlikely, it is possible that the MDL(s) used the old trick of making the parts in a scenery compiler then stripping out the code with a hex editor to produce the MDL. :playful:

What I'm going to try next is dumping everything below the [general] block in the CFG file and replacing it with the data from the KBT P-3, except for the gear-and-scrape and eye point blocks. Then try a taxi test in FS9 and FS02 and see if got corrected. If that works, I'll make an Ugly take off and give a full test with the ATC. After that, I could just leave it be and post the new CFG file data in this thread so everyone can use it BUT I really want to find what was wrong so I'll start adding the old config data back into the fixed CFG section-by-section until it fails again. :wiggle: It could also be something dumb where the "battery" dies and shuts down only the radios. :dizzy:

Or,... I might get frustrated again and leave it be for another couple of years. :very_drunk:

More later.
 
Well, son of a biscuit.. Its the battery. :glee:

Actually, all I have to do is add a Generator switch to the panel and a Battery switch just to show off, then double check the CFG to make sure they'll work and that should do it. :jump:

I'll post the full fix once I have everything tested. :wiggle:
 
OK, here's the REALLY easy fix, unless you want uber-realism.

Open the aircraft.cfg file for each Alpha C-130 you have installed in Notepad.
Drop down a bit and locate the [electrical] section, it should look like this:


[electrical]
max_battery_voltage = 24
generator_alternator_voltage = 28
max_generator_alternator_amps = 500
engine_generator_map = 1,1,1,1
electric_always_available = 0
flap_motor = 0, 400, 17
autopilot = 0, 25, 17
avionics_bus = 0, 125, 17
avionics = 1, 100, 17
pitot_heat = 0, 20, 17
additional_system = 0, 20, 17
marker_beacon = 1, 2, 17
gear_warning = 0, 2, 17
fuel_pump = 0, 5, 17
starter1 = 0, 100, 17
starter2 = 0, 100, 17
starter3 = 0, 100, 17
starter4 = 0, 100, 17
light_nav = 0, 5, 17
light_beacon = 0, 5, 17
light_landing = 0, 5, 17
light_taxi = 0, 5, 17
light_strobe = 0, 5, 17
light_panel = 0, 5, 17
prop_sync = 0, 25, 17
auto_feather = 0, 15, 17
auto_brakes = 0, 15, 17
standby_vacuum = 0, 15, 17
hydraulic_pump = 0, 2, 17
fuel_transfer_pump = 0, 5, 17
propeller_deice = 0, 5, 17
light_recognition = 0, 5, 17
light_wing = 0, 5, 17
light_logo = 0, 5, 17
light_cabin = 0, 20, 0
directional_gyro = 0, 12, 0
directional_gyro_slaving = 0, 12, 0

In the red highlighted line, change the 0 to a 1. Save and you're done. :santahat:
That line was looking at me like "What took you THIS long??" :playful: :biggrin-new:

This fix also works in FS2002.
If you want the more complicated fix, you'll either need to add generator and battery switches to the panel files OR borrow the BMP and panel.cfg entries from one of the later Alphasim or Virtavia aircraft that feature an electical control sub-panel (leave the red text from above as a 0).
 
Dohhh!...see it was simple...I was thinking the same thing as ''that line''....so why didn't you do that before?!! ha ha.

I have those mañana things, that I must fix/fiddle with...well maybe tomorrow...;)

Cheers

Shessi
 
I know, right?? :playful:

What happened was that, before, I would always test potential fixes with the sim set for "daylight". I knew it wasn't an AFCAD/AF2 problem because other aircraft taxied just fine.
What I never noticed was that I was also losing ALL of the lights at the same time I would lose comms with the tower and ground. :dizzy:
Until yesterday, anyway. I did some testing at dusk/early night, all the lights went off and the bell finally rang about what was really happening. :applause::wiggle:
The airport was fine, they just couldn't hear me and FS disabled the "~" text once the battery died.
 
Just when I thought it was over.. :dizzy:

I did some updates to the panel folder to replace some of the really old gauges and add some missing ones (more about that down below) and I'm still getting electrical shutdowns even though the engines are running fine. Does FS9 model circuit breaker blow outs? I'm keeping this part of the update "open" in case anyone wants to try doing some trouble shooting. :santahat:
My first guess is to copy. paste, and replace the [electrical] section of the aircraft.cfg file with the section from the KBT P-3 Orion and see what that does. I'm thinking its also going to be a good idea to add an electrical control panel (non VC) from something like Virtavia's B-1B Lancer. That will give me four generator switches and a battery switch (plus some volt and amp gauges).

For the panel and VC, I updated some gauges and added some missing ones. This might also work in FS2002 but the "Flux Gate Compass" which is missing in the main (2D) panel mostly is placed below the main panel BMP. Aircraft which donated gauges are the payware Virtavia A-6 Intruder and Wings Of Power B-29 (there are also gauges from freeware aircraft that will also do the job), Alpha's A-10 Warthog and you'll also need the fuel gauge from either the old Alpha Bristol Brabazon or Gnoopey's "B-29 Superfortress Mania" download. :wiggle:

To start off, fire up DXT2BMP and open the C-130_panel.bmp file from each texture folder. Don't make any changes, just save it as a DXT3 texture so the VC looks a little sharper.
If you have the Virtavia A-6, make sure to make a copy of the "Virtavia_A6.cab" file in the panel folder and add it to your C-130 panel folder.


This only covers the main 2D panel and the first virtual panel.

Make the following changes in your Panel.cfg file:

[Window00]
file=C-130HPnl.bmp
size_mm=1024,768
position=7
visible=1
ident=MAIN_PANEL
sizeable=1
render_3d_window=1
window_size= 1.000, 1.000
window_pos= 0.000, 0.000


//gauge00=c-130_attitude, 607,493,134,141
gauge00=Virtavia_A6!ATT2_BGrey, 618,496,101,101
//gauge01=alpha_altim, 753,509,90,92
gauge01=Virtavia_A6!ALT_US, 753, 509, 90, 95
gauge02=alpha_vsi, 749,600,101,101
//gauge03=alpha_hsi, 625,638,90,105
gauge03=Virtavia_A6!HSI, 605,638,130,130
gauge04=a10_airspeed, 495,505,93,93
gauge05=military_rmi, 488,616,104,103
gauge06=alpha_clock, 421,590,62,62
gauge07=b29_compass, 355,502,59,58
gauge08=vc10_flap, 421,501,61,61
gauge09=bear.gear, 859,726,60,168
gauge11=b29_fuel, 407,666,72,72
gauge12=ALPHA_C-130!exits_sw, 755,435,20,25
gauge13=ALPHA_C-130!cargo-side_sw, 777,435,20,25
gauge14=ALPHA_C-130!cargo-open_sw, 800, 445 ,20,15
gauge15=ALPHA_C-130!cargo-close_sw, 820,445,20,15
gauge16=ALPHA_C-130!cargo, 800,437,40,8
gauge17=ALPHA_C-130!EGT1, 953,584,62,61
gauge18=ALPHA_C-130!OilPress1, 954,714,60,57
gauge19=ALPHA_C-130!Prop Pitch_eng1, 956,461,52,52
gauge20=ALPHA_C-130!Landing Lights, 677,446,16,26
gauge21=ALPHA_C-130!Nav Lights, 695,447,14,26
gauge22=ALPHA_C-130!Panel Lights, 712,447,15,26
gauge23=ALPHA_C-130!Strobe Lights, 729,447,17,26
gauge24=ALPHA_C-130!FuelFlow1, 953,648,63,61
gauge25=ww2usa!Flux Gate Compass, 760,708,96,103

*NOTE THAT GAUGE25 might (but probably won't) work in FS2002*




Now move down to the VC section and change:

[VCockpit01]
size_mm=256,256
pixel_size=1024,1024
texture=$vpanel
background_color=0,0,0
visible=0


//gauge00=c-130_attitude, 122, 35, 45, 47
gauge00=Virtavia_A6!ATT2_BGrey, 122, 35, 45, 47
//gauge01=alpha_altim, 181, 42, 40, 44
gauge01=Virtavia_A6!ALT_US, 181, 42, 40, 41
gauge02=alpha_vsi, 180, 84, 44, 48
//gauge03=alpha_hsi, 125, 103, 42
gauge03=Virtavia_A6!HSI, 120, 103, 52, 55
gauge04=a10_airspeed, 68, 39, 42, 44
gauge05=military_rmi, 66, 92, 45, 49
gauge06=b29_compass, 7, 38, 28
gauge07=vc10_flap, 37, 38, 26, 28
gauge08=bear.gear, 227, 144, 26
gauge09=b29_fuel, 30, 115, 32, 34
gauge10=alpha_clock, 37, 81, 26, 27
gauge11=ww2usa!Flux Gate Compass, 180,135,44,44



Make sure you make these changes only using Notepad and save. :wiggle:
The new gauges should be aligned as close as we can get them, but you may need to make some small tweeks to the four numbers following the gauge file (left/right, up/down, width, and how tall) depending on your monitor and resolution.
 
Well, it looks like I was really close in post #2. :encouragement:

I copied the electrical control panel from the Virtavia B-1 into the panel.cfg plus the BMP and the CAB file into the panel folder and it works, by cracky.



You'll need to make the following changes to the panel folder:

Copy Electrical Panel.BMP and Virtavia_B-1B.CAB from your B-1 panel folder and add them to your C-130 panel folder.

At the top of your Panel.cfg file, add the following line

[Window Titles]


window00=Main Panel
window01=Nav Instruments
window02=GPS
window03=Throttle
window04=Electrical



then add the following lines below Window 03


[Window04]
file=Electric Panel.bmp
size_mm=200,352
window_size_ratio=1.000
position=2
visible=0
ident=125
window_size= 0.195, 0.458
window_pos= 0.805, 0.000


gauge00=Virtavia_B-1B!ELECTRIC, 21,112,190,232



and save the edit.


I haven't played with the electrical section in Aircraft.cfg but the first test went really well.

For whatever reason, the generators were never switched on after doing a <CTRL> <E> auto start.
The bonus to using the control panel from the B-1 is that you also get starters for the engines and a pitot heat switch.

Doing a start up now means getting the engines running (either CTRL E or using the starter switches) then turning on the generators and shutting the battery off.
Make sure both the volt and amp dials come off the peg.

I guess Phil and the crew at Alphasim meant to add a control panel at some point? :playful:
 
Finishing up. :wiggle:

I did some taxi and flight tests out of Anchorage, AK and everything finally worked.
The only other thing I noticed was that the AI C-130s had better looking turning props.

To fix this, you'll need to have some MAIW/HTAI C-130's kicking around in your FS folder and an install of Martin Wright's DXTBMP/BMP2DXT/whatever he calls it/ to "borrow" an alpha channel BMP. :jump:

This is pretty easy since both the AI and the Alphasim C-130s use 256X256 textures for the spinning props.

Fire up DXTBMP and point it to one of your MAIW/HTAI Hurk folders. Find a file named Prop-hs.bmp and select it for editing. Double click on the alpha channel image in the top right corner to open your graphics program. Use the Alpha drop down menu at the top of the program to "Save As" and give the image a location where you'll be able to find it.
Now open the texture folders for each Alphasim C-130 in DXTBMP and select the file named PropC130.bmp. From the Alpha drop down menu select the "load alpha" option and select the alpha channel BMP you just saved. Now, click Save and you're almost done.

On my system at least, the spinning props tend to "stobe" so they just sit still. To fix that you'll need to add the line below to each of the "fltsim.X" entries in the Aircraft.cfg file.


[fltsim.0]
title=ALPHA C-130 Hercules
sim=C-130Hercules
model=
panel=
sound=
texture=
prop_anim_ratio=Y.43174
ui_manufacturer=ALPHA
ui_type=C-130 Hercules
ui_variation=1. C-130E, 314th Air Wing, USAF KLRF
atc_id=210948
atc_airline=ARROW
atc_flight_number=948
atc_parking_types=MIL_CARGO
atc_parking_codes=C130
description=© ALPHA Simulations 2003\n\nLockheed C-130 Hercules\n\nThe prototype C-130 first flew in 1954 and the type is still in production nearly 50 years later. The basic design was quite radical for the time but has proven to be a sound platform for numerous conversions such as tanker, rescue, gunship, recon and others. The Herc is a sturdy and reliable workhorse for both military and civilian operators in over 60 countries and continues to be upgraded and improved into the 21st century.\n


Change the Y to a digit from 0 to 9. I use a 2 which gives a good spinning prop effect for my system. All of our computers, monitors, graphics cards, and frame rates are different so play around with it and find the effect which works best for you.

After over ten years of :banghead: with this plane, this topic is FINALLY done. :jump:
Well, except for the high taxi speeds and having to ride on the brakes but its pretty much finished. :playful:
 
Well, except for the high taxi speeds and having to ride on the brakes but its pretty much finished.

Just a shot in the dark, but have you tried to mess with the "minimum_on_ground_beta = x.x" line? The default FS9 King Air 350 has this at "1.0," which is 1 degree. Not sure what the Alpha C-130 has, but it's worth a shot to compare the two and maybe use the King Air one if different?

Looking forward to the updates!

Jorge
Miami, FL
 
Or, better yet, I replaced all of the "turbine", "turbo prop", and "engine" data with the sections from the KBT P-3 Orion. :wiggle:

Same engines and props on the real planes (well, close enough) so it should have been close.
The beast taxis a LOT better now and still hits the same speeds once it gets off the ground with only small changes in power settings.
I'm happy with what I've got now. :applause:
It was probably the prop beta settings that caused the taxi issues.

I tried to use the [electrical] data from the Orion but it goofed up the amp meter I installed earlier so I changed it back.

Now I can log some hours and have fun. :listening_headphone
 
I figured I may as well post the finished aircraft.cfg file (minus the [flightsim.XX] entries) in case anyone else wants to try this bird out. :wavey:
I kept the "electrics" section stock so you'll need to add some kind of generator and battery switches to the Panel folder, but its now a LOT more behaved.
There was good re-paint support and the files are still available on Virtavia's freeware downloads section.
I had thought about buying the Captain Sim C-130 but it seemed to be a lot more procedural and I liked having a "kick the tires, light the fires, get the heck out of town" kind of airplane, although you could make operating it a lot more complicated if that's your thing. :wiggle:


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------



[General]

atc_type=LOCKHEED
atc_model=C130
editable=1
performance= P Perrott\nFlight Model : J McDaniel\n\nSpan: 132' 7\nLength: 97' 9\nHeight: 38' 3\nMax T\/O weight: 175,000 lbs\nEmpty weight 75,331 lbs\nMax Cruise Speed: 335 kts\nStall speed: 100 kts\nRate of climb: 1,900 fpm\nService Ceiling: 33,000 ft\nRange with max payload: 2,160 nm\nRange with external fuel: 4,460 nm \nEngines: (4) Allison T56-A-15, 4,508 shp\n\nTake-off run: 3,580 ft\nLanding run: 1,750 ft\n




[weight_and_balance]


// ACM V2.4
max_gross_weight = 175000.000
empty_weight = 75562.000
reference_datum_position = 0.000, 0.000, 0.000
empty_weight_CG_position = 0.000, 0.000, 0.000
empty_weight_pitch_MOI = 890986.000
empty_weight_roll_MOI = 702045.000
empty_weight_yaw_MOI = 1292623.000
empty_weight_coupled_MOI = 0.000
max_number_of_stations = 0
CG_forward_limit= 0.000
CG_aft_limit= 1.000


[lights]


//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing


light.0 = 3, 3.00, -66.00, 5.50, fx_navred
light.1 = 3, 3.00, 66.00, 5.50, fx_navgre
light.2 = 2, -46.50, 0.00, 27.00, fx_beaconh
light.3 = 4, 34.00, 0.00, 0.00, fx_vclight
light.4 = 4, 28.00, 2.50, 0.00, fx_vclight
light.5 = 4, 26.00, -6.00, -5.00, fx_vclight


[GeneralEngineData]
engine_type=5
Engine.0=0.167, -28.500, 0.833
Engine.1=2.500, -14.250, -1.000
Engine.2=2.500, 14.250, -1.000
Engine.3=0.167, 28.500, 0.833
fuel_flow_scalar=0.330
min_throttle_limit=-0.349915


[smokesystem]
smoke.0 = 0.00, -2.00, 5.00, fx_smoke_w
smoke.1 = 0.00, -2.00, -5.00, fx_smoke_w
smoke.2 = -10.00, -10.00, -5.00, fx_ac130fL
smoke.3 = -10.00, -10.00, 5.00, fx_ac130fR


//smoke.2 = -10.00, -10.00, -5.00, fx_flare
//smoke.3 = -10.00, -10.00, 5.00, fx_flare




[effects]
wake = fx_wake
water = fx_spray
dirt = fx_tchdrt
concrete = fx_sparks
windshield_rain_effect_available = 1


[fuel]


//Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)


fuel_type = 2
number_of_tank_selectors = 1
electric_pump = 0


LeftMain = 0.000, -16.600, 0.000, 4000.000, 0.000
RightMain = 0.000, 16.600, 0.000, 4000.000, 0.000




[contact_points]
static_pitch = 0.970
static_cg_height = 11.400
tailwheel_lock = 0
gear_system_type = 1
max_number_of_points = 7


point.0 = 1, 30.900, 0.000, -11.900, 2000.000, 0.000, 1.300, 40.000, 0.110, 2.000, 0.840, 5.000, 5.000, 0.000, 0.000, 0.000
point.1 = 1, -1.400, -7.500, -12.000, 2500.000, 1.000, 2.100, 0.000, 0.620, 2.500, 0.620, 5.000, 5.000, 2.000, 0.000, 0.000
point.2 = 1, -1.400, 7.500, -12.000, 2500.000, 2.000, 2.100, 0.000, 0.620, 2.500, 0.620, 5.000, 5.000, 3.000, 0.000, 0.000


point.3 = 2, 0.000, -65.700, 5.500, 1574.803, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5.000, 0.000, 0.000
point.4 = 2, 0.000, 65.700, 5.500, 1574.803, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6.000, 0.000, 0.000
point.5 = 2, -49.422, 0.000, 2.031, 1574.803, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9.000, 0.000, 0.000
point.6 = 2, 40.012, 0.000, -6.913, 1574.803, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4.000, 0.000, 0.000




[keyboard_response]
elevator = 350.000000, 500.000000
aileron = 450.000000, 1000.000000
rudder = 200.000000, 1000.000000




[forcefeedback]
gear_bump_nose_magnitude = 1000
gear_bump_nose_direction = 18000
gear_bump_nose_duration = 250000
gear_bump_left_magnitude = 2000
gear_bump_left_direction = 35500
gear_bump_left_duration = 250000
gear_bump_right_magnitude = 2000
gear_bump_right_direction = 500
gear_bump_right_duration = 250000
ground_bumps_magnitude1 = 1250
ground_bumps_angle1 = 8900
ground_bumps_intercept1 = 5
ground_bumps_slope1 = 0.48
ground_bumps_magnitude2 = 450
ground_bumps_angle2 = 9100
ground_bumps_intercept2 = 0.075
ground_bumps_slope2 = 1
crash_magnitude1 = 2000
crash_direction1 = 1000
crash_magnitude2 = 2000
crash_direction2 = 9000
crash_period2 = 7500
crash_duration2 = 2500000
stick_shaker_magnitude = 2000
stick_shaker_direction = 0
stick_shaker_period = 111111


[airplane_geometry]
wing_area = 1745.000
wing_span = 132.580
wing_root_chord = 16.600
wing_dihedral = 2.500
wing_incidence = 0.000
wing_twist = 0.000
oswald_efficiency_factor = 0.850
wing_winglets_flag = 1
wing_sweep = 1.800
wing_pos_apex_lon = 4.320
wing_pos_apex_vert = 0.000
htail_area = 337.000
htail_span = 53.700
htail_pos_lon = -36.700
htail_pos_vert = 0.000
htail_incidence = 1.750
htail_sweep = 12.000
vtail_area = 224.000
vtail_span = 23.030
vtail_sweep = 28.000
vtail_pos_lon = -32.280
vtail_pos_vert = 4.100
elevator_area = 180.000
aileron_area = 130.000
rudder_area = 126.000
elevator_up_limit = 27.502
elevator_down_limit = 20.626
aileron_up_limit = 19.481
aileron_down_limit = 14.897
rudder_limit = 23.491
elevator_trim_limit = 15.000
spoiler_limit = 60.000
aileron_to_spoileron_gain = 0.000
spoiler_handle_available = 0
min_ailerons_for_spoilerons = 0.000
min_flaps_for_spoilerons = 0.000
spoilerons_available = 0


[electrical]
max_battery_voltage=28.0
generator_alternator_voltage=28.0
max_generator_alternator_amps=500.0
engine_generator_map = 1,1,1,1
electric_always_available = 0
flap_motor = 0, 400, 17
autopilot = 0, 25, 17
avionics_bus = 0, 125, 17
avionics = 1, 100, 17
pitot_heat = 0, 20, 17
additional_system = 0, 20, 17
marker_beacon = 1, 2, 17
gear_warning = 0, 2, 17
fuel_pump = 0, 5, 17
starter1 = 0, 100, 17
starter2 = 0, 100, 17
starter3 = 0, 100, 17
starter4 = 0, 100, 17
light_nav = 0, 5, 17
light_beacon = 0, 5, 17
light_landing = 0, 5, 17
light_taxi = 0, 5, 17
light_strobe = 0, 5, 17
light_panel = 0, 5, 17
prop_sync = 0, 25, 17
auto_feather = 0, 15, 17
auto_brakes = 0, 15, 17
standby_vacuum = 0, 15, 17
hydraulic_pump = 0, 2, 17
fuel_transfer_pump = 0, 5, 17
propeller_deice = 0, 5, 17
light_recognition = 0, 5, 17
light_wing = 0, 5, 17
light_logo = 0, 5, 17
light_cabin = 0, 20, 0
directional_gyro = 0, 12, 0
directional_gyro_slaving = 0, 12, 0




[direction_indicators]
direction_indicator.0=3,0


[Reference Speeds]
flaps_up_stall_speed= 103.000
full_flaps_stall_speed= 83.000
cruise_speed= 335.000
never_exceed_speed=375.00000
max_indicated_speed=375.000000
max_mach=0.660010


[turboprop_engine]
power_scalar=0.80
maximum_torque=10000.000
max_rpm_mechanical_efficiency_scalar=0.501
idle_rpm_mechanical_efficiency_scalar=0.501
max_rpm_friction_scalar=0.501
idle_rpm_friction_scalar=0.501


[TurbineEngineData]
fuel_flow_gain=0.011
inlet_area=1.00
rated_N2_rpm=29920.000
static_thrust=1594.000
afterburner_available=0
[pitot_static]
pitot_heat=1.000000
[vacuum_system]
max_pressure=5.150000
vacuum_type=2
electric_backup_pressure=0.000000
engine_map=0,0,0,0


[propeller]
thrust_scalar=1.601
propeller_type=0
propeller_diameter=8.750
propeller_blades=4
propeller_moi=120.000
beta_max=45.000
beta_min=12.000
min_gov_rpm=25520.000
prop_tc=0.004
gear_reduction_ratio=13.540
fixed_pitch_beta=0.000
low_speed_theory_limit=80.000
prop_sync_available=0
prop_deice_available=0
prop_feathering_available=1
prop_auto_feathering_available=1
min_rpm_for_feather=700.000
beta_feather=79.300
power_absorbed_cf=0.900
defeathering_accumulators_available=0
prop_reverse_available=1
minimum_on_ground_beta=1.000
minimum_reverse_beta=-14.000


[pneumatic_system]
max_pressure=18.000000
bleed_air_scalar=1.000000


[deice_system]
structural_deice_type=1


[Views]
eyepoint=32.7,-1.8,0.6


[autopilot]
autopilot_available=1
flight_director_available=1
default_vertical_speed=700
autothrottle_available=1
autothrottle_arming_required=1
autothrottle_max_rpm = 90
autothrottle_takeoff_ga=1
//pitch_takeoff_ga=8 ;
pitch_takeoff_ga=8
max_pitch=10.000000
max_pitch_acceleration=1.000000
max_pitch_velocity_lo_alt=2.000000
max_pitch_velocity_hi_alt=1.500000
max_pitch_velocity_lo_alt_breakpoint=20000.000000
max_pitch_velocity_hi_alt_breakpoint=28000.000000
max_bank=25.000000
max_bank_acceleration=1.800000
max_bank_velocity=3.000000
max_throttle_rate=0.100000
nav_proportional_control=9.000000
nav_integrator_control=0.250000
nav_derivative_control=0.000000
nav_integrator_boundary=2.500000
nav_derivative_boundary=0.000000
gs_proportional_control=9.520000
gs_integrator_control=0.260000
gs_derivative_control=0.000000
gs_integrator_boundary=0.700000
gs_derivative_boundary=0.000000
yaw_damper_gain=0.000000


[exits]
number_of_exits = 2
exit_rate.0 = 0.4 ;Percent per second
exit_rate.1 = 0.4 ;Percent per second


[Tailhook]
tailhook_length=6.7
tailhook_position=-19.5,0.0,-1.6
cable_force_adjust=1.0


[brakes]
toe_brakes_scale=0.856
parking_brake=1


[gear_warning_system]
gear_warning_available=1
pct_throttle_limit=0.099976
flap_limit_power=30.022988
flap_limit_idle=15.011494


[hydraulic_system]
electric_pumps=0
engine_map=1,1,1,1
normal_pressure=3000.000000


[stall_warning]
type=1


[attitude_indicators]
attitude_indicator.0=1


[turn_indicators]
turn_indicator.0=1,0


[Radios]
slope
Audio.1=1
Com.1=1
Com.2=1
Nav.1=1,0,1
Nav.2=1
Adf.1=1
Transponder.1=1
Marker.1=1


[Flaps.0]
type= 1
span-outboard= 0.125
extending-time= 5.000
system_type= 1
damaging-speed= 0.000
blowout-speed= 0.000
lift_scalar= 1.000
drag_scalar= 1.000
pitch_scalar= 1.000
flaps-position.0= 0.000, 0.000
flaps-position.1= 15.000, 0.000
flaps-position.2= 30.000, 0.000
flaps-position.3= 45.000, 0.000
flaps-position.4= 90.000, 0.000


[Flaps.1]
type= 1
span-outboard= 0.125
extending-time= 5.000
system_type= 1
damaging-speed= 0.000
blowout-speed= 0.000
lift_scalar= 0.000
drag_scalar= 0.000
pitch_scalar= 0.000
flaps-position.0= 0.000, 0.000
flaps-position.1= 15.000, 0.000
flaps-position.2= 30.000, 0.000
flaps-position.3= 45.000, 0.000
flaps-position.4= 90.000, 0.000
 
Thanks for this sbob. As a former S/Sgt C-130D crew chief (1968-1970) the Alpha C-130 is my favorite.

Steve
 
Stoney; Cool beans! :encouragement:

BTW, could you do me a favor? Since you know a lot more about the C-130 (I was a submariner back when I started getting gray hair), I was wondering about that final flap position:

[Flaps.0]
type= 1
span-outboard= 0.125
extending-time= 5.000
system_type= 1
damaging-speed= 0.000
blowout-speed= 0.000
lift_scalar= 1.000
drag_scalar= 1.000
pitch_scalar= 1.000
flaps-position.0= 0.000, 0.000
flaps-position.1= 15.000, 0.000
flaps-position.2= 30.000, 0.000
flaps-position.3= 45.000, 0.000
flaps-position.4= 90.000, 0.000


Ninety degrees seems like its way too much flap. I set mine to 75 degrees and it just feels better. Is "full down" flaps supposed to be more like an air brake?
:confused:


There's a really good book out there called "When water burned and penguins flew" by a former B-52 Nav and he talked about working with some C-130 crews at Red Flag.

"No, you don't get it. Our MAX altitude will be 200 feet AGL."
:wiggle:

You C-130 folks are warped. :biggrin-new:
 
Hi S,
If you want know all things Herky-bird then go here...https://www.c-130hercules.net

Here is an excerpt from a post there from the manual......see below.

So it looks like 100% is actually only 35 degs..., read in a post that it's about 3.5 degs per 10% flap...take a look about the site.

Glad you've sorted it

...just a minor thing please, if you post ac.cfg's or other long winded stuff just attach the cfg file to the post, or cut and post the relavent section, thanks.

Cheers

Shessi
 
Thanks for this sbob. As a former S/Sgt C-130D crew chief (1968-1970) the Alpha C-130 is my favorite.

Steve

I was a C-130K crew chief myself.. just in time for a little war in 1991

Still have my copy of the " Hercules Handbook"

Ttfn

Pete
 
BTW, if anyone's interested, I finished up fixing the Alpha C-130 package(s) for FS2002. :wiggle:
You'll want the parking break on for start-up but after that it taxis nicely and flies the same as the above posts.
The wheels also sit better on the ramp.

These are mostly the same things I did for the FS9 version, but there's also an updated .air file.

PM me with an e-mail addy and I'll zip the fixed files if you want them.

Bob
 
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