Rohan,
I think I found the source of your confusion. I made a mistake in the readme.
This is what I wrote in the readme:
Now, this is very important…the texture files from your SCENEDB\WORLD\TEXTURE folder must be moved to the cfs2_eurw_LC_su_BETA4 folder, leaving you with nothing in your SCENEDB\WORLD\TEXTURE folder.
What I meant was this:
Now, this is very important…the texture files from your SCENEDB\WORLD\TEXTURE folder must be moved to the TEXTURE folder in the CFS2 main, or root folder. This leaves you with nothing in your SCENEDB\WORLD\TEXTURE folder.
How I managed to make that mistake, I'll never know.
That explains the whole "bloches" thing, because as I said in the e-mail, if CFS2 doesn't find textures in the scenedb\world\texture folder, it will look in the texture folder of the main, or root, CFS2 TEXTURE folder. Since you didn't move the textures there, due to my writing mistake, there was no place for CFS2 to look for the textures.
Sorry! :redf:
I think I found the source of your confusion. I made a mistake in the readme.
This is what I wrote in the readme:
Now, this is very important…the texture files from your SCENEDB\WORLD\TEXTURE folder must be moved to the cfs2_eurw_LC_su_BETA4 folder, leaving you with nothing in your SCENEDB\WORLD\TEXTURE folder.
What I meant was this:
Now, this is very important…the texture files from your SCENEDB\WORLD\TEXTURE folder must be moved to the TEXTURE folder in the CFS2 main, or root folder. This leaves you with nothing in your SCENEDB\WORLD\TEXTURE folder.
How I managed to make that mistake, I'll never know.

That explains the whole "bloches" thing, because as I said in the e-mail, if CFS2 doesn't find textures in the scenedb\world\texture folder, it will look in the texture folder of the main, or root, CFS2 TEXTURE folder. Since you didn't move the textures there, due to my writing mistake, there was no place for CFS2 to look for the textures.
Sorry! :redf: