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Runway textures (for Fibber)

Shessi

SOH-CM-2025
Hi Fibber,
Saw your post about having probs converting Fs9 texs to CFS2. Not easy is it?! :d.

It can be done but in two ways. One will give you the quality you want and the other the sort of look (better than the stock texs!!)

If you use a prog like FSSC you can make your own airports/runways etc and use different pics and qualities to suit. This is where you can convert and use your RE Pro or other texs to get the look you want.

Were you trying to convert tex to be used as default runways in CFS2?
If you were, you need to use a Martin Wright graphics prog, called Convr8.exe and DXTbmp.exe. The stock runways in CFS2 use a low res 256 colour, R8 file format or small sampled 444 16 bit bmps. The problem with this is that because they are only low res or sampled from a small area of the picture then you can only really achieve a slightly better than stock result, BUT it is better!

Below are runway pics of Fs9 converted, stock, combo of conv and stock, reduced to 256 pixel Fs9 and a converted tex to the 444 bmp tex. I use the the Fs9 converted.

Hope this helps!

Cheers Shessi
 
Shessi

:wavey: I never said it was easy!:ernae:

"Were you trying to convert tex to be used as default runways in CFS2?
If you were, you need to use a Martin Wright graphics prog, called Convr8.exe and DXTbmp.exe. The stock runways in CFS2 use a low res 256 colour, R8 file format or small sampled 444 16 bit bmps. The problem with this is that because they are only low res or sampled from a small area of the picture then you can only really achieve a slightly better than stock result,"

That is what I was trying but I am like a blind man in strange place (no insult meant) and have been blumbing about :monkies:. I can't seem to find any tutorials on the steps necessary. I have tried using both programs but I must be saving in all the wrong places because they don't seem to show up.:isadizzy:
 
Well F,
Even though you doubt it I bet you're not far off...

The awkward part, and this is typical of Micro "why make it easy when you can make it harder" soft:-

The stock runway tex (.R8) is sampled from a small area of the tex picture, BUT not from the centre of it (which would be too obvious, wouldn't it?!) but to the RHS of the tex. The (444).bmp IS from the centre or whole of the tex. So if you know which tex your runway is using (R8 or .bmp) then you can adjust accordingly.

Open your donation Fs9 tex with DXTBmp; open your runway R8 or bmp in DXTBmp. Sending both to your paint prog. Copy the Fs9 tex and layer it onto the runway tex. With R8 place on the RHS of the runway tex (you will have to practice to get it in the correct place). When happy, convert the background (original) to a layer and delete (saves file space).
Flatten and Save, update the DXTBmp tex with this saved one and save as DXT1 (no alpha) bmp overwriting original runway file (back-up all runway texs before testing).
If you are using this tex to replace a .bmp runway file then you can use this as is. If using as a an R8 file then open with the CovertR8 prog and save as the correct R8 file. (PM me if you need a hand)

Hi KH,
Okay then. I'll put a few others together to give choice and upload them.

Cheers Shessi
 
Shessi

Thanks for the footpath!:ernae: It seems that I was getting halfway through:isadizzy: but not enough to complete. Will give it a try when I have time ( and patience.:icon_lol::wavey:
 
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