I am trying very hard to get a mesh into FS - and really not succeeding. I've managed to get Sbuilder to recognize my mesh-map (and it was a trial!) and to output a mesh bgl, however it is not reading the map or compiling the bgl properly. The result is a dense network of spikes and valleys in the mesh alternating between -1 and 255 on the height-map being compiled - or in the sim a seemingly infinite number of point-sized bottomless-pits and infinitely tall mountains.
What do I need to do to get a mesh compiled with the correct elevations?
What do I need to do to get a mesh compiled with the correct elevations?