Scenery Question

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Hooky722

Charter Member
HI All

Dumb question of the day! :icon_lol: Is there an easy way to convert an MDL file into a BGL file for use as scenery?

Hooky
 
HI All

Dumb question of the day! :icon_lol: Is there an easy way to convert an MDL file into a BGL file for use as scenery?

Hooky

Sorry I don't have a clue...I just asked a similar question in another post....So I certainly don't think it is a dumb question.

Romeo-Delta
 
ModelConverterX does that if i recall.....

Matt, I downloaded Model ConverterX. I have just about pulled what little bit of hair I have left completely out. The learning curve is just too steep for an old guy like me. If I don't already have it in ADE, or it's not available as a download, then I'm just going to get along without it.

I need to be spending more time flying into and out of the airports I already have....

Romeo-Delta----over and OUT
 
According to what I barely remember reading, there's a step in the Make-Model SDK export process where you choose Flyable or Scenery. You'd probably have to be able to decompile the mdl back to its source code then re-compile it into a scenery bgl.

I've read other threads about using planes as static scenery that recommend setting up an AI flight where the plane does something like one lap around the pattern at 0200 every Sunday morning and then returns to parking. That way it just sits there the rest of the time.
 
LibraryCreatorXML by Arno Gerretson, you can convert single mdl's to bgl or many mdl's to one library bgl file. Works with FS9 and FSX.

Al
 
HI All

Dumb question of the day! :icon_lol: Is there an easy way to convert an MDL file into a BGL file for use as scenery?

Hooky

All of the above. :icon_lol:

Matt is right, ModelconverterX will import a lot of files and now has the capability to export them as scenery BGLs. The other option is to export it as a .3ds file, which can be opened in Gmax, edited if necessary and then exported as a scenery file in the usual way; that is how I am doing Hermes, just hit a couple of snags I need to iron out.

Some files won't open in ModelconverterX (which you & I have discussed in PMs - sorry, didn't get back to you on your last one, been up to my eyes with work), and there may be other programs to edit them but they are a lot more involved. As MCX is being improved constantly it may well get to the point where it can edit these files; I know of at least one scenery object that it would not open a couple of months back, that it now does with ease.
 
Static Aircraft .mdl Maker by Don Grovestine, available at AvSim.

I haven't used it since I haven't done anything with FS since I downloaded it, but it seems to be exactly what you're looking for.
 
Static Aircraft .mdl Maker by Don Grovestine, available at AvSim.

I haven't used it since I haven't done anything with FS since I downloaded it, but it seems to be exactly what you're looking for.

Exactly my opinion. SAMM is easy to use with the most mdl's. Not with all ! Sometimes you miss parts of the model after placing them in a scenery. And some mdl's you can't open with it (CFS2 mdl's). Look above to Ians "Babie Doly" thread, I have made the ships static with SAMM.

Also this Migs at Peenemünde (model by Flusirainer)
http://img849.imageshack.us/img849/8708/mp2m.jpg
 
When you say MDL, im assuming you mean Aircraft mdl. if it is Aircraft then i'm with Quax, i'd try SAMM, took me a while to get the hang of it but now its quite usfull, but i'ts no substitute for breaking out the traffic tools and setting up some ai, i just use it for some additional eye candy.
cheers ian
 
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