Slaine, only change the density settings and texture quality numbers in each of the ...budgets.xml files in your assets folder. For good measure, you are edvised to delete the scenery.zx and texture.zx files in your terrain folder but I find it isn't really neccesary anymore. My changes always seem to take without it.
Hey Squiff, I tried the "insane rings" tweak and holy wow...what a big difference!
Have you been using this? It's kinda killed my framerate...and I'm stuttering more than before. I need to work on this...but I love the looks of it.
<Budget Name="Five">
<ImageQualities>
<ImageQuality PatchWorldDim="16384" ImageQuality="0"/>
<ImageQuality PatchWorldDim="8192" ImageQuality="0"/>
<ImageQuality PatchWorldDim="4096" ImageQuality="0" />
<ImageQuality PatchWorldDim="2048" ImageQuality="0" />
<ImageQuality PatchWorldDim="1024" ImageQuality="0" />
<ImageQuality PatchWorldDim="512" ImageQuality="0" />
<ImageQuality PatchWorldDim="256" ImageQuality="0" />
<ImageQuality PatchWorldDim="128" ImageQuality="0" />
<ImageQuality PatchWorldDim="64" ImageQuality="0" />
</ImageQualities>
<Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
<Ring PatchWorldDim="16384" RingDim="7" MinMaskRadius="49152" UseMips="y"/>
<Ring PatchWorldDim="8192" RingDim="7" MinMaskRadius="24576" UseMips="y"/>
<Ring PatchWorldDim="4096" RingDim="7" MinMaskRadius="12288" UseMips="y"/>
<Ring PatchWorldDim="2048" RingDim="9" MinMaskRadius="6144" UseMips="y"/>
<Ring PatchWorldDim="1024" RingDim="9" MinMaskRadius="3072" UseMips="y"/>
<Ring PatchWorldDim="512" RingDim="9" MinMaskRadius="1536" />
<Ring PatchWorldDim="256" RingDim="9" MinMaskRadius="768" />
<Ring PatchWorldDim="128" RingDim="9" MinMaskRadius="384"/>
<Ring PatchWorldDim="64" RingDim="9" MinMaskRadius="192" DetailTileCount="16" />