• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Screwy Ships

Worthless

SOH-CM-2025
I expect this has come up and been covered before, but if so, I can't find any threads pertaining.
Why do some ships, close to land, go off course? I know about putting a gunstation in the DP, and changing the turning flag to "do not evade" ....thank you Cody. Still, I get ships that won't hold course.
I tried an experiment. Using two stock SHJ Barge and two JMK Kihansen. I put one pair of each in mid channel between Guadalcanal and Tulagi side by side at the same speed and a duplicate pair in the sound behind Tulagi Island. The JMK ships hold course. The SHJ Barge in the channel parallels the JMK, but the Barge near land in the sound behind Tulagi, veers to port and cruises up into the mountains of Florida Island. Is this just another AI quirk, or is there something I'm missing.
 
Did you delete the old CDP of the ships you changed. Also you may want to try changed the
category=# of a the ship to the number of a ship that dose follow waypoints.
 
Try setting the waypoints of the ship´s route to "Do not evade", instead of the default "Turn".
For me, this works.
 
Back
Top