Hi
How does the seasonal changes work in ETO?
When I select autumn or winter in QC I don't see any difference, are there no winter textures in ETO?
I would like to get rid of the white tiles showing up at the horizon and the white snowy city tiles showing in autumn, which I asked about earlier in this thread:
http://www.sim-outhouse.com/sohforums/showthread.php?50161-Some-newbie-questions
View attachment 32779
I did a test where I edited cfs3europe.xml and changed the winter season to WinterSeason="12,1,47.0,56.0". I placed the edited file in the asset folder and made a test in QC during autumn. Now the white tiles where gone and it looked much better!
What I would like to achieve is that ETO use the summer tiles for the distant tiles and for the city tiles during autumn.
Is there a better way than changing the cfs3europe.xml?
Cheers
:ernae:
vonOben
How does the seasonal changes work in ETO?
When I select autumn or winter in QC I don't see any difference, are there no winter textures in ETO?
I would like to get rid of the white tiles showing up at the horizon and the white snowy city tiles showing in autumn, which I asked about earlier in this thread:
http://www.sim-outhouse.com/sohforums/showthread.php?50161-Some-newbie-questions
View attachment 32779
I did a test where I edited cfs3europe.xml and changed the winter season to WinterSeason="12,1,47.0,56.0". I placed the edited file in the asset folder and made a test in QC during autumn. Now the white tiles where gone and it looked much better!
What I would like to achieve is that ETO use the summer tiles for the distant tiles and for the city tiles during autumn.
Is there a better way than changing the cfs3europe.xml?
Cheers
:ernae:
vonOben