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Seeking an opinion from the community...

dasuto247

Members +
My current CFS 2 project is a campaign for the CVE's which will begin supporting invasion of Saipan. So far I have 6 great missions ready to go, prob a months worth of painstaking work, trial and error and balancing my OCD (when it comes to this sim) with playability and staying in the limits of CFS 2.

(Although I push them often) Plane about 20 missions or so covering TG 52.11 and 52.14 at Saipan.

Next phase will be months after and then Leyte. Distant future, will cover ops in 1945. I have found I prefer to not assign enemy planes, ships etc labels so it adds to the difficulty and immersion of missions. However, wondering how many favor this? I don't want to release a campaign people will not enjoy.

I do assign friendly planes rtv labels for tracking purposes but may do away with that as well. I am seeking opinions on the matter and yes or no votes just to get an idea.

Thanks.
 
Reply...

Dasuto247,

Everyone designs missions in a different way. If your method works and gets the results that you are hoping for, I know that others will enjoy them. No one who toils in Mission Builder uses the same methods.

I tend to make mine overly complex, while other greats like Skylane, Ajax, Pen32Win, Talon, Cody Coyote, Shadow Wolf 07, and others all have their own methods. I'm sure we could all give advice that could get you turned around six ways from Sunday by the time we are finished.

The bottom line is...if it works and gets you the results you want, take the ball and run with it.
 
Dasuto247,

I agree with Rami. If you're happy with the results...mission accomplished! I do use tags on everything because given the limits of CFS2 and even gaming computers, your eyes could make out much more detail at distance than a computer screen ever could and real depth perception is much better than 3d rendering. So it's a bit of a trade-off between realism and real ability (of the eyes). Now if someone would only come out with a CFS2 styled flight sim for PC with Xbox One graphics.....ah pipe dreams LOL

On another note, my campaigns tend to stray from real events. I try to incorporate all the experiences a pilot might have faced (escorts, fighters sweeps ect..) into a campaign rather than flying specific historic missions. They do center around what was actually going on at the time but I feel you can't really insert yourself into an historic mission where kills and objects destroyed have already been decided. But again, that's just me. But that's the true genius behind CFS2. It's so open ended and has a dedicated Mission Builder that almost anything goes, even my current project of making it into a Uboat sim.
 
I appreciate the responses guys. I get it is more difficult to visually ID things due to graphics limitations so it makes flying without labels more difficult than should be but for me have found it greatly enhances game play, takes away the god like situational awareness player can have at times such as making you estimated distance to plane when opening fire etc.Likely in the end I will include two versions of missions, one with and one without.
 
Dasuto,

you're right about the "god like" situational awareness you get from tags. Too bad there's not a way to limit it to ID only without showing distance. At least that way the only thing the tags do is make up for the graphics limitations.
 
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