Have used - and only use - Rob & Doug's great set of gauges for years in FS9 and FSX for carrier ops. Have installed on dozens of aircraft and use the "global" settings to use with moving/AI carriers.
Cat works 100%. Arrestor is working - doing quals at the moment in the new Vertigo Panther - and the plane catches the wire and stops.
BUT, all too often with this and other aircraft (on both fixed, e.g. Big E, and moving CV's) what happens next is that the wire then pulls the aircraft backwards too abruptly causing the plane to roll over on its side and crashe into the deck ending the flight (I use "detect crashes" for carrier ops for added pucker factor - except of course for MP).
One can adjust the landing distance for the arrestor gauge and of course the tailhook length in the air.cfg but I don't see these as relevant as I am clearly catching the wire and the landing distance is the default 280' which seems fine.
Have fooled around changing the cable_force_adjust=1.0 setting the air.cfg but suspect this only affects the Accelerator trap function which I don't use. Is it possible that function is conflicting with the RCBCO gauges?
Did a comparison test with the Vertigo Hellcat on the same moving USS Leyte and did not get the reverse "slingshot" and crash, which suggsest this is aircraft specific.
Also, I am seeing with the moving carriers after a successful landing when moving to the cat the steering and other controls kind of "stick" and don't work unless I go in and out of Slew. Not sure what is going on there. Problem with that is sometimes your controls are not fully in neutral and slew shoots you a mile out to sea LOL!
From other similar discussions re trapping problems it often seems to be the tailhook length but as it is catching the wire I tend to think that isn't the problem.
Any theories most welcome!
expat
Cat works 100%. Arrestor is working - doing quals at the moment in the new Vertigo Panther - and the plane catches the wire and stops.
BUT, all too often with this and other aircraft (on both fixed, e.g. Big E, and moving CV's) what happens next is that the wire then pulls the aircraft backwards too abruptly causing the plane to roll over on its side and crashe into the deck ending the flight (I use "detect crashes" for carrier ops for added pucker factor - except of course for MP).
One can adjust the landing distance for the arrestor gauge and of course the tailhook length in the air.cfg but I don't see these as relevant as I am clearly catching the wire and the landing distance is the default 280' which seems fine.
Have fooled around changing the cable_force_adjust=1.0 setting the air.cfg but suspect this only affects the Accelerator trap function which I don't use. Is it possible that function is conflicting with the RCBCO gauges?
Did a comparison test with the Vertigo Hellcat on the same moving USS Leyte and did not get the reverse "slingshot" and crash, which suggsest this is aircraft specific.
Also, I am seeing with the moving carriers after a successful landing when moving to the cat the steering and other controls kind of "stick" and don't work unless I go in and out of Slew. Not sure what is going on there. Problem with that is sometimes your controls are not fully in neutral and slew shoots you a mile out to sea LOL!
From other similar discussions re trapping problems it often seems to be the tailhook length but as it is catching the wire I tend to think that isn't the problem.
Any theories most welcome!
expat