hello hertzie,
first and foremost,
the only stupid question
is the one that isn't asked.
one of the things that first drew me to SOH
is written at the top of the SOH Forum page,
"Let Being Helpful Be More Important Than Being Right!"
need i say more?...not likely, certainly, not better.
okay, about the classlist.zip file,
within are several classlist.bgl files.
they are each labeled for the type of surface.
back in the day, hubba and i did extensive testing
on each to find smoothness of surface
and the drag caused by said smoothness.
granted, the bumpy surfaces, ie, grass,
were closer to actual wave conditions,
but, at the time, we were looking for more speed
for hubba's ships. concrete, obviously, is smoothest and fastest.
in the end, i can only suggest testing them for yourself
and choosing which best suits your needs.
at this point, it is important to mention Bill Potvin,
the creator of the setclass program.
without him, this would not have been possible.
as for torpedoes, i'm sorry to say no...not available.
hubba and i also worked on this one.
we couldn't even get timed rockets to work.
understand, we were working with ships in multi-player.
the closest we came was using rockets .
fired from a ship at sea level.
we figured out the range of impact
and, actually , had some success in online sea battles.
in my limited experience with missions,
they became corrupted when a scenery,
scenery object or aircraft...something
called for in the mission file, was not
in it's proper location within cfs.
if an original cfs mission fails to open,
a new install of cfs should solve the issue.
an add on mission is another story.
about your black panel glass,
is it a stock panel or add on?
this was a common problem
that we had an easy fix for.
problem is, it's been a long time
and i don't remember...old man's disease.
maybe hubba can remember.
if not, i'll research and try to answer later.
well, sir, as you can plainly see,
i'm an old wind bag.
fair warning...don't get me started.
ooops, too late.