Silly question about QC and NME spawns

B

B Bandy RFC

Guest
Apologies for newbie question, but tried to search for related topic.

In QC once all the original enemy AC are eliminated new ones just "beam-in" right beside you. I also chased down a damaged opponent over the channel, let my wingmates finish him off and then an enemy destroyer just appeared immediately below and just pasted us with flak. I had to change my shorts after that surprise:isadizzy:

Is there any way to stop the second spawn in QC, or at least push them back to a realistic distance so you can avoid them (run like hell!) if you desire?
 
Locate your \Document & settings\<username>\Application datas\microsoft\CFS3\uisel.xml file and edit with notepad.

Locate the following and set Respawn to "n" instead of "y".


<EnemyAircraft>
<Aircraft type="string" val="Lysander MK 1"/>
<Model type="string" val="lysander_mki"/>
<Quantity type="uint" val="1"/>
<Respawn type="bool" val="n"/>
</EnemyAircraft>


Hope it helps :)
 
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