Sky Spirit 2010 releases Boeing 767 V5

euroastar350

SOH-CM-2023
Heads up...for those that like to fly tubes, the first in a series of what was formely known as the Project Opensky Boeing 767V5 has now been released on Avsim and flightsim.com

[FONT=verdana, sans-serif]Category: Flight Simulator 2004 - Original Aircraft[/FONT] [FONT=verdana, sans-serif]New! [/FONT] [FONT=verdana, sans-serif]Delta Airlines Boeing 767-332ER/ERw NC Pack [/FONT] [FONT=verdana, sans-serif]Images related to this file:
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[FONT=verdana, sans-serif] File Description:
SkySpirit2010 767-300 v5. Model features High resolution textures, Dynamic flexing wings, Body gear steering, Nose gear steering, Rudder lock, Ground spoilers, Low speed aileron locks at high speed, Fully animated control surfaces, Fully independent suspension, Trim Animation, Opening Passenger Doors, Animated tilting bogies, Rolling wheels, Animated thrust reverser's with reverser block doors, Detailed textures, Full night lighting, Crash affects, Ground Service Vehicles And more. Model Designer Hiroshi Igami. Flight Dynamics Designer Warren C. Daniel. Textures by Philip Foglar. Delta repaints by Brandon D. Henry.
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[FONT=verdana, sans-serif]Filename:[/FONT] [FONT=verdana, sans-serif]ss2010_boeing_763er_dalnc_pk.zip[/FONT] [FONT=verdana, sans-serif]License:[/FONT] [FONT=verdana, sans-serif]Freeware, limited distribution[/FONT] [FONT=verdana, sans-serif]Added:[/FONT] [FONT=verdana, sans-serif]11th December 2010[/FONT] [FONT=verdana, sans-serif]Downloads:[/FONT] [FONT=verdana, sans-serif]28[/FONT] [FONT=verdana, sans-serif]Author:[/FONT] [FONT=verdana, sans-serif]Brandon D. Henry | SkySpirit2010 Team[/FONT] [FONT=verdana, sans-serif]Size:[/FONT] [FONT=verdana, sans-serif]31038kb[/FONT]
 
Thanks...I do like a good Tube Now and Then...

Wonder if the 757 and 767 stand any chance of getting a VC?
Having seen what's possible with their 777, I am so spoiled...
 
You beat me to it George!

As for a VC, don't get your hopes up. Hiroshi did the exterior, but the VC on the 777 was done by Jacob Kubique. I don't believe there's any plans to add an interior model. I think there will be a set of models compiled with the "X" SDK so that those users can merge their own VC's, but don't quote me on that.
 
No VC = no go in my hangar. That fact should be prominently marked in the file description to save folks from spending time and in some cases data=money to download a zip only to discover it does not have a VC.
All that ground animation stuff is nice enough and tilting bogeys and so on are fun to watch a few times in replay mode but airplanes are in the end flown from the cockpit...so that should be at least as important.

Just my $0.02 of course.

Stefan
 
Hi,

Thank you for advice :salute:
No VC .. go in my hangar :jump:
With VC .. always when I check at right I wonder why my copilot no return from the rest room and I become anxious :)
 
Tis a shame...I'm a bit of a VC snob myself. Its such a lovely model, but comon...after making 4 versions of revisions and other things, you'd think that this would be on a "to-do list" at some point. Love their work none the less.
 
Fire up the "Moments of Inertia" calculator Tom. :icon_lol::icon_lol:
From reading the cfg entries on Flightsim and comparing them to what the SDK's math recommends, I'm guessing it's a little sluggish on the ground? Here's the numbers I come up with:

Suggested Pitch MOI = 6193626.52222
Suggested Roll MOI = 2582518.10053
Suggested Yaw MOI = 6393021.64773
 
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