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Smoke Damage & Smokescreen Effects UT

UncleTgt

SOH-CM-2025
101816252381761704.jpg

A new entry has been added to Add-Ons Library, category CFS 2 Effects Add-ons

Description: Smoke Effect objects for CFS2 by UncleTgt


This zip contains a range of smoke damage & smokescreen objects for use as eye-candy when writing missions.


The most useful are configured as vehicle objects, so can appear to be "mobile", & can be spawned using triggers & events in your missions.


The original idea of an invisible object carrying a smoke effect was inspired by Skylane's predam objects.


Configuring some of them as vehicles, so they could be triggered, spawned & mobile during a mission was influenced by Talon & the AF teams work on the volcano object used in the Battle of Bismark Sea pack.


The effect files owe much to the original work carried out by Nanni & Blade back in 2002-2005.


smokescreen_UT
==============
An invisible vehicle carrying a smokescreen effect. When spawned, can act as though your destroyers have been instructed to lay smoke.


Smokefield_XXL_UT
=================
Configured in the same way as the smokescreen vehicle, but much larger. Intended as a way of representing the large target obscuring smokefields generated by smokepots around high value targets. This effect needs more work, it is rather basic.


predam_oilfiresXXL_UT
======================
This quickly generates a large, high plume of black oily smoke, reaching 1400-1500ft. Configured as a vehicle, so can move with a target that is meant to have suffered damage prior to your mission start, without needing a separate, pre-damaged ship model.


I've also provided static infrastructure versions of oilfiresXXL & smokefield_XXL, in case it's found this object configuration is more useful.


inf_predam_smoke_XXL_UT
=======================
Similar to the oilfiresXXL effect, but larger & taller. The smoke plume reaches 1800-2000ft.


inf_predam_smoke_XXXL_UT
========================
Similar to smoke_XXL, but larger still, with the smoke plume billowing up to 3000ft.


To install, unzip the download to a temporary location & move/ copy files to the matching folder names inside your chosen CFS 2 install.


Thanks to


Allen for his Making Exploding Objects using FS2002 Tools & Tutorial
Arno Gerretsen for ModelconverterX & FXeditor, such clever & versatile tools


This is freeware and subject to the usual conditions


UncleTgt
JUN 2021

To check it out, rate it or add comments, visit Smoke Damage & Smokescreen Effects UT
The comments you make there will appear in the posts below.
 
Can't wait to try these UT. Great addition! The smokescreen opens up a lot of possible scenarios.:applause:
 
Many thanks Uncle Tgt, very usefull effects, bringing life to our sceneries and war theaters.

Martin:jump:
 
Reply...

UncleTgt,

This is outstanding work, thank you for all your efforts to continue to revitalize and keep CFS2 going strong! :wavey:
 
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