• Warbirds Library V4 (Resources for now) How to


    We just posted part one of the how to on uploading new files to the Library. Part 1 covers adding new files. Part 2 will cover making changes to your the uploads you own.


    Questions or comments please post them in the regular forums. Which forum is that... Well it is the one you spend the most time in.

    Thanks the Staff

    Library How to

Socata Ralleye MS-893 for P3Dv4+ out

We are reviewing our EU sales situation right now so EU customers will need to buy from Just Flight until further notice. Thanks and we will let you know more when we know more. Just Flight should have the Socata up in a day or so.:engel016:
 
I think it’s awesome news as well, but because I want the Socata. Just got to wait for Just Flight to stock it now.
 
The socata is up at Justflight now so we'll be updating our site. And we're uploading to simmarket ( ask me how many times I have pushed the m key 3 times when typing out that name :playful: ) as well. First time we've used their site so fingers crossed. All our product that we sell will be there eventually - we are in australia where we rank behind latvia in the speed of our internet - including the Socata and Cessna and all future stuff so if you're a simmmarket ( I'm leaving that one in :banghead: ) then you can just continue there.

I'mmm out of here. :playful:
 
I had a look at the paintkit for the Rallye, is it indeed just a wireframe and white blotches, no panel lines for instance, or am I missing something?
 
I had a look at the paintkit for the Rallye, is it indeed just a wireframe and white blotches, no panel lines for instance, or am I missing something?

Your not missing anything, thats the nature of a pbr paintkit. Where the panel lines or at least the metal/rough info for such things is on the metal map and normal. Since the Metal map is packed RGB a layered file for that would be... very hard to produce and confuse more people than it would help. Luckily on the socata we have 3 + special edition different metal maps which I allude to in the help for repainters in the manual and so you could open those up and extract the channels to their own file , then modify them to your own needs , then flatten and re-assemble into a packed rgb file. There's even a utility for unreal game engine that can do that for you and if you modify the settings you can even get it to output the archaic/odd specification that p3d uses! I think you can find it on polycount somewhere.

The only thing is that I dont use photoshop so have to output PSD's that are compatible. If you're seeing the layers that I'm seeing here then that is indeed the paintkit. We should discuss if the paintkits are good enough :playful: but the last time we did that people got hot under the collar so the paintkit is what the paintkit is.

The layer stack is on the left of the image. There should be around 17 or so layers.

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Now its free, model is nice however I cant use starter (keys) for start engine in P3Dv5. The proppeler do 2-3 turnover and nothing heppens (P3Dv5). Cold and dark start.
 
Hi YoYo,

Now its free, model is nice however I cant use starter (keys) for start engine in P3Dv5. The proppeler do 2-3 turnover and nothing heppens (P3Dv5). Cold and dark start.

I increased the aircraft.cfg starter torque to 1 to get the start from cold and dark.

Code:
[piston_engine] 
normalized_starter_torque=1.0

but also check that the fuel selector is ON (low on the column between the two seats)
I had several time issues with the Fuel Pressure not building, but did found what I did wrong :(

Gérard
 
Fuel is on good position, yep, I know this starter_torque and I think the problem is here, will check, thx a lot :)!
 
Hi YoYo,

I find out that the same " (L:sysinit,bool) 0 == if{" is used in two different gauges
- init_rallye.xml
- options.xml

This may explain that the most important initialization section in init_rallye may not be run :

[windows01]
gauge00=rallye_xml!options, 0,0,521,732
gauge01=rallye_xml!init_rallye, 0,0,1,1

I recommand to extract the cab and update "options" with a different init flag...
The "options" would benefit also to have the selections persistent !


Gérard
 
Oooo great, thank you. It's hard to blame the developers because the models are free now with clear information with no support but luckily we still have loyal & good fans :).
 
Last edited:
normalized_starter_torque=1.0
With this works ok now.

About the second, Gerard, my entry looks like this:

[Window00]
....
gauge00=rallye_xml!options, 0,0,521,732
gauge01=rallye_xml!init_rallye, 0,0,1,1

So a little different (panel.cfg). Btw. If you did a fix can you upload it somewhare?

I think too that performance could be tweaked here, the model fly with to low speed but cruise level is 130 kts IRL here, its power scalar option as I remember, worth checking out.
 
About the second, Gerard, my entry looks like this:

[Window00]
....
gauge00=rallye_xml!options, 0,0,521,732
gauge01=rallye_xml!init_rallye, 0,0,1,1

If you did a fix can you upload it somewhare?

Your are right - it was Windows00 :(

To make persistant the options selected, follow the steps :
1 - In options.xml delete lines 12-20
Code:
        <Update id="init_system">
            <Frequency>18</Frequency>
            <Script>      
(L:sysinit,bool) 0 == if{ 
 0 (>L:materialsetting,number)
1 (>L:sysinit,bool)
}
    </Script>
        </Update>
2 - Get on "Doug Dawson's Web Site" dsd_p3d_xml_config_x64
Rename the dll to "DisplayOptions.dll" and copy it in the panel folder...

3 - Create a DisplayOptions.ini file contening
Code:
[Config]
MaxValues=20
Interval=60

[LVars]
Lvar_00=carpetoptions
Lvar_01=consoleoptions
Lvar_02=copilot_vis
Lvar_03=crashpadoptions
Lvar_04=davtron_vis
Lvar_05=frontseatoptions
Lvar_06=mainstripoptions
Lvar_07=materialsetting
Lvar_08=pilotswitch
Lvar_09=pilot_vis
Lvar_10=radiooptions
Lvar_11=rearseatoptions
Lvar_12=sidetrimoptions
Lvar_13=allpilots_vis

[Floats]
Value_00=0.
Value_01=0.
Value_02=0.
Value_03=0.
Value_04=0.
Value_05=0.
Value_06=0.
Value_07=0.
Value_08=0.
Value_09=0.
Value_10=0.
Value_11=0.
Value_12=0.
Value_13=0.

4 - Add in
[VCockpit01]
gauge03=DiplayOptions!config, 0,0,1,1

5 - disable the useless call to init_rallye in Window00 (duplicates the one in [VCockpit01])
Code:
[Window00]
gauge00=rallye_xml!options,  0,0,521,732
//gauge01=rallye_xml!init_rallye, 0,0,1,1

That's all folk ;)
Have fun.

Gérard
 
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