Solomon Ice Caps!

Do you have it set for?

<DualPassRender val="n"/>
<HighResolutionZBuffer val="y"/>

Does it change if you zoom the view in and out with [ and ]?
 
Dual Pass is off and vertex buffer is on. Zooming in does not change the appearance of the white areas. Vertex was off and after changing that, the island directly in front is normal, but everything on the periphery is white!
 
Dual Pass is off and vertex buffer is on. Zooming in does not change the appearance of the white areas. Vertex was off and after changing that, the island directly in front is normal, but everything on the periphery is white!
 
Is CFS3 set a maximum detail in the config. image quality . Also make sure terrain detail texture is turned on . Are you using AnKor's shaders ? If so there are other things you need to do in the config. I run PTO Solomons in win10 with Ankor's shaders and do not have any problems....yet:dizzy:. Let us know what you did if you fix it because the same may happen to one of us one day. Regards,Scott
 
Turns out it was something with the Skybox folder. Swapped it with a backup and now it looks awesome.........of course there's a trade off. Lost my tracers again!:banghead:
 
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