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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Solomons 1943: need boat repainting help

This project is looking more and more like what we had hoped CFS3 would look like, and what CFS4 could have been (should have been) had it been! :engel016:

Ken
 
I really want the scenery that goes with all these boats !!!

Did someone say higgins boat ?
coming soon

View attachment 9982

no textures except the flag just gmax material colors
... need to find a simple jeep and some army dudes to make assault variations

Did I already say i want the scenery that goes with these boats

... I also have to dust off my mission building skills
 
Did someone say higgins boat ?
coming soon

View attachment 9982

no textures except the flag just gmax material colors
... need to find a simple jeep and some army dudes to make assault variations

Did I already say i want the scenery that goes with these boats

... I also have to dust off my mission building skills

Ahh, good news :)

DW, it would be great if there would be a version with the front ramp down and one with it up!
I can send you vehicles, weapons and maybe even "army dudes" as mdl files. Please PM me your mail-adress. When you have it done, could I incorporate it into the "c-fsx-ships" bgl file (hehe, note "c-fsx" you know what that stands for :) ) as a static model, to place it on beaches and mooring on small wharfs?

Cheers,
Mark

PS: Errr... taptap... LST
 
roger - ramps up and down ,, my e-mail is in any of my readme files , fitzgeba@hotmail.com
if you have source files that can be used in gmax for troops and equipment i'd love to have them.
otherwise i have a few i can use in my collection

@ roger wilco 66:
... on a side note, i had a chance to load the beta scenery and the only thing i saw was the fact that ,
my ship scenery objects have imbedded wake effects - which tend to bloom for static scenery - ( see the cruiser at Munda)
i should remove them from scenery objects to eliminate the wake bloom.
if i did that would that be a big rework to replace the current objects ?

i would leave in the imbedded wakes for AI boats

regards,
Bruce
 
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