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The Staff of SOH
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...and the new master Knick-Knacker ...as it were!
its the mudpond one, lovely FM. stand by lewis for an email soon,Very nice Jaycee, which stang is that?
Nice work Jaycee. Only one observation, to make a complete Rufe you could export the floats as pylons, so you can include them even in the clean configuration just altering the xdp and they won't be dropped once the AI enters in a dogfight. And to prevent the gear from opening up, you hex edit the model to change the name of the triggered animations. (l_gear for example may become l_roar lol and the part will not move anymore).
It will work!![]()
in the xdp file, if you place all mission type in MissionType="" section of the loadout with the float, this should work.IE. you cant fight against it in QC.