Some more scenery from me, Preschen-Cottbus

ian elliot

SOH-CM-2024
This has been kicking around on my system scince last summer but ive finally sorted it out and uploaded it, a big thank-you to SteveB for the ai repaints, you'll need to read the read-me so here it is,
Preschen and Cottbus/Derwitz by ian Elliot 28/06/11
Scenery for FS2004 depicting two former East German military in the SE region of the DDR, close to the Polish border.
complete with many custom objects, lots of trees and custom repaints for ai aircraft.
i would advise turning off your crash detection in your sim, select "ignore crashes and damages" in Setting/realism,
all those trees can cause problems while taxing around both airfields.

I have also included and Autobharn emergancy landing runway with the Peschen scenery. you can use this runway for
take-off by selecting "36" form the Runway-stating position list in the GO TO AIRPORT / Preschen screen.
i could'nt get rid of the telegraph,road light poles from this runway, so you'll have to reduce your autogen to
normal
Cottbus/Derwitz airfield is now a comercial airport and getS some FS2004 default traffic, if you go into Settings-
traffic and reduce the "air trffic density" slider down to about 40%, you should lose it but not the military ai.
Unless you have a Calclassics classic airline install in which case you'll get some very intresting 60's
East German visitors.
most of the objects are custom made but ive also used some MAIW librarys, if you have installed-
any of their ai packs, most objects should show. but you will need the MAIW NATO C17 zip, ive used some off
the objects used in the Papa-Hungary airbase included in that package. This pack is found only at thier site--
http://www.militaryaiworks.com/
Another object library you'll need is ggse_i3.zip FS2004 Military Ground Service Equipment Library by John Stinstrom
found at Flightsim.com, but you probably have this already as its use by a lot of add-on scenery's including most
of my own.
Ive also used a number of scenery objects found in the download librarys of AvsimRus, Verhicles and Radar objects,
im unable to remember the original designers names, i you reconise your work, i thank you very much :)
There is also ai aircraft to be used and i must thank SteveB from the SOH for making some authentic repaints which
ive included in this zip. these are the aircraft you'll have to install---

1= ai_mig21.zip by Mehlin Rainer, found at Flightsim.com
2= AI MIG-29v2 by Sergey Bunevich, found at http://sbai.ucoz.ua,
you'll find this model at the bottom of page 2
Hope you enjoy this scenery, any comments or questions, hopfully not to insulting :)

ian.elliot@btinternet.com
cheers ianView attachment 44532View attachment 44533View attachment 44534View attachment 44535
 
Can't await this. :applause: Also the "beta" was good...

...downloaded a few minutes ago. Ilike it very much, also the ai repaints. Great work ! Unfortunatly I have gfx problems again :-( so I can't use the ai at this time.
 
Cracking work!! :applause: However is there a way of removing the trees, my computer simply isn't powerful enough.

Cheers, Dan
 
Hi Dan, sorry about the frame issues, i did go abit over the top with the trees, if you go into the scenery folder of both Cottbus and Preschen, you'll see a "trees.bgl". Try removing that to somewhere safe and see if that helps. If you have my Whittmundhafen scenery install'd, you may have to remove the "ez-wittrees.bgl" also, i made a mistake and included the trees for two base's on one bgl, try the first option and see what happens.

Wow that looks cool !
Are those autogen trees or manually placed trees ?​

I was a bit cunning, i used stock FS9 tree textures and made up blocks of two polys, back to back, both facing outwards with two more polys crossing the centre at 90", and then duplicated them in FSDS into blocks of about 20, 40 and 100, and turn'd them into a scenery library for use with EZ-Scenery.

Ive also had a few enqriries about this working in FSX, i dont have that sim so i dont know if it'll work or not, try it and see, if your happy with it fine but if it dont work, i cant really help im afraid.
cheers ian
 
I was a bit cunning, i used stock FS9 tree textures and made up blocks of two polys, back to back, both facing outwards with two more polys crossing the centre at 90", and then duplicated them in FSDS into blocks of about 20, 40 and 100, and turn'd them into a scenery library for use with EZ-Scenery.

Ive also had a few enqriries about this working in FSX, i dont have that sim so i dont know if it'll work or not, try it and see, if your happy with it fine but if it dont work, i cant really help im afraid.
cheers ian

Thanks a lot for the information.
As far as I understood, there are two main techniques for placing trees on a scenery:
- placing them manually as you did
- defining autogen positions within the ground textures (with a tool like autogen anotator)

The first choice will not work with FSX, because the trees textures will get transparency issues: either no transparency at all (black boxes), or too much transparency (see-though other scenery objects/clouds/etc...).

The second one, I don't know if it's possible in FS9.

Some MAIW sceneries (for example, the recent French airbases with mirage/rafale traffic) put the trees into a separate BGL file, so that the FSX user can remove them easilly by deleting that precise BGL file. From what you have written above, it seems you have made that exact same decision, which is cool :)
 


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etnrpreschen5.jpg


 
There is a GAZ "Jeep" in a russian static package. But unfortunatly impossible to repaint ... ARGH !!!. Anyway ! I love this "Beetle" :icon_lol: It's a very funny idea ! :mixedsmi:
 
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