Ghostrider
Charter Member 2012
OK, I've been frustrated with "Hailstone" what with framerates, mdlnames conflicts, etc... I have not given up.
I have spent a lot of time getting my 4 installs just how I want them, but not as much actual flying, you know?
Meanwhile, I've had an idea: I have made a single mission that is designed to be flown over and over again, with different experiences. Here's how it works: My mission takes off in a corsair from Barakoma (Had to be VMF-214), and has only one waypoint. That is what I call your "Final approach" waypoint. As it's name suggests, when you reach it, on runway heading, you are on a nice final approach. That's the only waypoint you get. It's kind of a "cheater" to find your way home if you get completely lost. Other than that, navigation is up to you. TBD. Time, bearing and distance. Get a good map. A period map is best. Depending on where you fly, you will encounter various enemy units. Your peflight briefing can (maybe) give you instructions on where to fly for certan things to happen, such as "Fly to Munda to rendezvous with a B-24 strike on Rabaul"
Some of these events are not laid out for you pre-flight. But fly close to an enemy airbase, and you'll see flak start bursting around you, and you'll either have fighters scrambling, or run into a CAP, or both. Fly over various friendly bases, and you might find a bomber strike taking off, that you can escort to their target and back. Fly over the slot, and other ocean areas, you can run into friendly or enemy ships, which you can fly CAP over, or attack, as appropriate. There could even be hidden "Easter Egg" type missions which are unusual, totally unexpected, hidden, and might only be found by accident. You can return to base after a successful mission, out of ammo and fuel, only to see smoke rising from your home airbase, and enemy bombers winging away back towards Rabaul. Then you start thinking about "payback for those *******s from Rabaul." Revenge. Emotional investment=immersion.
I have labelled all of the bases in the area, and geographical features, so you really get to "know" the area. You start navigating by terrain association and TBD instead of the "X" key. You start to know where you are, and where you're going. Instead of "look at the pretty island", it's there's Cape St. George - the eastern tip of New Ireland. Rabaul is due west of there, about 45 miles. (I use auto pilot to control heading and altitude on long flights, and accelerate to 4x, but use the time to practice my navigation skills, get to know where I'm going, enjoy the scenery, the aircraft, and look out for bandits.
I flew an escort mission of a B-24 strike to Rabaul the other night, and I spent the whole time trying to keep visual contact with the bombers, match their course and speed, and keep a reasonable relationship with their formation and altitude. Realistically, I didn't have to worry about navigating at all - the bombers knew where they were going - I just had to stay with them, and hopefully a little ahead of them, without losing them (which I did once - GULP - but then I found them again - WHEW!). It was a good feeling to see their bombs smashing the docks and a submarine tied up in Rabaul. Mission accomplished for them. Also a good feeling to see all of them still flying in formation when the last of Rabaul's CAP was driven off. Mission accomplished for me.
All of this is accomplished by spawning units when you fly into certain designated areas - trigger and event. But MB has a wealth of possibilities for this stuff.
At the beggining of the mission, you can modify your payload, but not your wingmen's - I haven't figured a way around that yet. But to me it represents a sort of open-ended campaign. If you feel like a fighter sweep, saddle up, and buzz and enemy airfield. Ground support? There are operations on Bougainville that need help. Bomber escort - fly to the rendezvous point, and pick up some heavies. Bomber intercept? Can do. Whatever you feel like doing, it's there. The map is labelled - you get to know the AO, and the local units.
Anyway, I think it's got a lot of potential - anyone else interested? This of course, can be done with any aircraft, theater, base, ships, etc.
I have spent a lot of time getting my 4 installs just how I want them, but not as much actual flying, you know?
Meanwhile, I've had an idea: I have made a single mission that is designed to be flown over and over again, with different experiences. Here's how it works: My mission takes off in a corsair from Barakoma (Had to be VMF-214), and has only one waypoint. That is what I call your "Final approach" waypoint. As it's name suggests, when you reach it, on runway heading, you are on a nice final approach. That's the only waypoint you get. It's kind of a "cheater" to find your way home if you get completely lost. Other than that, navigation is up to you. TBD. Time, bearing and distance. Get a good map. A period map is best. Depending on where you fly, you will encounter various enemy units. Your peflight briefing can (maybe) give you instructions on where to fly for certan things to happen, such as "Fly to Munda to rendezvous with a B-24 strike on Rabaul"
Some of these events are not laid out for you pre-flight. But fly close to an enemy airbase, and you'll see flak start bursting around you, and you'll either have fighters scrambling, or run into a CAP, or both. Fly over various friendly bases, and you might find a bomber strike taking off, that you can escort to their target and back. Fly over the slot, and other ocean areas, you can run into friendly or enemy ships, which you can fly CAP over, or attack, as appropriate. There could even be hidden "Easter Egg" type missions which are unusual, totally unexpected, hidden, and might only be found by accident. You can return to base after a successful mission, out of ammo and fuel, only to see smoke rising from your home airbase, and enemy bombers winging away back towards Rabaul. Then you start thinking about "payback for those *******s from Rabaul." Revenge. Emotional investment=immersion.
I have labelled all of the bases in the area, and geographical features, so you really get to "know" the area. You start navigating by terrain association and TBD instead of the "X" key. You start to know where you are, and where you're going. Instead of "look at the pretty island", it's there's Cape St. George - the eastern tip of New Ireland. Rabaul is due west of there, about 45 miles. (I use auto pilot to control heading and altitude on long flights, and accelerate to 4x, but use the time to practice my navigation skills, get to know where I'm going, enjoy the scenery, the aircraft, and look out for bandits.
I flew an escort mission of a B-24 strike to Rabaul the other night, and I spent the whole time trying to keep visual contact with the bombers, match their course and speed, and keep a reasonable relationship with their formation and altitude. Realistically, I didn't have to worry about navigating at all - the bombers knew where they were going - I just had to stay with them, and hopefully a little ahead of them, without losing them (which I did once - GULP - but then I found them again - WHEW!). It was a good feeling to see their bombs smashing the docks and a submarine tied up in Rabaul. Mission accomplished for them. Also a good feeling to see all of them still flying in formation when the last of Rabaul's CAP was driven off. Mission accomplished for me.
All of this is accomplished by spawning units when you fly into certain designated areas - trigger and event. But MB has a wealth of possibilities for this stuff.
At the beggining of the mission, you can modify your payload, but not your wingmen's - I haven't figured a way around that yet. But to me it represents a sort of open-ended campaign. If you feel like a fighter sweep, saddle up, and buzz and enemy airfield. Ground support? There are operations on Bougainville that need help. Bomber escort - fly to the rendezvous point, and pick up some heavies. Bomber intercept? Can do. Whatever you feel like doing, it's there. The map is labelled - you get to know the AO, and the local units.
Anyway, I think it's got a lot of potential - anyone else interested? This of course, can be done with any aircraft, theater, base, ships, etc.