Workin on it
And I appreciate that!
I just tested the same three aircraft in MSFS as the 'garbage fire' video shows and - using the 'modern' setting which is locked by MSFS (meaning the user cannot adjust gyro, p-factor, or torque) nd the results were identical to the video.
*I had thought the reviewer had been using the 'Legacy' flight model and then changing the available settings to something naff to get those obviously flawed results, but that is not the case apparently*
Starting with the C-152 (I used the aerobat version because I am using the FM mod on the std C-152 - same performance ultimately) results identical to the video. Power off level flight stall was barely perceptible. The stall horn works but nothing else is remotely real.
I have done this testing in a real world Piper Arrow II - when it was delivered I was there for the check ride with the factory rep.
The Piper stall horn was activated to warn the pilot that a stall is imminent - the rep said you have about 5 seconds to push the nose down before buffeting starts. We held nose up through the horn and sure enough about 5 seconds later the plane started to buffet lightly at first while the rep said to hold the nose up
then it burbled and the left wing fell off and the bottom dropped out a bit - power on, nose down and level the wings. All in all a gentle stall for a low wing airplane.
We did the stall testing in level flight gear up - then checked it again with gear down, but only until the horn sounded. Rep says the pilot has got to know his airplane's limitations personally - not just on paper.
back to MSFS flight modeling.
Then I tested the modified C-152 and the results were better - but not perfect. With the power off in level flight the horn sounded at 40kts indicated and the buffet began about 5-8 seconds later - the left wing fell off as the airspeed went below the dial and the recovery was basic - as it should be.
However - with the power on in both aircraft the thing was unrealistic. Both could loop vertically and horizontally at almost any airspeed. The modded C-152 would stall at the top of the loop but only when beginning the loop at below 60kts indicated. Anything over that and the plane could loop easily and recover even as the loop was initiated below 1500' !
In horizontal loop neither aircraft stalled or fell out of the loop.
In the Zlin Cub it was the same as the video - identical 'Chad' flight model.
In the King Air it was the same as the video. 'Chad' Doesn't Stall...ever.
In fact - landing the King Air was a chore because it just will not bleed energy properly. There is no parasitic drag - no prop drag - even with full flaps and gear - zero prop energy, idle throttle she refuses to properly decelerate.
Flying along with the gear down and zero flaps at 4000' and idle throttle, a clean wing.. the King Air can CLIMB and easily hold altitude - long as you like.
The good news is that based on what I saw in the modded C-152 (which had only minor flight model adjustments) the game's poor implementation can be redressed somewhat...and yes I called it a game.
When things improve maybe it can be called a simulator. As it sits it simulates the earth really well - amazingly for sure - but flying a powered heavier than air vehicle? not nearly so much...yet