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Spartan Executive-->NEW VC

Typical! Just missed the boat on my re-release of the Spartan at Sim-viation.

So I'll download these, and add them to the zip for the Spartan_Executive_Repack v1.1

My Re-Pack of the Spartan does a few things
Fixed transponder switches
Re-drawn panel lighting
Filled in the edges around the cockpit where there was little light-bleed
Re-textured Dashboard Panel

So this upgrade will tie in nicely ! Thank you !
Thanks for this, really happy Milton obliged - I thought the Twin Beech D18s was my favourite until I discovered the Spartan
 
Thanks guys. Just for clarification, this is the FS9 model and the changes are not compatible with any native conversion, if there was one. :)

The changes replace the panel and model folders and add a light map (for gauge backlighting) to the texture folder(s).

The update has no effect on existing textures (aside from having to add one texture for gauge backlighting to all your texture folders).

The hi-res upgrade was just for the primary gauges, essentially doubling the pixel density by combining the gauges on a larger bmp and using a larger area to house them, allowing gauge sizes to double.

Installation is simple; backout is simple if you do not like it.
 
Thanks Milton (for the headache, lol)

I had a look, a bit of work I could make it compatible for FSX
Unfortunately the vc02.bmp didn't leave enough room at the top to Paint out the light-bleed thru on the panel
Also, having re-textured my dashboard there was the further headache of the texture size difference between vc01.bmp and vc02.bmp
I gave up in the end, might come back to it at some point, but no matter, it's still an awesome plane!
 
Thanks guys. Just for clarification, this is the FS9 model and the changes are not compatible with any native conversion, if there was one. :)

The changes replace the panel and model folders and add a light map (for gauge backlighting) to the texture folder(s).

The update has no effect on existing textures (aside from having to add one texture for gauge backlighting to all your texture folders).

The hi-res upgrade was just for the primary gauges, essentially doubling the pixel density by combining the gauges on a larger bmp and using a larger area to house them, allowing gauge sizes to double.

Installation is simple; backout is simple if you do not like it.


NOW ya tell us..................sheeesh
 
Not to worry, I think I've sussed it.

This is too good a plane to be missed by those of us stupid enough to use FSX

...I'm working on it, and getting good results ! I'll keep you posted.
 
Thanks Milton (for the headache, lol)

I had a look, a bit of work I could make it compatible for FSX
Unfortunately the vc02.bmp didn't leave enough room at the top to Paint out the light-bleed thru on the panel
Also, having re-textured my dashboard there was the further headache of the texture size difference between vc01.bmp and vc02.bmp
I gave up in the end, might come back to it at some point, but no matter, it's still an awesome plane!

This approach was the only one I could use to do the job without a lot of time and a texture artist. I agree it would not be worth your time to mess with it.
 
NOW ya tell us..................sheeesh

I model aircraft for FS9; to the extent possible, I try to make them work in FSX and FS8.

I also accommodate those who wish to convert my work to CFS2, CFS3, and FSX native.

When I make changes, they are specifically for FS9 users and they are posted in that forum.

Anyone who presumes otherwise should ask first.
 
Well we have to blame Thunder100 for posting in the FSX Discussion forum

Nah, no blame, it's very good and exciting news !!

I've spent a few hours and hopefully have ported it across for us lesser mortals (heh-heh)

Going to attempt to attach this file now,

In theory, if you have a Spartan installed, with the gauges in the gauges folder it should work just fine

Read-me is included, but basically, since it is a new model you need to assign your aircraft.cfg
to point to the new panel.vc2 and model.vc2 folders

here goes...

Have to say the improvement is staggering!

Using SweetFX helps too I have to add, to sharpen the image, but my god I can read the instruments now


Thank you ever so much Milton, just the job
 

Attachments

  • Spartan_Executive_FSX_Panel_Upgrade.rar
    2 MB · Views: 1
For clarification the original FsX conversion was by Mike Allen Richards who of course gained permission to make the conversion. When Mike gave me permission to upload his conversion to SOH library I gained permission from a number of repainters to slightly alter their texture files to match Mike's remapping so they could be added to my upload.
Milton only produces aircraft for Fs8 &9 and makes versions that will port-over to FsX but are not native. We thank Milton for his flexibility giving permission to various projects to enhance his models for FsX but is no way responsible for successful compatibility with FsX.
 
I appologize-but had no Intention to lauch a new FSX model thread-->ITS FS9

But as port over is really easy and I use only FEX and P3D V2 -->in both the new VC works with stunning results once you change the few non compatibel gaugs (multiradio,..)

Roland
 
I model aircraft for FS9; to the extent possible, I try to make them work in FSX and FS8.

I also accommodate those who wish to convert my work to CFS2, CFS3, and FSX native.

When I make changes, they are specifically for FS9 users and they are posted in that forum.

Anyone who presumes otherwise should ask first.


Milton...i was going for the laugh..didnt mean to offend you,im well aware of how you work...and i appreciate everything you do.. allways great..thanks for sharing it.
 
Milton...i was going for the laugh..didnt mean to offend you,im well aware of how you work...and i appreciate everything you do.. allways great..thanks for sharing it.

LOL Thought so Dave; but thought I would just clarify my position. :wiggle:
 
Where can I get the latest FSX ported version of the Spartan?
Thanks


As Roger mentioned in a previous thread , there is a FsX SP2 as a fully compliant FsX model by Mike Allen Richards : do a search in the Warbirds Library here at SOH for : spartan_exec_fsx.zip .
 
Ok, I'm a moron. I've gone through the "upgrade exercise" three times now. The first two times I really messed it up. This last time I'm getting there. But, as you can see... There was nothing wrong with the prop before. What texture file do I put back to get the one I can see through again?

 
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