Sbob
SOH-CM-2024
Some people say, an empty desk(top) is the sign of an empty mind.
Well, I got bored and started working on an old FS2002 project.
Its an effects file to replicate an AGM-69 SRAM.
The SRAM was an off-shoot of the old nuclear Genie missile that was carried by B-52s and FB-111s.
The idea was to use it like a floor sweeper against SAM sites and ground based RADARs.
The real missile had a flight computer that would allow for one maneuver, so in theory you could launch one and have it turn 180 degrees to take out enemy fighters that were on your tail, if it was needed. Mostly, the idea was to use them to cause mayhem and destroy SAM sites and airfields prior to arriving at a primary target.
As effects files go, I'm pretty happy with what I have now. I stitched together a missile effect and a nuke fireball effect.
In FS2002, the fireball was bigger when the effect was added to the [LIGHTS] section. In FS9, it seems to work just fine in either the [LIGHTS] or [SMOKE] sections.
It still needs some work. I'd like to add a thunder-clap sound effect and I'm not sure if I want to add the mushroom cloud after-effect.
It flies just about right after its launched, but I need to do a bunch of tests to figure out its longer-range ballistics.
I added some delay between the old missile fireball (about the size of a fighter jet) and the nuke fireball (about the size of a medium town). One oddity is that the nuke effect seems to need some "critical mass". Shoot one missile and you'll only get the small fireball. Shoot five to ten of them so they land close together and you'll get the BIG fireball after the delay times out.
Anyway, I'm still working on it. If you'd like to play around with it, drop a PM on me with an e-mail addy and I'll zip-up what I have so far along with install instructions.
Well, I got bored and started working on an old FS2002 project.
Its an effects file to replicate an AGM-69 SRAM.
The SRAM was an off-shoot of the old nuclear Genie missile that was carried by B-52s and FB-111s.
The idea was to use it like a floor sweeper against SAM sites and ground based RADARs.
The real missile had a flight computer that would allow for one maneuver, so in theory you could launch one and have it turn 180 degrees to take out enemy fighters that were on your tail, if it was needed. Mostly, the idea was to use them to cause mayhem and destroy SAM sites and airfields prior to arriving at a primary target.
As effects files go, I'm pretty happy with what I have now. I stitched together a missile effect and a nuke fireball effect.
In FS2002, the fireball was bigger when the effect was added to the [LIGHTS] section. In FS9, it seems to work just fine in either the [LIGHTS] or [SMOKE] sections.
It still needs some work. I'd like to add a thunder-clap sound effect and I'm not sure if I want to add the mushroom cloud after-effect.
It flies just about right after its launched, but I need to do a bunch of tests to figure out its longer-range ballistics.
I added some delay between the old missile fireball (about the size of a fighter jet) and the nuke fireball (about the size of a medium town). One oddity is that the nuke effect seems to need some "critical mass". Shoot one missile and you'll only get the small fireball. Shoot five to ten of them so they land close together and you'll get the BIG fireball after the delay times out.
Anyway, I'm still working on it. If you'd like to play around with it, drop a PM on me with an e-mail addy and I'll zip-up what I have so far along with install instructions.