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Spice up your campaign

Daiwilletti

Charter Member
I haven't fully tested this idea yet. There is a set of skill settings in the uisel.xml file in the Application data pathway. Part of the uisel reads:

--</QuickCombat>
<Mission>
<Aircraft type="string" val="Ju 88A-4"/>
<MissionEnemyGroundSkill type="uint" val="2"/>
<MissionEnemySkill type="uint" val="4"/>
<Model type="string" val="ju_88a_4"/>
</Mission>
<Miscellaneous>--

I have edited MissionEnemyGroundSkill to = 2, and
MissionEnemySkill to =4. Default for these were 1 and 1. I am assuming that there are four skill settings from 1 to 4, with 1 being rookie 2 being veteran and 3 being ace, with 4 being random.

The changes I have made to the Mission skill settings should make enemy flak more accurate, and mean that air skill is random meaning you could encounter an ace.

I don't know if that means that these settings in the uisel.xml only apply if there are no explicit skill settings in a mission file - and I also don't know if the settings also apply to a campaign mission. The latter is what I am hoping - that the skill settings in the uisel Missions section will influence campaign difficulty.

Anyway I will follow up with an update if I remember :icon_lol:.

Another thought: There is a Campaign section in the uisel. I wonder if the following would work (I copied the airskill and groundskill parameters from another part of the uisel):

--<Campaign>
<Aircraft type="string" val="Typhoon IB"/>
<AmmoPct type="uint" val="100"/>
<FuelPct type="uint" val="82"/>
<Model type="string" val="typhoon_mkib"/>
<PayloadIdx type="uint" val="4"/>
<UseCustomAircraft type="bool" val="n"/>
<Campaign>
<Airskill val="4"/>
<Groundskill val="2"/>
</Campaign>--

Any comments, just shout :wavey:
 
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