Spitfire_MkIXc_SH-V exhaust flames

Further on this and the Spitfire_MkIXc_SH-V et al.

1. The exhaust effects I assume is the EffectName="exhaust_blue_flicker1a, etc," calling for Texture="exhaust_jet.DDS". which for some reason I didin't have in this ETO install. Now OK.
2. I'm not sure why Spitfire_MkIXc_SH-V_AI didn't have it's own air file? I added one anyway.
3. I also added

<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_r"/>
<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng1_exh_l"/>
to the ac effects

4. As I was doing the latter, I added the contrails to the ETO_bf_109g_6 and ai + to the b_17f_427_303 and ai. the SJE 190 A4s have them.

 
2. I'm not sure why Spitfire_MkIXc_SH-V_AI didn't have it's own air file? I added one anyway.

Simply because it doesn't need one. The air file is the same for both the player and AI versions, controlled by the "sim" part in the Aircraft.cfg, but the XDP is needed because the "model" part calls for a different set of files.

No, don't ask why the XDP falls under "model" in Microsoft logic, I have no idea but it just does.
 
So one could do this for all AI ac with the corresponding cfg file entry? How does that effect the AI showing up in QC?
 
I think you'd end up with the same problem we saw when using a single model with a selection of skins - the ETO Hurricane does this, for example. The problem is that all AI Hurricanes spawned during that mission will use the same skins, and we wanted to avoid any possibility of that happening. Ideally each AI spawned is going to be a different aircraft type, so if you have 10 different AI Spitfires, say, you should get 1/10 probability each time. It's more fun admittedly with German aircraft, where the skins are more diverse. I see though that MS has done precisely that with the Ju88 though...

It does seem a bit unnecessary just to gain a bit of storage.
 
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