Firstly, apologies to Pat Pattle for abusing his hard work.
His Dover model with it's harbour and castle is a great piece of work, unfortunately spoiled by large shimmering black areas caused by z-fighting, when 2 surfaces are identical distances from the viewer.
My goal here was to extract the harbour from the town and castle mount and produce a stand alone model to be used without the graphical issues.
I initially intended to separate the sections in blender and export the result to gmax for conversion. Instead I decided that an easier and quicker way was to create blank textures for the areas that I didn't want rendered and erase some of the areas in other textures, so the whole mesh still exists but you cant see it.
There is still some shimmering and minor graphical issues where the harbour texture overlaps the shoreline, but it should not be too distracting. I need to test it in missions to check for further issues.
If Pat approves I will provide a mediafire link.
There is also shimmering on the eastern cliffs texture which possibly might be reduced by decreasing the height of the cliff mesh.
His Dover model with it's harbour and castle is a great piece of work, unfortunately spoiled by large shimmering black areas caused by z-fighting, when 2 surfaces are identical distances from the viewer.
My goal here was to extract the harbour from the town and castle mount and produce a stand alone model to be used without the graphical issues.
I initially intended to separate the sections in blender and export the result to gmax for conversion. Instead I decided that an easier and quicker way was to create blank textures for the areas that I didn't want rendered and erase some of the areas in other textures, so the whole mesh still exists but you cant see it.
There is still some shimmering and minor graphical issues where the harbour texture overlaps the shoreline, but it should not be too distracting. I need to test it in missions to check for further issues.
If Pat approves I will provide a mediafire link.
There is also shimmering on the eastern cliffs texture which possibly might be reduced by decreasing the height of the cliff mesh.