• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Starting from ships with CCplanner

jagl04

Charter Member
Hi. I have been using CCplanner to start my flights from several ships decks, and I have discovered that sometimes it is difficult to add the starting points in the .cfg file of the software. Since it is much easier to do that if you are the designer of the ship, I have decided to post here the cfg file changes needed to start flights from any of my ships. USNS Mercy is not included because I have not been able to make the cfg changes work, I do not know why.

To add the ships to the CCplanner:

1.- Look for the CCP folder in your hard disk. Open it
2.- Look for a cfg file called "PA". Open it with notebook. Perhaps you will have to make backup copy before modifyng it.
3.- Copy and paste the ship or ships you want

Here are the data for 14 of my ships, including the USS NY and all the Sapnish Armada ships

If somebody has done something similar for other ships, it would be great to share data in this thread

[BPE_AI]
path = BPE_AI
BPE_AI= 57Y
Pos1 = -7.3, -92.0, +25.5, +1.0
Pos2 = 11.1, -71.0, +25.5, -90.0
Pos3 = -7.3, -63.0, +25.5, +1.0

[A14_patino_AI]
path = A14_patino_AI
A14_patino_AI= 57Y
Pos1 = 0.0, -61.0, +9.8, +1.0

[F84_AI]
path = F84_AI
F84_AI= 57Y
Pos1 = 0.0, -57.0, +5.0, +1.0

[F101_AI]
path = F101_AI
F101_AI= 57Y
Pos1 = 0.0, -56.0, +6.7, +1.0

[PDA_AI]
path = PDA_AI
PDA_AI= 57Y
Pos1 = -9.0, -60.0, +19.7, -90.0
Pos2 = 10.0, -64.0, +19.7, +1.0

[dedalo_AI]
path = dedalo_AI
dedalo_AI= 57Y
Pos1 = -6.0, -64.0, +15.3, +1.0

[galicia_AI]
path = galicia_AI
galicia_AI= 57Y
Pos1 = 0.0, -27.4, +13.5, +1.0

[USS_NY_open]
path = USS_NY_open
USS_NY_open= 57Y
Pos1 = 0.0, -85, +12.3, +1.0
Pos2 = 0.0, -53, +12.3, +1.0

[P41_AI]
path = P41_AI
P41_AI= 57Y
Pos1 = 0.0, -26, +7.5, +1.0

[pizarro_AI]
path = pizarro_AI
pizarro_AI= 57Y
Pos1 = 0.0, -62.5, +10.1, +45.0

[FFG84]
path = FFG84
FFG84= 57Y
Pos1 = 0.0, -57.0, +6.2, +1.0

[FFG33]
path = FFG33
FFG33= 57Y
Pos1 = 0.0, -57.0, +6.2, +1.0

[FFG48]
path = FFG48
FFG48= 57Y
Pos1 = 0.0, -57.0, +6.2, +1.0

[hesperides_AI]
path = hesperides_AI
hesperides_AI= 57Y
Pos1 = 0.0, -22.0, +10, +1.0
 
It's FSX@War's "Carrier and Convoy Planner" : http://www.fsxwar.com/ - a very capable and useful tool.

According to FSX@War it requires TacPack, but I don't see why it necessarily would... I have TacPack though, so wouldn't know what doesn't work if you don't have it, sorry!

Ian P.
 
CCplanner creates AI traffic with ships, ground objects and aircrafts at wish. You do not need tack-pack to create traffic, just to destroy it. And you can use also weaponsfsx (captainsim) to do that. CCplanner has several interesting advantages:

- You can create traffic with ships, as you can with AIcarriers. But you can start your flight from the deck of any ship, if you have the data, and the traffic created is real AI traffic: your radar will detect the ships
- You can place static objects as AA missiles, or create military columns. Your radar will detect them.
- You can create AI air traffic in few minutes, for instance, enemies or tankers.
The software includes ground objects (most of them AAA), several aircrafts (Flankers and Typhoons). They are developing new effects (explosions, smoke, destriyed objects) and many things can be aded in a next future. And it is freeware

Best

Alberto
 
Back
Top