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Static jet on flight line...how to get rid of?

Navy Chief

Senior Member
I am in the process of reinstalling NAS Whidbey Island scenery. On the flight line, I see a static aircraft, a Russian jet, but not sure why it is there. I think it has something to do with a third party scenery addon program, but not sure. Just want to delete it. Any ideas how to track down? Thanks. NC

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I'd track down where that comes from by disabling suspect sceneries until the jet vanishes. Then I'd try to locate the object bgl, load it in SBuilderX (or ADE) and remove the jet, compile and save it and copy it into the scenery folder, then activate it again and check. Should be gone then.


Cheers,
Mark
 
Hi NC:wavey:

It'd be quite simple for me to check as I don't have 'scenery cast shadows' selected so.. if a model in the flightline DID cast a shadow, it would point to it being AI (I have aircraft cast shadows selected). IF you have scenery cast shadows selected.. unselect it and make sure you have 'aircraft cast shadows' selected. If the model appears without a shadow.. it's part of the scenery. If it still casts a shadow.. it's AI so part of a traffic file.
Hope that makes sense;)
ATB
DaveB:)
 
Thats a useful tip Dave, never knew about that, there's always something new to learn :encouragement:

PS, are you sure its Russian, looks like a Tomcat to me----
 
If it IS AI.. open Traffic Toolbox and it will tell you which traffic.bgl it comes from;) You can then open the bgl in AIFP and delete it or remove that leg as appropriate.

ATB
DaveB:)
 
Am sure it is AI aircraft (now there are 2 of them!). I do not have Traffic Toolbox installed, and am hesitant to install it because it will assuredly mess up my .dll.xml file and my addon menu will be screwed up again. No, I do not own the AS Tomcat....

So not sure how to track down and delete this traffic.bgl file....

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Chief, Do you have any MAIW traffic installed? It might be part of the Top Gun package. I will check mine and see if those paints are part of it and report back.

Joe

edit..

I don't even have the package installed. I would check your traffic files in the scenery/world/scenery folder and look for anything with Miramar NAS in the name. I'm thinking that's where they came from. They are AI as they are casting shadows, and look like they are a MAIW a/c.
 
NC..

If you have the SDK installed, your dll.xml will already have entries for the various SDK components added.. minus the path to the SDK. From memory, all you have to do is add the path to the entry and save. By default.. it leaves the paths clear so (for example) the entry for Traffic Toolbox will look something like this:
Launch.Addon
Name>Traffic Toolbox/Name
Disabled False/Disabled
ManualLoad False/ManualLoad
Path>..\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Traffic Toolbox SDK\traffictoolbox.dll/Path
/Launch.Addon

I don't know how to add code to a post so your entry will have a few more < and> than this. All you should have to do is change the Path> line. I have the SDK installed on E:\ (my flightsim drive) so my path looks like this: Path>E:\SDK\SDK\Environment Kit\Traffic Toolbox SDK\traffictoolbox.dll (hoping that this will show as I've added all the code.. some didn't but you should be able to get the idea). If in doubt.. make a backup of your dll.xml in case it all goes wrong so you can put the original back;)
ATB
DaveB:)
 
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NC..

If you have the SDK installed, your dll.xml will already have entries for the various SDK components added.. minus the path to the SDK. From memory, all you have to do is add the path to the entry and save. By default.. it leaves the paths clear so (for example) the entry for Traffic Toolbox will look something like this:
Launch.Addon
Name>Traffic Toolbox/Name
Disabled False/Disabled
ManualLoad False/ManualLoad
Path>..\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Traffic Toolbox SDK\traffictoolbox.dll/Path
/Launch.Addon

I don't know how to add code to a post so your entry will have a few more < and> than this. All you should have to do is change the Path> line. I have the SDK installed on E:\ (my flightsim drive) so my path looks like this: Path>E:\SDK\SDK\Environment Kit\Traffic Toolbox SDK\traffictoolbox.dll (hoping that this will show as I've added all the code.. some didn't but you should be able to get the idea). If in doubt.. make a backup of your dll.xml in case it all goes wrong so you can put the original back;)
ATB
DaveB:)


Well, I checked my .dll file. TT is listed, but does not show up on Addon list. This sort of thing has plagued me for years. It doesn't take much to keep addons from being listed. Don't know if I will ever understand how to fix this sort of problem! Scenery addons, aircraft, etc.... I get. I understand how to make aircraft.cfg changes. But when it comes to modifying .dll .xml files, I have problems! NC
 
Chief, Do you have any MAIW traffic installed? It might be part of the Top Gun package. I will check mine and see if those paints are part of it and report back.

Joe

edit..

I don't even have the package installed. I would check your traffic files in the scenery/world/scenery folder and look for anything with Miramar NAS in the name. I'm thinking that's where they came from. They are AI as they are casting shadows, and look like they are a MAIW a/c.

I don't think I have MAIW files installed. I was never able to figure out how to convert their packages to work with FSX. I know, I know, there is/are tutorials, but I never could get things to work! NC
 
Well, I checked my .dll file. TT is listed, but does not show up on Addon list. This sort of thing has plagued me for years. It doesn't take much to keep addons from being listed. Don't know if I will ever understand how to fix this sort of problem! Scenery addons, aircraft, etc.... I get. I understand how to make aircraft.cfg changes. But when it comes to modifying .dll .xml files, I have problems! NC

Hello matey..
Yep.. the entry will be there but it won't have the path.. you have to add that yourself. Once done, TT will show (not in Addons by the way.. in it's own tab 'TOOLS');)
ATB
DaveB:)
 
Hello matey..
Yep.. the entry will be there but it won't have the path.. you have to add that yourself. Once done, TT will show (not in Addons by the way.. in it's own tab 'TOOLS');)
ATB
DaveB:)


Hmm, I must have the path wrong. Obviously something is incorrect. I don't have a Tools listed on menu bar at all.

I do have Team SDB's NAS Miramar, but not MAIWs package (leastwise I don't think I do!).
 
Hmm, I must have the path wrong. Obviously something is incorrect. I don't have a Tools listed on menu bar at all.

I do have Team SDB's NAS Miramar, but not MAIWs package (leastwise I don't think I do!).

Where did you get the Team SDB package? I just checked all the payware sites and none have it.
Are you sure it's not the Mile High Sims package? If it's the MHS scenery check and see if that has AI.

Joe
 
Hmm, I must have the path wrong. Obviously something is incorrect. I don't have a Tools listed on menu bar at all.

I do have Team SDB's NAS Miramar, but not MAIWs package (leastwise I don't think I do!).
Nick Black and I created the MAIW TopGun package and none of our Tomcats had simulated Russian paint schemes, so if those are AI Tomcats they are from some other package.

Hope this helps.
 
Nick Black and I created the MAIW TopGun package and none of our Tomcats had simulated Russian paint schemes, so if those are AI Tomcats they are from some other package.

Hope this helps.


This is getting interesting! Sort of a mystery. Am sure there's a SOH member with the answer, and another reason why it's such a great group to belong to! NC:encouragement:
 
Where did you get the Team SDB package? I just checked all the payware sites and none have it.
Are you sure it's not the Mile High Sims package? If it's the MHS scenery check and see if that has AI.

Joe

Oops, I stand corrected! Mile High Sims...NOT Team SDB! Chalk another oops to old age! NC:biggrin-new:
 
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