Station Photographer SJ_P61 black_widow Aircraft

rcafmad

Charter Member
In the Photo_Flare _Cannister write up they explain where to write in the Photographer Station the Aircraft xml.

I tried it in two different positions in the xml.

In each case the Photographer Station does not show up?

Help would be appreciated.
 
Here's what my xdp looks like:

<?xml version="1.0"?>
<UnitData>
<General Allegience="0" LongName="RF61C-8PRS" ShortName="RF-61C 8th-PRS" ModelName="SJTK_RF61C_8thPRS.m3d" BlastDamageScale="1.0" ImpactDamageScale="1.0" FireDamageScale="1.0" Priority="1" Type="moving" EnteredService="12/15/1945" LeftService="12/30/1951" BlastDamageMod="1" ImpactDamageMod="1" FireDamageMod="1" Category="fighter_bomber" Country="usa" AllowSpawn="n" />
<GunStations>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="cannon" Tracer="20" Trainable="0" Trigger="0" Type="AvHistory_us_gun_hispano_mk1" Name="Ventral cannons" ConvergeDistance="0" Pitch="0.0" MaxAmmo="200"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="cannon" Tracer="20" Trainable="0" Trigger="0" Type="AvHistory_us_gun_hispano_mk1" Name="Ventral cannons" ConvergeDistance="0" Pitch="0.0" MaxAmmo="200"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="cannon" Tracer="20" Trainable="0" Trigger="0" Type="AvHistory_us_gun_hispano_mk1" Name="Ventral cannons" ConvergeDistance="0" Pitch="0.0" MaxAmmo="200"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="cannon" Tracer="20" Trainable="0" Trigger="0" Type="AvHistory_us_gun_hispano_mk1" Name="Ventral cannons" ConvergeDistance="0" Pitch="0.0" MaxAmmo="200"/>
</GunStations>
<Seats>
<Seat Name="Pilot Gun sight view">
<Stations>
<Station Name="Pilot Gunsight view" Type="pilot_station" View="0" FovUp="28" FovDown="12">
<PadlockLimit AzimuthMin="-134" AzimuthMax="134" ElevationMax="90" ElevationMin="-45"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-55"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="25"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="0"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="0"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="0"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="0"/>
<View Event="HeadPitchDownLeft" Azimuth="-134" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="134" Elevation="0"/>
</Views>
<GunStations>
<GunStation ID="0"/>
<GunStation ID="1"/>
<GunStation ID="2"/>
<GunStation ID="3"/>
</GunStations>
</Station>
<Station Name="Pilot wide veiw" Type="pilot_station" View="0" FovUp="45" FovDown="30">
<PadlockLimit AzimuthMin="-134" AzimuthMax="134" ElevationMax="90" ElevationMin="-45"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-55"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="25"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="0"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="0"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="0"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="0"/>
<View Event="HeadPitchDownLeft" Azimuth="-134" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="134" Elevation="0"/>
</Views>
<GunStations>
<GunStation ID="0"/>
<GunStation ID="1"/>
<GunStation ID="2"/>
<GunStation ID="3"/>
</GunStations>
</Station>
<Station Name="Photographer" Type="pilot_station" View="1">
<Views>
<View Event="HeadStop" Azimuth="0" Elevation="90"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="75"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="00"/>
<View Event="HeadPitchUpLeft" Azimuth="-60" Elevation="45"/>
<View Event="HeadPitchUpRight" Azimuth="60" Elevation="45"/>
<View Event="HeadRotLeft" Azimuth="-60" Elevation="60"/>
<View Event="HeadRotRight" Azimuth="60" Elevation="60"/>
<View Event="HeadPitchDownLeft" Azimuth="-60" Elevation="75"/>
<View Event="HeadPitchDownRight" Azimuth="60" Elevation="75"/>
</Views>
</Station>
</Stations>
</Seat>
<Seat Name="Radar Observer">
<Stations>
<Station Name="Radar Observer" Type="bomber_station" View="2">
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-117" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="117" Elevation="0"/>
</Views>
</Station>
</Stations>
</Seat>
</Seats>
<Description String="Northrop RF-61C (F-15A Reporter)
==================================
Unit: 8th Photo Reconnissance Sqn, 35th FG, USAF.
Johnson AB.
Itasuka, Japan.
1948


During their operational lifetime F-15As, mostly operating from bases in Japan, were responsible for most of the aerial maps of North Korea used at the start of the Korean War. These photographs were to prove extremely valuable, as it was not until the arrival of Marine photo-reconnaissance F7F-3P in late 1950 that additional photographs of the peninsula could be made, and then only under constant threat from attacking North Korean MiGs.




"/>

<Moving MinSpeed="55" MaxSpeed="197" CruiseSpeed="122" GroupSize="1" Type="0"/>
<Weapon WeaponType="Bomb" ImpactDice="1" ImpactDieSize="1" ImpactOffset="10000" BlastDice="1" BlastDieSize="1" BlastOffset="5000" FireDice="1" FireDieSize="1" FireOffset="100" BlastRadius="5"/>
<Loadouts InternalPylons="1">
<Loadout Name="Clean"/>
<Loadout Name="2x 150 gal drop tanks" MissionType="Escort,CAP,Intercept,Sweep,Nothing,Bomber_Intercept">
<Hardpoint ID="1" PylonType="pylon_p61b" PayloadType="T2P61_us_droptank" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_p61b" PayloadType="T2P61_us_droptank" Quantity="1"/>
</Loadout>
<Loadout Name="4x 150 gal drop tanks" MissionType="Escort,CAP,Intercept,Sweep,Nothing,Bomber_Intercept">
<Hardpoint ID="1" PylonType="pylon_p61b" PayloadType="T2P61_us_droptank" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_p61b" PayloadType="T2P61_us_droptank" Quantity="1"/>
<Hardpoint ID="3" PylonType="pylon_p61b" PayloadType="T2P61_us_droptank" Quantity="1"/>
<Hardpoint ID="4" PylonType="pylon_p61b" PayloadType="T2P61_us_droptank" Quantity="1"/>
</Loadout>
<Loadout Name="2x Photo Flares + 2x 150 gal drop tanks" MissionType="Escort,CAP,Intercept,Sweep,Nothing,Bomber_Intercept">
<Hardpoint ID="1" PylonType="pylon_p61b" PayloadType="T2P61_us_droptank" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_p61b" PayloadType="T2P61_us_droptank" Quantity="1"/>
<Hardpoint ID="3" PylonType="pylon_p61b" PayloadType="photoflare" Quantity="1"/>
<Hardpoint ID="4" PylonType="pylon_p61b" PayloadType="photoflare" Quantity="1"/>
</Loadout>
<Loadout Name="4x Photo Flares" MissionType="Escort,CAP,Intercept,Sweep,Nothing,Bomber_Intercept">
<Hardpoint ID="1" PylonType="pylon_p61b" PayloadType="photoflare" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_p61b" PayloadType="photoflare" Quantity="1"/>
<Hardpoint ID="3" PylonType="pylon_p61b" PayloadType="photoflare" Quantity="1"/>
<Hardpoint ID="4" PylonType="pylon_p61b" PayloadType="photoflare" Quantity="1"/>
</Loadout>
<Loadout Name="6x Photo Flares + 2x 150 gal drop tanks" MissionType="Escort,CAP,Intercept,Sweep,Nothing,Bomber_Intercept">
<Hardpoint ID="1" PylonType="pylon_p61b" PayloadType="T2P61_us_droptank" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_p61b" PayloadType="T2P61_us_droptank" Quantity="1"/>
<Hardpoint ID="3" PylonType="pylon_f15_3" PayloadType="photoflare" Quantity="7"/>
<Hardpoint ID="4" PylonType="pylon_f15_3" PayloadType="photoflare" Quantity="7"/>
</Loadout>
<Loadout Name="8x Photo Flares + 2x 150 gal drop tanks" MissionType="Escort,CAP,Intercept,Sweep,Nothing,Bomber_Intercept">
<Hardpoint ID="1" PylonType="pylon_p61b" PayloadType="T2P61_us_droptank" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_p61b" PayloadType="T2P61_us_droptank" Quantity="1"/>
<Hardpoint ID="3" PylonType="pylon_f15_photof_r" PayloadType="photoflare" Quantity="15"/>
<Hardpoint ID="4" PylonType="pylon_f15_photof_l" PayloadType="photoflare" Quantity="15"/>
</Loadout>
<Loadout Name="10x Photo Flares" MissionType="Escort,CAP,Intercept,Sweep,Nothing,Bomber_Intercept">
<Hardpoint ID="1" PylonType="pylon_p61b" PayloadType="photoflare" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_p61b" PayloadType="photoflare" Quantity="1"/>
<Hardpoint ID="3" PylonType="pylon_f15_photof_r" PayloadType="photoflare" Quantity="15"/>
<Hardpoint ID="4" PylonType="pylon_f15_photof_l" PayloadType="photoflare" Quantity="15"/>
</Loadout>
<Loadout Name="12x Photo Flares" MissionType="Escort,CAP,Intercept,Sweep,Nothing,Bomber_Intercept">
<Hardpoint ID="1" PylonType="pylon_f15_3" PayloadType="photoflare" Quantity="7"/>
<Hardpoint ID="2" PylonType="pylon_f15_3" PayloadType="photoflare" Quantity="7"/>
<Hardpoint ID="3" PylonType="pylon_f15_3" PayloadType="photoflare" Quantity="7"/>
<Hardpoint ID="4" PylonType="pylon_f15_3" PayloadType="photoflare" Quantity="7"/>
</Loadout>
<Loadout Name="14x Photo Flares" MissionType="Escort,CAP,Intercept,Sweep,Nothing,Bomber_Intercept">
<Hardpoint ID="1" PylonType="pylon_f15_3" PayloadType="photoflare" Quantity="7"/>
<Hardpoint ID="2" PylonType="pylon_f15_3" PayloadType="photoflare" Quantity="7"/>
<Hardpoint ID="3" PylonType="pylon_f15_photof_r" PayloadType="photoflare" Quantity="15"/>
<Hardpoint ID="4" PylonType="pylon_f15_photof_l" PayloadType="photoflare" Quantity="15"/>
</Loadout>
</Loadouts>
<DamageBoxes>
<Box ID="damagebox_nose" Parent="damagebox_fuselage">
<BoxMap SystemID="center_gear" Probability="35" Points="433"/>
<BoxMap SystemID="nose_structure" Probability="65" Points="479"/>
</Box>
<Box ID="damagebox_fuselage" Parent="damagebox_fuselage">
<BoxMap SystemID="fuselage_structure" Probability="92" Points="1140"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="15"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="15"/>
<BoxMap SystemID="aileron_right_cable" Probability="2" Points="15"/>
<BoxMap SystemID="aileron_left_cable" Probability="2" Points="15"/>
</Box>
<Box ID="damagebox_r_wing" Parent="damagebox_fuselage">
<BoxMap SystemID="right_wing" Probability="40" Points="1368"/>
<BoxMap SystemID="hydraulics_reservoir" Probability="10" Points="228"/>
<BoxMap SystemID="right_gear" Probability="10" Points="633"/>
<BoxMap SystemID="right_flap" Probability="15" Points="638"/>
<BoxMap SystemID="aileron_right_cable" Probability="2" Points="15"/>
<BoxMap SystemID="right_fuel_tank" Probability="21" Points="83"/>
<BoxMap SystemID="bomb_release" Probability="2" Points="64"/>
</Box>
<Box ID="damagebox_r_wing1" Parent="damagebox_r_wing">
<BoxMap SystemID="right_wing" Probability="70" Points="1368"/>
<BoxMap SystemID="right_flap" Probability="15" Points="638"/>
<BoxMap SystemID="aileron_right_cable" Probability="2" Points="15"/>
<BoxMap SystemID="right_outterfuel_tank" Probability="11" Points="65"/>
<BoxMap SystemID="bomb_release" Probability="2" Points="64"/>
</Box>
<Box ID="damagebox_r_wing2" Parent="damagebox_r_wing">
<BoxMap SystemID="right_flap" Probability="85" Points="638"/>
<BoxMap SystemID="aileron_right_cable" Probability="2" Points="15"/>
<BoxMap SystemID="aileron_right" Probability="13" Points="173"/>
</Box>
<Box ID="damagebox_r_wing_tip" Parent="damagebox_r_wing">
<BoxMap SystemID="right_wing_tip" Probability="70" Points="152"/>
<BoxMap SystemID="aileron_right" Probability="30" Points="173"/>
</Box>
<Box ID="damagebox_engine1" Parent="damagebox_r_wing">
<BoxMap SystemID="engine_two" Probability="95" Points="651"/>
<BoxMap SystemID="r_oil_reservoir" Probability="5" Points="257"/>
</Box>
<Box ID="damagebox_canopy5" Parent="damagebox_l_wing">
<BoxMap SystemID="right_gear" Probability="100" Points="633"/>
</Box>
<Box ID="damagebox_l_wing" Parent="damagebox_fuselage">
<BoxMap SystemID="left_wing" Probability="40" Points="1368"/>
<BoxMap SystemID="hydraulics_reservoir" Probability="10" Points="228"/>
<BoxMap SystemID="left_gear" Probability="10" Points="633"/>
<BoxMap SystemID="left_flap" Probability="15" Points="638"/>
<BoxMap SystemID="aileron_left_cable" Probability="2" Points="15"/>
<BoxMap SystemID="left_fuel_tank" Probability="21" Points="83"/>
<BoxMap SystemID="bomb_release" Probability="2" Points="64"/>
</Box>
<Box ID="damagebox_l_wing1" Parent="damagebox_r_wing">
<BoxMap SystemID="left_wing" Probability="70" Points="1368"/>
<BoxMap SystemID="left_flap" Probability="15" Points="638"/>
<BoxMap SystemID="aileron_left_cable" Probability="2" Points="15"/>
<BoxMap SystemID="left_outterfuel_tank" Probability="11" Points="65"/>
<BoxMap SystemID="bomb_release" Probability="2" Points="64"/>
</Box>
<Box ID="damagebox_l_wing2" Parent="damagebox_r_wing">
<BoxMap SystemID="left_flap" Probability="85" Points="638"/>
<BoxMap SystemID="aileron_left_cable" Probability="2" Points="15"/>
<BoxMap SystemID="aileron_left" Probability="13" Points="173"/>
</Box>
<Box ID="damagebox_l_wing_tip" Parent="damagebox_l_wing">
<BoxMap SystemID="left_wing_tip" Probability="70" Points="152"/>
<BoxMap SystemID="aileron_left" Probability="30" Points="173"/>
</Box>
<Box ID="damagebox_engine0" Parent="damagebox_l_wing">
<BoxMap SystemID="engine_one" Probability="95" Points="651"/>
<BoxMap SystemID="l_oil_reservoir" Probability="5" Points="257"/>
</Box>
<Box ID="damagebox_canopy4" Parent="damagebox_l_wing">
<BoxMap SystemID="hydraulics_reservoir" Probability="15" Points="257"/>
<BoxMap SystemID="left_gear" Probability="85" Points="633"/>
</Box>
<Box ID="damagebox_l_fuselage_aft" Parent="damagebox_l_wing">
<BoxMap SystemID="left_tail_boom" Probability="96" Points="178"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="15"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="15"/>
</Box>
<Box ID="damagebox_r_fuselage_aft" Parent="damagebox_r_wing">
<BoxMap SystemID="right_tail_boom" Probability="96" Points="178"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="15"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="15"/>
</Box>
<Box ID="damagebox_l_tail" Parent="damagebox_l_fuselage_aft">
<BoxMap SystemID="left_tail" Probability="96" Points="215"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="15"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="150"/>
</Box>
<Box ID="damagebox_r_tail" Parent="damagebox_r_fuselage_aft">
<BoxMap SystemID="right_tail" Probability="96" Points="215"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="15"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="15"/>
</Box>
<Box ID="damagebox_r_vertical" Parent="damagebox_r_tail">
<BoxMap SystemID="right_vertical_stabilizer" Probability="78" Points="179"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="15"/>
<BoxMap SystemID="rudder_right" Probability="20" Points="145"/>
</Box>
<Box ID="damagebox_l_vertical" Parent="damagebox_l_tail">
<BoxMap SystemID="left_vertical_stabilizer" Probability="78" Points="179"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="15"/>
<BoxMap SystemID="rudder_left" Probability="20" Points="145"/>
</Box>
<Box ID="damagebox_l_horizontal" Parent="damagebox_l_tail">
<BoxMap SystemID="left_horizontal_stabilizer" Probability="53" Points="268"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="15"/>
<BoxMap SystemID="elevator_left" Probability="45" Points="145"/>
</Box>
<Box ID="damagebox_canopy0" Parent="damagebox_fuselage">
<BoxMap SystemID="texture_canopy" Probability="80" Points="100"/>
<BoxMap SystemID="pilot" Probability="10" Points="188"/>
<BoxMap SystemID="radio" Probability="2" Points="94"/>
<BoxMap SystemID="bomb_release" Probability="2" Points="10"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="10"/>
<BoxMap SystemID="aileron_left_cable" Probability="2" Points="10"/>
<BoxMap SystemID="aileron_right_cable" Probability="2" Points="10"/>
</Box>
<Box ID="damagebox_canopy1" Parent="damagebox_fuselage">
<BoxMap SystemID="texture_canopy" Probability="80" Points="100"/>
<BoxMap SystemID="gunner" Probability="20" Points="188"/>
</Box>
<Box ID="damagebox_canopy2" Parent="damagebox_fuselage">
<BoxMap SystemID="texture_canopy" Probability="80" Points="100"/>
<BoxMap SystemID="turret_gun" Probability="20" Points="100"/>
</Box>
<Box ID="damagebox_canopy3" Parent="damagebox_fuselage">
<BoxMap SystemID="texture_canopy" Probability="75" Points="100"/>
<BoxMap SystemID="radio" Probability="10" Points="64"/>
<BoxMap SystemID="radio_operator" Probability="15" Points="188"/>
</Box>
</DamageBoxes>
<Systems>
<System ID="nose_structure" Name="Nose Structure">
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_nose"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_nose_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="r_oil_reservoir" Name="r_Oil Reservoir">
<Threshold Level="50" Effect="Library" Parameter="fx_oilleak" Location="emitter_r_oil"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="l_oil_reservoir" Name="l_Oil Reservoir">
<Threshold Level="50" Effect="Library" Parameter="fx_oilleak" Location="emitter_l_oil"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="engine_one" Name="Engine One">
<Threshold Level="15" Effect="Library" Parameter="fx_oilleak" Location="emitter_damage_engine_0"/>
<Threshold Level="25" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_engine_0"/>
<Threshold Level="50" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_engine_0"/>
<Threshold Level="75" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_0L"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_engine_0"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_0L"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="engine_two" Name="Engine Two">
<Threshold Level="15" Effect="Library" Parameter="fx_oilleak" Location="emitter_damage_engine_1"/>
<Threshold Level="25" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_engine_1"/>
<Threshold Level="50" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_engine_1"/>
<Threshold Level="75" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_1L"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_engine_1"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_1L"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="hydraulics_reservoir" Name="Hydraulics Reservoir">
<Threshold Level="100" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_damage_hydraulics"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="pilot" Name="Pilot">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="radio" Name="Radio">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="gunner" Name="Gunner">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="radio_operator" Name="Radio Operator">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="turret_gun" Name="Turret Gun">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_fuel_tank" Name="Left Fuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_fueltank_left"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_fueltank_left"/>
<Threshold Level="50" Effect="Fire" Parameter="fx_gastank_m" Location="emitter_fueltank_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_fueltank_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_fueltank_left"/>
<Threshold Level="100" Effect="Explode" Parameter="" Location=""/>
</System>
<System ID="left_outterfuel_tank" Name="Left OutterFuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_outterfueltank_left"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_outterfueltank_left"/>
<Threshold Level="50" Effect="Fire" Parameter="fx_gastank_m" Location="emitter_outterfueltank_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_outterfueltank_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_outterfueltank_left"/>
<Threshold Level="100" Effect="Explode" Parameter="" Location=""/>
</System>
<System ID="right_fuel_tank" Name="Right Fuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_fueltank_right"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_fueltank_right"/>
<Threshold Level="50" Effect="Fire" Parameter="fx_gastank_m" Location="emitter_fueltank_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_fueltank_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_fueltank_right"/>
<Threshold Level="100" Effect="Explode" Parameter="" Location=""/>
</System>
<System ID="right_outterfuel_tank" Name="Right OutterFuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_outterfueltank_right"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_outterfueltank_right"/>
<Threshold Level="50" Effect="Fire" Parameter="fx_gastank_m" Location="emitter_outterfueltank_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_outterfueltank_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_outterfueltank_right"/>
<Threshold Level="100" Effect="Explode" Parameter="" Location=""/>
</System>
<System ID="fuselage_structure" Name="Fuselage Structure">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rudder_cable" Name="Rudder Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="bomb_release" Name="Bomb Release">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_cable" Name="Elevator Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_vertical_stabilizer" Name="Left Vertical Stabilizer">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_vertical_stabilizer" Name="Right Vertical Stabilizer">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_horizontal_stabilizer" Name="Right Horizontal Stabilizer">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_horizontal_stabilizer" Name="Left Horizontal Stabilizer">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_wing" Name="Left Wing Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_piece_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_flap" Name="Left Flap">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_left_cable" Name="Left Ail. Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_gear" Name="Left Gear">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_wing_tip" Name="Left Wing Tip Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_tip_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_wingtip" Location="emitter_damage_wing_tip_left"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_left" Name="Left Aileron">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_wing" Name="Right Wing Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_piece_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="machine_guns" Name="Machine Guns">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="cannon" Name="Cannon">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_flap" Name="Right Flap">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_right_cable" Name="Right Ail. Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_gear" Name="Right Gear">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_wing_tip" Name="Right Wing Tip Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_tip_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_wingtip" Location="emitter_damage_wing_tip_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_right" Name="Right Aileron">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_tail_boom" Name="Right Tail Boom Structure">
<Threshold Level="100" Effect="Library" Parameter="snd_Tailbreak" Location="emitter_damage_r_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_damage_r_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_r_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_r_tail_piece"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_r_tail_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_tail_boom" Name="Left Tail Boom Structure">
<Threshold Level="100" Effect="Library" Parameter="snd_Tailbreak" Location="emitter_damage_l-tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_damage_l_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_l_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_l_tail_piece"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_l_tail_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_tail" Name="Right Tail Structure">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rudder_right" Name="Right Rudder">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rudder_left" Name="Left Rudder">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_tail" Name="Left Tail Structure">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_left" Name="Left Elevator">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_right" Name="Right Elevator">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="center_gear" Name="Nose Gear">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="texture_canopy" Name="Canopy">
<Threshold Level="100" Effect="Break" Parameter="" Location="" />
</System>
</Systems>
<Effects>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="10.2" PosZ="0.34" PosY="0.94" MinVel=".0001" MaxVel="50"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-10.2" PosZ="0.34" PosY="0.94" MinVel=".0001" MaxVel="50"></Effect>


<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_engine_0_exh_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt_jet" Location="emitter_engine_0_exh_r"/>
<Effect Type="StartEngine0" EffectName="fx_smoke_touchdown" Location="emitter_engine_0_exh_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_engine_0_exh_l"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt_jet" Location="emitter_engine_0_exh_l"/>
<Effect Type="StartEngine0" EffectName="fx_smoke_touchdown" Location="emitter_engine_0_exh_l"/>




<Effect Type="StartEngine1" EffectName="fx_engstrt" Location="emitter_engine_1_exh_r"/>
<Effect Type="StartEngine1" EffectName="fx_engstrt_jet" Location="emitter_engine_1_exh_r"/>
<Effect Type="StartEngine1" EffectName="fx_smoke_touchdown" Location="emitter_engine_1_exh_r"/>
<Effect Type="StartEngine1" EffectName="fx_engstrt" Location="emitter_engine_1_exh_l"/>
<Effect Type="StartEngine1" EffectName="fx_engstrt_jet" Location="emitter_engine_1_exh_l"/>
<Effect Type="StartEngine1" EffectName="fx_smoke_touchdown" Location="emitter_engine_1_exh_l"/>




<Effect Type="Track" EffectName="bomber_exhaust_smoke" PosX="-2.7" PosY="0.2" PosZ="0.0" MinVel="20" MaxVel="250"/>
<Effect Type="Track" EffectName="bomber_exhaust_smoke" PosX="2.7" PosY="0.2" PosZ="0.0" MinVel="20" MaxVel="250"/>


<Effect Type="Track" EffectName="fx_N_gtrail" PosX="10.25" PosZ="0.30" PosY="0.94" MinVel="46" MaxVel="50"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="-10.25" PosZ="0.30" PosY="0.94" MinVel="48" MaxVel="50"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="10.25" PosZ="0.30" PosY="0.94" MinVel="92" MaxVel="95"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="-10.25" PosZ="0.30" PosY="0.94" MinVel="93" MaxVel="95"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="10.25" PosZ="0.30" PosY="0.94" MinVel="119.5" MaxVel="120"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="-10.25" PosZ="0.30" PosY="0.94" MinVel="120" MaxVel="120.5"></Effect>


<Effect Type="Shells0" EffectName="fx_shells_m" Location="emitter_shells_l_20"/>
<Effect Type="Shells1" EffectName="fx_shells_m" Location="emitter_shells_r_20"/>
<Effect Type="Shells0" EffectName="fx_shells_m" Location="emitter_shells_l_20aft"/>
<Effect Type="Shells1" EffectName="fx_shells_m" Location="emitter_shells_r_20aft"/>
<Effect Type="Shells2" EffectName="fx_shells_s" Location="emitter_shells_l1_50"/>
<Effect Type="Shells3" EffectName="fx_shells_s" Location="emitter_shells_l2_50aft"/>
<Effect Type="Shells4" EffectName="fx_shells_s" Location="emitter_shells_r1_50"/>
<Effect Type="Shells5" EffectName="fx_shells_s" Location="emitter_shells_r2_50aft"/>


<Effect Type="Track" EffectName="n9_reflector_gunsight" PosX="0.000" PosZ="3.95" PosY="0.688" Pitch="90.25" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.475" PosZ="3.3" PosY="0.375" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.475" PosZ="3.3" PosY="0.375" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="fx_high_contrail" PosX="-2.7" PosY="0.2" PosZ="0.0" />
<Effect Type="Track" EffectName="fx_high_contrail" PosX="2.7" PosY="0.2" PosZ="0.0"/>
</Effects>
<Aircraft MinAlt="50" MaxAlt="9900" CruiseAlt="6500" DryWeight="9030" MaxWeight="13500" FuelWeight="0" CrewSize="2" CombatRadius1="982" CombatRadius2="491"/>
</UnitData>
 
I also have it working this way:

<?xml version="1.0"?>
<UnitData>
<General Allegience="0" LongName="RF61C-8PRS" ShortName="SJT_RF61C_8thPRS" ModelName="SJT_RF61C_8thPRS.m3d" BlastDamageScale="1.0" ImpactDamageScale="1.0" FireDamageScale="1.0" Priority="1" Type="moving" EnteredService="12/15/1943" LeftService="12/30/1945" BlastDamageMod="1" ImpactDamageMod="1" FireDamageMod="1" Category="fighter_bomber" Country="usa" AllowSpawn="n" />
<GunStations>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="cannon" Tracer="20" Trainable="0" Trigger="0" Type="AvHistory_us_gun_hispano_mk1" Name="Ventral cannons" ConvergeDistance="0" Pitch="0.0" MaxAmmo="200"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="cannon" Tracer="20" Trainable="0" Trigger="0" Type="AvHistory_us_gun_hispano_mk1" Name="Ventral cannons" ConvergeDistance="0" Pitch="0.0" MaxAmmo="200"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="cannon" Tracer="20" Trainable="0" Trigger="0" Type="AvHistory_us_gun_hispano_mk1" Name="Ventral cannons" ConvergeDistance="0" Pitch="0.0" MaxAmmo="200"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="cannon" Tracer="20" Trainable="0" Trigger="0" Type="AvHistory_us_gun_hispano_mk1" Name="Ventral cannons" ConvergeDistance="0" Pitch="0.0" MaxAmmo="200"/>
</GunStations>
<Seats>
<Seat Name="Pilot Gun sight view">
<Stations>
<Station Name="Pilot Gunsight view" Type="pilot_station" View="0" FovUp="28" FovDown="12">
<PadlockLimit AzimuthMin="-134" AzimuthMax="134" ElevationMax="90" ElevationMin="-45"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-55"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="25"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="0"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="0"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="0"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="0"/>
<View Event="HeadPitchDownLeft" Azimuth="-134" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="134" Elevation="0"/>
</Views>
<GunStations>
<GunStation ID="0"/>
<GunStation ID="1"/>
<GunStation ID="2"/>
<GunStation ID="3"/>
</GunStations>
</Station>
</Stations>
</Seat>
<Seat Name="Pilot wide view">
<Stations>
<Station Name="Pilot wide veiw" Type="pilot_station" View="0" FovUp="45" FovDown="30">
<PadlockLimit AzimuthMin="-134" AzimuthMax="134" ElevationMax="90" ElevationMin="-45"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-55"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="25"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="0"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="0"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="0"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="0"/>
<View Event="HeadPitchDownLeft" Azimuth="-134" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="134" Elevation="0"/>
</Views>
<GunStations>
<GunStation ID="0"/>
<GunStation ID="1"/>
<GunStation ID="2"/>
<GunStation ID="3"/>
</GunStations>
</Station>
</Stations>
</Seat>
<Seat Name="Radar Observer">
<Stations>
<Station Name="Radar Observer" Type="bomber_station" View="2">
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-117" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="117" Elevation="0"/>
</Views>
</Station>
<Station Name="Photographer" Type="pilot_station" View="1">
<Views>
<View Event="HeadStop" Azimuth="0" Elevation="90"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="75"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="00"/>
<View Event="HeadPitchUpLeft" Azimuth="-60" Elevation="45"/>
<View Event="HeadPitchUpRight" Azimuth="60" Elevation="45"/>
<View Event="HeadRotLeft" Azimuth="-60" Elevation="60"/>
<View Event="HeadRotRight" Azimuth="60" Elevation="60"/>
<View Event="HeadPitchDownLeft" Azimuth="-60" Elevation="75"/>
<View Event="HeadPitchDownRight" Azimuth="60" Elevation="75"/>
</Views>
</Station>
</Stations>
</Seat>
</Seats>
<Description String="Northrop RF-61C (F-15A Reporter)
==================================
Unit: 8th Photo Reconnissance Sqn, 35th Fighter Group, Itasuka Japan.


During their operational lifetime F-15As, mostly operating from bases in Japan, were responsible for most of the aerial maps of North Korea used at the start of the Korean War. These photographs were to prove extremely valuable, as it was not until the arrival of Marine photo-reconnaissance F7F-3P in late 1950 that additional photographs of the peninsula could be made, and then only under constant threat from attacking North Korean MiGs.
"/>

<Moving MinSpeed="55" MaxSpeed="197" CruiseSpeed="122" GroupSize="1" Type="0"/>
<Weapon WeaponType="Bomb" ImpactDice="1" ImpactDieSize="1" ImpactOffset="10000" BlastDice="1" BlastDieSize="1" BlastOffset="5000" FireDice="1" FireDieSize="1" FireOffset="100" BlastRadius="5"/>
<Loadouts InternalPylons="1">
<Loadout Name="Clean"/>
<Loadout Name="2x 150 gal drop tanks" MissionType="Escort,CAP,Intercept,Sweep,Nothing,Bomber_Intercept">
<Hardpoint ID="1" PylonType="pylon_p61b" PayloadType="T2P61_us_droptank" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_p61b" PayloadType="T2P61_us_droptank" Quantity="1"/>
</Loadout>
<Loadout Name="4x 150 gal drop tanks" MissionType="Escort,CAP,Intercept,Sweep,Nothing,Bomber_Intercept">
<Hardpoint ID="1" PylonType="pylon_p61b" PayloadType="T2P61_us_droptank" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_p61b" PayloadType="T2P61_us_droptank" Quantity="1"/>
<Hardpoint ID="3" PylonType="pylon_p61b" PayloadType="T2P61_us_droptank" Quantity="1"/>
<Hardpoint ID="4" PylonType="pylon_p61b" PayloadType="T2P61_us_droptank" Quantity="1"/>
</Loadout>
<Loadout Name="2x Photo Flares + 2x 150 gal drop tanks" MissionType="Escort,CAP,Intercept,Sweep,Nothing,Bomber_Intercept">
<Hardpoint ID="1" PylonType="pylon_p61b" PayloadType="T2P61_us_droptank" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_p61b" PayloadType="T2P61_us_droptank" Quantity="1"/>
<Hardpoint ID="3" PylonType="pylon_p61b" PayloadType="photoflare" Quantity="1"/>
<Hardpoint ID="4" PylonType="pylon_p61b" PayloadType="photoflare" Quantity="1"/>
</Loadout>
<Loadout Name="4x Photo Flares" MissionType="Escort,CAP,Intercept,Sweep,Nothing,Bomber_Intercept">
<Hardpoint ID="1" PylonType="pylon_p61b" PayloadType="photoflare" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_p61b" PayloadType="photoflare" Quantity="1"/>
<Hardpoint ID="3" PylonType="pylon_p61b" PayloadType="photoflare" Quantity="1"/>
<Hardpoint ID="4" PylonType="pylon_p61b" PayloadType="photoflare" Quantity="1"/>
</Loadout>
<Loadout Name="6x Photo Flares + 2x 150 gal drop tanks" MissionType="Escort,CAP,Intercept,Sweep,Nothing,Bomber_Intercept">
<Hardpoint ID="1" PylonType="pylon_p61b" PayloadType="T2P61_us_droptank" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_p61b" PayloadType="T2P61_us_droptank" Quantity="1"/>
<Hardpoint ID="3" PylonType="pylon_f15_3" PayloadType="photoflare" Quantity="7"/>
<Hardpoint ID="4" PylonType="pylon_f15_3" PayloadType="photoflare" Quantity="7"/>
</Loadout>
<Loadout Name="8x Photo Flares + 2x 150 gal drop tanks" MissionType="Escort,CAP,Intercept,Sweep,Nothing,Bomber_Intercept">
<Hardpoint ID="1" PylonType="pylon_p61b" PayloadType="T2P61_us_droptank" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_p61b" PayloadType="T2P61_us_droptank" Quantity="1"/>
<Hardpoint ID="3" PylonType="pylon_f15_photof_r" PayloadType="photoflare" Quantity="15"/>
<Hardpoint ID="4" PylonType="pylon_f15_photof_l" PayloadType="photoflare" Quantity="15"/>
</Loadout>
<Loadout Name="10x Photo Flares" MissionType="Escort,CAP,Intercept,Sweep,Nothing,Bomber_Intercept">
<Hardpoint ID="1" PylonType="pylon_p61b" PayloadType="photoflare" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_p61b" PayloadType="photoflare" Quantity="1"/>
<Hardpoint ID="3" PylonType="pylon_f15_photof_r" PayloadType="photoflare" Quantity="15"/>
<Hardpoint ID="4" PylonType="pylon_f15_photof_l" PayloadType="photoflare" Quantity="15"/>
</Loadout>
<Loadout Name="12x Photo Flares" MissionType="Escort,CAP,Intercept,Sweep,Nothing,Bomber_Intercept">
<Hardpoint ID="1" PylonType="pylon_f15_3" PayloadType="photoflare" Quantity="7"/>
<Hardpoint ID="2" PylonType="pylon_f15_3" PayloadType="photoflare" Quantity="7"/>
<Hardpoint ID="3" PylonType="pylon_f15_3" PayloadType="photoflare" Quantity="7"/>
<Hardpoint ID="4" PylonType="pylon_f15_3" PayloadType="photoflare" Quantity="7"/>
</Loadout>
<Loadout Name="14x Photo Flares" MissionType="Escort,CAP,Intercept,Sweep,Nothing,Bomber_Intercept">
<Hardpoint ID="1" PylonType="pylon_f15_3" PayloadType="photoflare" Quantity="7"/>
<Hardpoint ID="2" PylonType="pylon_f15_3" PayloadType="photoflare" Quantity="7"/>
<Hardpoint ID="3" PylonType="pylon_f15_photof_r" PayloadType="photoflare" Quantity="15"/>
<Hardpoint ID="4" PylonType="pylon_f15_photof_l" PayloadType="photoflare" Quantity="15"/>
</Loadout>
<Loadout Name="6x Photo Flash + 2x 150 gal drop tanks" MissionType="Escort,CAP,Intercept,Sweep,Nothing,Bomber_Intercept">
<Hardpoint ID="1" PylonType="pylon_p61b" PayloadType="T2P61_us_droptank" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_p61b" PayloadType="T2P61_us_droptank" Quantity="1"/>
<Hardpoint ID="3" PylonType="pylon_f15_3" PayloadType="Photoflash_Bomb_100lb" Quantity="7"/>
<Hardpoint ID="4" PylonType="pylon_f15_3" PayloadType="Photoflash_Bomb_100lb" Quantity="7"/>
</Loadout>
<Loadout Name="12x Photo Flash" MissionType="Escort,CAP,Intercept,Sweep,Nothing,Bomber_Intercept">
<Hardpoint ID="1" PylonType="pylon_f15_3" PayloadType="Photoflash_Bomb_100lb" Quantity="7"/>
<Hardpoint ID="2" PylonType="pylon_f15_3" PayloadType="Photoflash_Bomb_100lb" Quantity="7"/>
<Hardpoint ID="3" PylonType="pylon_f15_3" PayloadType="Photoflash_Bomb_100lb" Quantity="7"/>
<Hardpoint ID="4" PylonType="pylon_f15_3" PayloadType="Photoflash_Bomb_100lb" Quantity="7"/>
</Loadout>
</Loadouts>
<DamageBoxes>
<Box ID="damagebox_nose" Parent="damagebox_fuselage">
<BoxMap SystemID="center_gear" Probability="35" Points="433"/>
<BoxMap SystemID="nose_structure" Probability="65" Points="479"/>
</Box>
<Box ID="damagebox_fuselage" Parent="damagebox_fuselage">
<BoxMap SystemID="fuselage_structure" Probability="92" Points="1140"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="15"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="15"/>
<BoxMap SystemID="aileron_right_cable" Probability="2" Points="15"/>
<BoxMap SystemID="aileron_left_cable" Probability="2" Points="15"/>
</Box>
<Box ID="damagebox_r_wing" Parent="damagebox_fuselage">
<BoxMap SystemID="right_wing" Probability="40" Points="1368"/>
<BoxMap SystemID="hydraulics_reservoir" Probability="10" Points="228"/>
<BoxMap SystemID="right_gear" Probability="10" Points="633"/>
<BoxMap SystemID="right_flap" Probability="15" Points="638"/>
<BoxMap SystemID="aileron_right_cable" Probability="2" Points="15"/>
<BoxMap SystemID="right_fuel_tank" Probability="21" Points="83"/>
<BoxMap SystemID="bomb_release" Probability="2" Points="64"/>
</Box>
<Box ID="damagebox_r_wing1" Parent="damagebox_r_wing">
<BoxMap SystemID="right_wing" Probability="70" Points="1368"/>
<BoxMap SystemID="right_flap" Probability="15" Points="638"/>
<BoxMap SystemID="aileron_right_cable" Probability="2" Points="15"/>
<BoxMap SystemID="right_outterfuel_tank" Probability="11" Points="65"/>
<BoxMap SystemID="bomb_release" Probability="2" Points="64"/>
</Box>
<Box ID="damagebox_r_wing2" Parent="damagebox_r_wing">
<BoxMap SystemID="right_flap" Probability="85" Points="638"/>
<BoxMap SystemID="aileron_right_cable" Probability="2" Points="15"/>
<BoxMap SystemID="aileron_right" Probability="13" Points="173"/>
</Box>
<Box ID="damagebox_r_wing_tip" Parent="damagebox_r_wing">
<BoxMap SystemID="right_wing_tip" Probability="70" Points="152"/>
<BoxMap SystemID="aileron_right" Probability="30" Points="173"/>
</Box>
<Box ID="damagebox_engine1" Parent="damagebox_r_wing">
<BoxMap SystemID="engine_two" Probability="95" Points="651"/>
<BoxMap SystemID="r_oil_reservoir" Probability="5" Points="257"/>
</Box>
<Box ID="damagebox_canopy5" Parent="damagebox_l_wing">
<BoxMap SystemID="right_gear" Probability="100" Points="633"/>
</Box>
<Box ID="damagebox_l_wing" Parent="damagebox_fuselage">
<BoxMap SystemID="left_wing" Probability="40" Points="1368"/>
<BoxMap SystemID="hydraulics_reservoir" Probability="10" Points="228"/>
<BoxMap SystemID="left_gear" Probability="10" Points="633"/>
<BoxMap SystemID="left_flap" Probability="15" Points="638"/>
<BoxMap SystemID="aileron_left_cable" Probability="2" Points="15"/>
<BoxMap SystemID="left_fuel_tank" Probability="21" Points="83"/>
<BoxMap SystemID="bomb_release" Probability="2" Points="64"/>
</Box>
<Box ID="damagebox_l_wing1" Parent="damagebox_r_wing">
<BoxMap SystemID="left_wing" Probability="70" Points="1368"/>
<BoxMap SystemID="left_flap" Probability="15" Points="638"/>
<BoxMap SystemID="aileron_left_cable" Probability="2" Points="15"/>
<BoxMap SystemID="left_outterfuel_tank" Probability="11" Points="65"/>
<BoxMap SystemID="bomb_release" Probability="2" Points="64"/>
</Box>
<Box ID="damagebox_l_wing2" Parent="damagebox_r_wing">
<BoxMap SystemID="left_flap" Probability="85" Points="638"/>
<BoxMap SystemID="aileron_left_cable" Probability="2" Points="15"/>
<BoxMap SystemID="aileron_left" Probability="13" Points="173"/>
</Box>
<Box ID="damagebox_l_wing_tip" Parent="damagebox_l_wing">
<BoxMap SystemID="left_wing_tip" Probability="70" Points="152"/>
<BoxMap SystemID="aileron_left" Probability="30" Points="173"/>
</Box>
<Box ID="damagebox_engine0" Parent="damagebox_l_wing">
<BoxMap SystemID="engine_one" Probability="95" Points="651"/>
<BoxMap SystemID="l_oil_reservoir" Probability="5" Points="257"/>
</Box>
<Box ID="damagebox_canopy4" Parent="damagebox_l_wing">
<BoxMap SystemID="hydraulics_reservoir" Probability="15" Points="257"/>
<BoxMap SystemID="left_gear" Probability="85" Points="633"/>
</Box>
<Box ID="damagebox_l_fuselage_aft" Parent="damagebox_l_wing">
<BoxMap SystemID="left_tail_boom" Probability="96" Points="178"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="15"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="15"/>
</Box>
<Box ID="damagebox_r_fuselage_aft" Parent="damagebox_r_wing">
<BoxMap SystemID="right_tail_boom" Probability="96" Points="178"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="15"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="15"/>
</Box>
<Box ID="damagebox_l_tail" Parent="damagebox_l_fuselage_aft">
<BoxMap SystemID="left_tail" Probability="96" Points="215"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="15"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="150"/>
</Box>
<Box ID="damagebox_r_tail" Parent="damagebox_r_fuselage_aft">
<BoxMap SystemID="right_tail" Probability="96" Points="215"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="15"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="15"/>
</Box>
<Box ID="damagebox_r_vertical" Parent="damagebox_r_tail">
<BoxMap SystemID="right_vertical_stabilizer" Probability="78" Points="179"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="15"/>
<BoxMap SystemID="rudder_right" Probability="20" Points="145"/>
</Box>
<Box ID="damagebox_l_vertical" Parent="damagebox_l_tail">
<BoxMap SystemID="left_vertical_stabilizer" Probability="78" Points="179"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="15"/>
<BoxMap SystemID="rudder_left" Probability="20" Points="145"/>
</Box>
<Box ID="damagebox_l_horizontal" Parent="damagebox_l_tail">
<BoxMap SystemID="left_horizontal_stabilizer" Probability="53" Points="268"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="15"/>
<BoxMap SystemID="elevator_left" Probability="45" Points="145"/>
</Box>
<Box ID="damagebox_canopy0" Parent="damagebox_fuselage">
<BoxMap SystemID="texture_canopy" Probability="80" Points="100"/>
<BoxMap SystemID="pilot" Probability="10" Points="188"/>
<BoxMap SystemID="radio" Probability="2" Points="94"/>
<BoxMap SystemID="bomb_release" Probability="2" Points="10"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="10"/>
<BoxMap SystemID="aileron_left_cable" Probability="2" Points="10"/>
<BoxMap SystemID="aileron_right_cable" Probability="2" Points="10"/>
</Box>
<Box ID="damagebox_canopy1" Parent="damagebox_fuselage">
<BoxMap SystemID="texture_canopy" Probability="80" Points="100"/>
<BoxMap SystemID="gunner" Probability="20" Points="188"/>
</Box>
<Box ID="damagebox_canopy2" Parent="damagebox_fuselage">
<BoxMap SystemID="texture_canopy" Probability="80" Points="100"/>
<BoxMap SystemID="turret_gun" Probability="20" Points="100"/>
</Box>
<Box ID="damagebox_canopy3" Parent="damagebox_fuselage">
<BoxMap SystemID="texture_canopy" Probability="75" Points="100"/>
<BoxMap SystemID="radio" Probability="10" Points="64"/>
<BoxMap SystemID="radio_operator" Probability="15" Points="188"/>
</Box>
</DamageBoxes>
<Systems>
<System ID="nose_structure" Name="Nose Structure">
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_nose"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_nose_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="r_oil_reservoir" Name="r_Oil Reservoir">
<Threshold Level="50" Effect="Library" Parameter="fx_oilleak" Location="emitter_r_oil"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="l_oil_reservoir" Name="l_Oil Reservoir">
<Threshold Level="50" Effect="Library" Parameter="fx_oilleak" Location="emitter_l_oil"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="engine_one" Name="Engine One">
<Threshold Level="15" Effect="Library" Parameter="fx_oilleak" Location="emitter_damage_engine_0"/>
<Threshold Level="25" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_engine_0"/>
<Threshold Level="50" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_engine_0"/>
<Threshold Level="75" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_0L"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_engine_0"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_0L"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="engine_two" Name="Engine Two">
<Threshold Level="15" Effect="Library" Parameter="fx_oilleak" Location="emitter_damage_engine_1"/>
<Threshold Level="25" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_engine_1"/>
<Threshold Level="50" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_engine_1"/>
<Threshold Level="75" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_1L"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_engine_1"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_1L"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="hydraulics_reservoir" Name="Hydraulics Reservoir">
<Threshold Level="100" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_damage_hydraulics"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="pilot" Name="Pilot">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="radio" Name="Radio">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="gunner" Name="Gunner">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="radio_operator" Name="Radio Operator">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="turret_gun" Name="Turret Gun">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_fuel_tank" Name="Left Fuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_fueltank_left"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_fueltank_left"/>
<Threshold Level="50" Effect="Fire" Parameter="fx_gastank_m" Location="emitter_fueltank_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_fueltank_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_fueltank_left"/>
<Threshold Level="100" Effect="Explode" Parameter="" Location=""/>
</System>
<System ID="left_outterfuel_tank" Name="Left OutterFuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_outterfueltank_left"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_outterfueltank_left"/>
<Threshold Level="50" Effect="Fire" Parameter="fx_gastank_m" Location="emitter_outterfueltank_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_outterfueltank_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_outterfueltank_left"/>
<Threshold Level="100" Effect="Explode" Parameter="" Location=""/>
</System>
<System ID="right_fuel_tank" Name="Right Fuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_fueltank_right"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_fueltank_right"/>
<Threshold Level="50" Effect="Fire" Parameter="fx_gastank_m" Location="emitter_fueltank_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_fueltank_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_fueltank_right"/>
<Threshold Level="100" Effect="Explode" Parameter="" Location=""/>
</System>
<System ID="right_outterfuel_tank" Name="Right OutterFuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_outterfueltank_right"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_outterfueltank_right"/>
<Threshold Level="50" Effect="Fire" Parameter="fx_gastank_m" Location="emitter_outterfueltank_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_outterfueltank_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_outterfueltank_right"/>
<Threshold Level="100" Effect="Explode" Parameter="" Location=""/>
</System>
<System ID="fuselage_structure" Name="Fuselage Structure">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rudder_cable" Name="Rudder Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="bomb_release" Name="Bomb Release">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_cable" Name="Elevator Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_vertical_stabilizer" Name="Left Vertical Stabilizer">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_vertical_stabilizer" Name="Right Vertical Stabilizer">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_horizontal_stabilizer" Name="Right Horizontal Stabilizer">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_horizontal_stabilizer" Name="Left Horizontal Stabilizer">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_wing" Name="Left Wing Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_piece_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_flap" Name="Left Flap">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_left_cable" Name="Left Ail. Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_gear" Name="Left Gear">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_wing_tip" Name="Left Wing Tip Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_tip_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_wingtip" Location="emitter_damage_wing_tip_left"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_left" Name="Left Aileron">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_wing" Name="Right Wing Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_piece_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="machine_guns" Name="Machine Guns">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="cannon" Name="Cannon">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_flap" Name="Right Flap">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_right_cable" Name="Right Ail. Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_gear" Name="Right Gear">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_wing_tip" Name="Right Wing Tip Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_tip_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_wingtip" Location="emitter_damage_wing_tip_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_right" Name="Right Aileron">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_tail_boom" Name="Right Tail Boom Structure">
<Threshold Level="100" Effect="Library" Parameter="snd_Tailbreak" Location="emitter_damage_r_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_damage_r_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_r_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_r_tail_piece"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_r_tail_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_tail_boom" Name="Left Tail Boom Structure">
<Threshold Level="100" Effect="Library" Parameter="snd_Tailbreak" Location="emitter_damage_l-tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_damage_l_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_l_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_l_tail_piece"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_l_tail_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_tail" Name="Right Tail Structure">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rudder_right" Name="Right Rudder">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rudder_left" Name="Left Rudder">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_tail" Name="Left Tail Structure">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_left" Name="Left Elevator">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_right" Name="Right Elevator">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="center_gear" Name="Nose Gear">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="texture_canopy" Name="Canopy">
<Threshold Level="100" Effect="Break" Parameter="" Location="" />
</System>
</Systems>
<Effects>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="10.2" PosZ="0.34" PosY="0.94" MinVel=".0001" MaxVel="50"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-10.2" PosZ="0.34" PosY="0.94" MinVel=".0001" MaxVel="50"></Effect>


<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_engine_0_exh_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt_jet" Location="emitter_engine_0_exh_r"/>
<Effect Type="StartEngine0" EffectName="fx_smoke_touchdown" Location="emitter_engine_0_exh_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_engine_0_exh_l"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt_jet" Location="emitter_engine_0_exh_l"/>
<Effect Type="StartEngine0" EffectName="fx_smoke_touchdown" Location="emitter_engine_0_exh_l"/>




<Effect Type="StartEngine1" EffectName="fx_engstrt" Location="emitter_engine_1_exh_r"/>
<Effect Type="StartEngine1" EffectName="fx_engstrt_jet" Location="emitter_engine_1_exh_r"/>
<Effect Type="StartEngine1" EffectName="fx_smoke_touchdown" Location="emitter_engine_1_exh_r"/>
<Effect Type="StartEngine1" EffectName="fx_engstrt" Location="emitter_engine_1_exh_l"/>
<Effect Type="StartEngine1" EffectName="fx_engstrt_jet" Location="emitter_engine_1_exh_l"/>
<Effect Type="StartEngine1" EffectName="fx_smoke_touchdown" Location="emitter_engine_1_exh_l"/>




<Effect Type="Track" EffectName="bomber_exhaust_smoke" PosX="-2.7" PosY="0.2" PosZ="0.0" MinVel="20" MaxVel="250"/>
<Effect Type="Track" EffectName="bomber_exhaust_smoke" PosX="2.7" PosY="0.2" PosZ="0.0" MinVel="20" MaxVel="250"/>


<Effect Type="Track" EffectName="fx_N_gtrail" PosX="10.25" PosZ="0.30" PosY="0.94" MinVel="46" MaxVel="50"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="-10.25" PosZ="0.30" PosY="0.94" MinVel="48" MaxVel="50"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="10.25" PosZ="0.30" PosY="0.94" MinVel="92" MaxVel="95"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="-10.25" PosZ="0.30" PosY="0.94" MinVel="93" MaxVel="95"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="10.25" PosZ="0.30" PosY="0.94" MinVel="119.5" MaxVel="120"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="-10.25" PosZ="0.30" PosY="0.94" MinVel="120" MaxVel="120.5"></Effect>


<Effect Type="Shells0" EffectName="fx_shells_m" Location="emitter_shells_l_20"/>
<Effect Type="Shells1" EffectName="fx_shells_m" Location="emitter_shells_r_20"/>
<Effect Type="Shells0" EffectName="fx_shells_m" Location="emitter_shells_l_20aft"/>
<Effect Type="Shells1" EffectName="fx_shells_m" Location="emitter_shells_r_20aft"/>
<Effect Type="Shells2" EffectName="fx_shells_s" Location="emitter_shells_l1_50"/>
<Effect Type="Shells3" EffectName="fx_shells_s" Location="emitter_shells_l2_50aft"/>
<Effect Type="Shells4" EffectName="fx_shells_s" Location="emitter_shells_r1_50"/>
<Effect Type="Shells5" EffectName="fx_shells_s" Location="emitter_shells_r2_50aft"/>


<Effect Type="Track" EffectName="n9_reflector_gunsight" PosX="0.000" PosZ="3.95" PosY="0.688" Pitch="90.25" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.475" PosZ="3.3" PosY="0.375" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.475" PosZ="3.3" PosY="0.375" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="fx_high_contrail" PosX="-2.7" PosY="0.2" PosZ="0.0" />
<Effect Type="Track" EffectName="fx_high_contrail" PosX="2.7" PosY="0.2" PosZ="0.0"/>
</Effects>
<Aircraft MinAlt="50" MaxAlt="9900" CruiseAlt="6500" DryWeight="9030" MaxWeight="13500" FuelWeight="0" CrewSize="2" CombatRadius1="982" CombatRadius2="491"/>
</UnitData>
 
Don't forget that once you see the text flash at the top of the screen indicating that you are in the photographer position that can use F3 to hide the cockpit. You then select the different camera views from the Number Pad (which must me turned on) and snap you pictures using Ctrl + ;.
 
Thanks MajorMagee.

I will take my time in updating the Black widows in all the Theatres

rcafmad
 
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