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Stock M26 & M8 randomly shoot fixed machineguns forwarrd?
I noticed that the games stock a_m26 and a_m8halftrack appear to fire their fixed/coxial 30cal_gun forward randomly/semi-continuously. There is no target that I can see. The problem it creates is that when in column formation, vehicles get destroyed by friendly fire. I looked at the XDPs and couldn't find any reason why these particular vehicles do this when others do not. For example, the a_sherman has a coaxial 30cal, and I even added ammo (3000) to the "MaxAmmo" field since the stock vehicle had only 3 (apparent stock typo), but the Sherman does not exhibit this bug.
I also noticed that the a_M26 has a typo in the main gun's name. It showed it as Type="90mm_gun", which does not exist in the guns folder. Still, I noticed by the muzzle flashes it appeared to be shooting as well. I changed it to Type="90mmM3_gun", which does exist in the guns folder, and it stopped shooting at nothing, I think... low rate of fire makes it hard to tell.
So I'm totally baffled by this random shooting issue in only certain vehicles. Has anyone else noticed this, or have any ideas? I may just change the MaxAmmo to 0 for the offending vehicles as a work-around.
I noticed that the games stock a_m26 and a_m8halftrack appear to fire their fixed/coxial 30cal_gun forward randomly/semi-continuously. There is no target that I can see. The problem it creates is that when in column formation, vehicles get destroyed by friendly fire. I looked at the XDPs and couldn't find any reason why these particular vehicles do this when others do not. For example, the a_sherman has a coaxial 30cal, and I even added ammo (3000) to the "MaxAmmo" field since the stock vehicle had only 3 (apparent stock typo), but the Sherman does not exhibit this bug.
I also noticed that the a_M26 has a typo in the main gun's name. It showed it as Type="90mm_gun", which does not exist in the guns folder. Still, I noticed by the muzzle flashes it appeared to be shooting as well. I changed it to Type="90mmM3_gun", which does exist in the guns folder, and it stopped shooting at nothing, I think... low rate of fire makes it hard to tell.
So I'm totally baffled by this random shooting issue in only certain vehicles. Has anyone else noticed this, or have any ideas? I may just change the MaxAmmo to 0 for the offending vehicles as a work-around.