Mick
SOH-CM-2024
David and I are befuddled by an issue we're having with our current project. It involves the taxi lights.
We have a taxi light in the model and we have a taxi light switch on the panel. When David flips the switch the taxi light comes on. The bulb glows white and casts a beam onto the ground as it should. But when I flip the switch the bulb glows white but there is no beam cast upon the ground. When I hit the L key the taxi light works normally but not when I flip the switch.
All the other lights respond correctly for both of us when the switches are flipped.
Since we get different results from the same actions, we thought there must be something amiss in my FS9 settings, but I have perused the settings screens and can find nothing that looks as if it might be relevant except hardware rendered lights, which I have turned up all the way already.
David thought that maybe it was because my sims are set to start flights cold and dark, while his remains in the stock configuration. (If you don't recall after twenty years, straight out of the box FS9 is set to start flights with the engine running.) He wondered if it might have to do with the battery being switched on (we don't have a battery switch in our plane) but I started the engines and got the same results when I flipped the taxi light switch. To double check, I loaded the stock Cub, started the engine, and switched to our plane, but the taxi light continued to glow white but cast no beam.
If anyone has any ideas about what might be going on here we would be grateful to hear them!
We have a taxi light in the model and we have a taxi light switch on the panel. When David flips the switch the taxi light comes on. The bulb glows white and casts a beam onto the ground as it should. But when I flip the switch the bulb glows white but there is no beam cast upon the ground. When I hit the L key the taxi light works normally but not when I flip the switch.
All the other lights respond correctly for both of us when the switches are flipped.
Since we get different results from the same actions, we thought there must be something amiss in my FS9 settings, but I have perused the settings screens and can find nothing that looks as if it might be relevant except hardware rendered lights, which I have turned up all the way already.
David thought that maybe it was because my sims are set to start flights cold and dark, while his remains in the stock configuration. (If you don't recall after twenty years, straight out of the box FS9 is set to start flights with the engine running.) He wondered if it might have to do with the battery being switched on (we don't have a battery switch in our plane) but I started the engines and got the same results when I flipped the taxi light switch. To double check, I loaded the stock Cub, started the engine, and switched to our plane, but the taxi light continued to glow white but cast no beam.
If anyone has any ideas about what might be going on here we would be grateful to hear them!