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When ever I add a new plane and I go to free flight I get this message " Generation of Quick Combat Mission failed" I get that message no mater what plane I choose but as soon as I delete the new plane everything is back to normal. Any ideas?
LOL!!! I really don't know. I was messing around with mission builder and just deleted some things that I added and returned the mission to stock and things were OK after that. I'm sorry that I can't be more specific. :salute:Hi kwb737,
Just in case someone else runs into the same problem, could you tell us how you fixed it?
Thanks,
TW
Hi Gents,
It will probably be either a number of installed aircraft or ship limit or if a mission it has too many objects in it and exceeds, is it 64Kb?, or a limiting total size. By removing what you installed/added you have now dropped below that magic number. It's an old and well known fault, but seems to vary from installation to installation. You have to box-clever with missions, 'less is more', and careful planning is needed for big/lengthy or immersive missions, is a must.
Cheers
Shessi
In my rig the number of installed planes that hits CFS2 weak spot varies from 100 to 110. I never understood why I can have 110 ETO planes and "only" 100 in the PTO. I do not suggest using the installed aircraft limit patch uploaded here in CFS2-Other library, because that will work fine only in Free Flight, while MB would kill missions and QC anyway.
The solution I thought about is to extend further the concept of Jean "Bomber" Cornichon's Easy Multi-install, by fractioning each install down to a given specific war situation.
The best examples could be the Battle of France/Britain, or Solomons campaign, or Stalingrad campaign, to name a few, with only specific aircrafts/sceneries/world textures/ships/vehicles/weapons/missions installed exclusively for that specific time frame. Even if it sonds like a big effort, coupled with good planning ahead and a lot of tedious work, I think it's the only way to get around many of CFS2 limitations, due not only to the age of the program but simply because "it was not meant" for it.
After all, what was accomplished in the attempt of expanding CFS2 over the years is close to a miracle, as I am not aware of any other sw products from competing companies developing simulated combat flight products, capable of covering the entire WWII period in every corner of the planet!
Cheers!
KH :ernae:
That's OK I think I figured it out. I downloaded the patch again and took a look at it and it is two files (cfsmap.dll and mplanner.dll) that go in the modules folder that replace the stock files in there. Quite awhile back I saved the stock folders and files from CFS2 and I simply deleted the modified patch files from my modules folder and replaced them with the stock ones.
Is the same with ships!! just try! is not the same if u have usio ships than older or defaults ships. That is why i think may the number is not the key! the model weight in memory is the important thing!In my rig the number of installed planes that hits CFS2 weak spot varies from 100 to 110. I never understood why I can have 110 ETO planes and "only" 100 in the PTO. I do not suggest using the installed aircraft limit patch uploaded here in CFS2-Other library, because that will work fine only in Free Flight, while MB would kill missions and QC anyway.
I am confused about the aircraft limit patch which I have installed.It was said in this forum that although you can fly in freeflight ,if you have the patch you can't fly QC or missions.....................But bottom line is why can I still fly all my missions and QC with 302 aircraft in the sim?
After reading Ian's post ,I think to be on the safe side ,I'll put enouh planes back into ACman to get back to the limits. Thanks guys for the repleys.