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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Strange scraping sound on touchdown

This is not an answer, but a question. The answer may be the missing piece of the puzzle.
Aircraft.cfg SDK: 14th contact point parameter is the sound type.
14 (0)
Sound Type
This integer value will map a point to a type of sound:
0 = Center Gear,
1 = Auxiliary Gear,
2 = Left Gear,
3 = Right Gear,
4 = Fuselage Scrape,
5 = Left Wing Scrape,
6 = Right Wing Scrape,
7 = Aux1 Scrape,
8 = Aux2 Scrape,
9 = Tail Scrape.



<TBODY>
</TBODY>

So the question(s):
Which sound files or effects are represented by these types?
Does an entry in the sound.cfg (left/right wing scrape, fuselage scrape) override the mystery default sound with the sound file specified in that section?
(so many things in the sdk assume too much knowledge on the part of the reader, would think developers would have cracked this - any out there reading this thread?)
 
Paul there are very few aircraft contact points these days have entries in the sound bit as per SDK it is a left over from CFS2 Fs 98.

Aircraft.cfg effects section is visual effects except in this case the default visual effects have been modified to include sound this is what is causing the problem, the default fx_tchdwn effects of which there are three and have no sound have been replaced by ones that have sound, this unfortunately will appear on every aircraft that calls for that effect in the effects section in aircraft.cfg hence big airliners and small aircraft like the Vampire that was mentioned will all be affected.


Default effects =

[EFFECTS]
wake=fx_wake
wetenginewash=fx_spray
water=fx_spray
dirt=fx_tchdrt
touchdown = fx_tchdwn_s.fx, 1 = min smoke effect with no sound
windshield_rain_effect_available = 1

[EFFECTS]
wake=fx_wake
wetenginewash=fx_spray
water=fx_spray
dirt=fx_tchdrt
touchdown = fx_tchdwn_m.fx, 1 = med smoke effect with no sound
windshield_rain_effect_available = 1

[EFFECTS]
wake=fx_wake
wetenginewash=fx_spray
water=fx_spray
dirt=fx_tchdrt
touchdown = fx_tchdwn.fx, 1 = large smoke effect with no sound
windshield_rain_effect_available = 1

The modified effects in the effects folder will give unwanted sound !!, going back to the default effects will fix this as previously shown a week ago it was fixed now it is back this time I suspect for the same reason but with fx_tchdwn.fx being called for the other modified file mentioned in the download to modify these effects.

as per

Modified touchdown effects for AI --- Version 2

This version updates the earlier files and makes the smoke

effect much less bulky.

These files change the default FSX tyre burn smoke effects,

making them less dark, more transparent and with a bit more

vortex swirl. I've also added tyre screech, which can be heard

if within 100 metres of a landing AI aircraft (assuming it has

been set to display this effect)

Make sure to backup your original fx files just in case you

don't like these.


INSTALLATION

1. Backup the fx_tchdwn.fx and fx_tchdwn_s.fx files in the

FSX>Effects folder

2. Copy the fx_tchdwn.fx and fx_tchdwn_s.fx with this package

into the FSX>Effects folder, overwiritng the existing ones.

3. Copy the ai_touchdown and ai_touchdown2 files into your

FSX>Sound folder.


I may well be wrong so will leave this subject alone it's gone on long enough.
 
Hello Rich,

I subbed out the 3 effects with the ones in the zip. The sounds in question were not present in the FSX/Sound folder - but regardless - the issue seems to be sorted now.

Many kind regards!

DL
 
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