Paul Anderson
Charter Member
This is not an answer, but a question. The answer may be the missing piece of the puzzle.
Aircraft.cfg SDK: 14th contact point parameter is the sound type.
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So the question(s):
Which sound files or effects are represented by these types?
Does an entry in the sound.cfg (left/right wing scrape, fuselage scrape) override the mystery default sound with the sound file specified in that section?
(so many things in the sdk assume too much knowledge on the part of the reader, would think developers would have cracked this - any out there reading this thread?)
Aircraft.cfg SDK: 14th contact point parameter is the sound type.
| 14 (0) | Sound Type | This integer value will map a point to a type of sound: |
| 0 = Center Gear, | ||
| 1 = Auxiliary Gear, | ||
| 2 = Left Gear, | ||
| 3 = Right Gear, | ||
| 4 = Fuselage Scrape, | ||
| 5 = Left Wing Scrape, | ||
| 6 = Right Wing Scrape, | ||
| 7 = Aux1 Scrape, | ||
| 8 = Aux2 Scrape, | ||
| 9 = Tail Scrape. |
<TBODY>
</TBODY>
So the question(s):
Which sound files or effects are represented by these types?
Does an entry in the sound.cfg (left/right wing scrape, fuselage scrape) override the mystery default sound with the sound file specified in that section?
(so many things in the sdk assume too much knowledge on the part of the reader, would think developers would have cracked this - any out there reading this thread?)