Strange water, ETO 1.50 with Ankor shaders

gamemaster406

Charter Member
That's the seafoam animation. The default values were tuned for the sea water fx files included with the Shader package. If you're using a different set of h2od_##.dds files then you may need to adjust the values in the SeaWater.fx file to get the effect you want.

Near the top you'll find:

#else // default (i.e. stock CFS3)
#define BaseOpacity 0.99
#define WaveBump 5.0
#define WaveScale 5.0
#define FoamAmount 0.32
#define AddFoam

If you want more or less foam then change the FoamAmount values to a slightly different value. Higher is less foam, and lower is more foam.

If you don't want any foam then just change the last line to
// #define AddFoam
 
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