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Stuck textures?

C

chinookmark

Guest
Sometimes when looking at different aircraft variants, one texture gets stuck on the model. It's pretty consistent when I look at the variant that uses the fallback texture folder, but sometimes it gets stuck on other textures, too. Right now, as I write, all my Acceleration F-18s are stuck on either Blue Angels #1 or the RAAF texture. This has happened with most of my default aircraft. If I enter the sim, the texture is still stuck, even if I change variants during a flight. All the files are in the right places, and it goes away when I exit and restart the sim, although as soon as I start selecting aircraft, one will stick again.

Anyone else have this problem, and is there a fix, besides making individual copies of the model for each texture?
 
Sorry...I'm still trying to see a picture of whats going on.....

Yes...Call me slow.......So..When you change a plane within the sim,it will not? is that whats happening?
 
Example: I go into the aircraft selection menu. I click on the purple Jetranger, and click Details (or "OK", the result is the same). The preview shows a purple Jetranger rotating in the screen. I go back to the menu, and select the Highway patrol paint scheme, and click details. I see a highway patrol Jetranger in the window. Then I go back to the menu and select the plane white jetranger. I see the white jetranger in the window. So far so good, but now that I've selected the plain white jetranger, any other jetranger I pick will be plain white, whether it's in the details window, the selection window, or the sim itself.

This will happen with other aircraft as well, such as the F-18 Blue Angels #1, the white 737, the white 172, the white Beaver, the cargo DC-3, etc. And it's not just default aircraft.... This has happened on Dino Catteneo's T-45, on the livery with no tail letter. The one thing consistent is that it will get stuck on the aircraft that uses the base texture folder (not texture.1 or texture.red, etc.).

Sometimes it will go away after a while using a different aircraft. IE: the 172 gets stuck as white, but then I fly for an hour with the F-18, then the 172 might not be stuck. I figure the 172 texture that got loaded into memory got dumped during the flight, because the computer needed the memory for scenery or AI, etc.

It won't get stuck if there is a different model. For instance, I have three separate DC-3 folders, the default and two addons. The default variations will get stuck on the cargo livery, but if I select one of the addons, those will have their own liveries. Mind, these are in three completely separate aircraft folders. My guess is that even though they are based on the default DC-3, since the sim is opening a new aircraft folder with it's own model folder, it loads it as a new model, not knowing it's the same one.

I have also been able to trick the sim into not getting stuck. If I copy the model folder and rename it as model.1, and assign it to a repaint, the texture won't get stuck. Example: I copy the F-18's model, and rename it as model.1. In the aircraft.cfg file, I assign it to [fltsim.1], so now model=1 and texture=1. Are you following me so far? With this, all the F-18s will be stuck as Blue Angels #1, except Blue Angels #2, because BA#2 is looking at a separate model. It works if I make a model.x for each texture.x. However, it's a waste of time and hard drive space for something that is only a minor irritation.

The only other solution I've found is to exit the sim and restart, which is a pain when I want to compare paint schemes and browse my inventory.
 
OK That is very strange to say the least..It certainly appears that somehow its getting confused at the selection point..Why? I really don't know.... Have you added any of your own thumbnails for addons into the sim?

Lets hope someone else has had or fixed this problem before...
Sorry I don't have a better answer so far....
 
Do a careful check on the names. I had that with the DC-3's and with the J3 Cub. Somewhere you have duplicat name in one of the paints. Each paint has to have a different name. White1 and White2 will do that. 1white and 2white won't. ....
 
That happens to me too sometimes...I've just lived with it, but if someone knows a fix that would be cool.
 
I've seen this as well. My solution is to place common textures in a folder by themselves and edit all the texture.cfg files to point to that .common folder instead of the default texture folder for that aircraft. It appears, for me at least, that if the common texture folder contains files for the entire aircraft such that it is listed in the aircraft.cfg file and in the selection list, this anomaly crops up.

Rick
 
Harleyman and JoeW,

There's no problems with the thumbnails or the textures. All the thumbnails display correctly, and every livery will be correct ... as long as I select it first. I've been able to go through all the F-18s and Bell 206s (I use those examples because there's a lot of variants), sometimes with no problems. Other times, my first or second selection will stick.
 
I should have said ...... Look in the Aircraft.cfg and note the paints names. Thats where the error is. You have 2 that are too close in name and the sim is a little confused. Check the one that is showing and the one thats supposed to show.
 
Hi Folks

chinookmark -
This is a long-standing known/bugged issue.
It can be particularly noticeable in multi-player.

There was going to be a 'run-once' tool to fix this,
but it was never released.

For correction info,
please see FS-Developer - Wiki - Texture.cfg (FSX) - Bugs

EDIT - Composed while site was offline.

HTH
ATB
Paul
 
Had similar problem with FSNorthWest Stinson, after looking at float plane some of the wheeled versions where whacko. Turns out the float plane fallback folder was itstelf, must mess up FSX. Deleted the float plane fallback file and was ok after restart.
You might want to check other paints for other planes and correct if applicable before trying next step.
Don't know if above will fix your problem, but if not, instead of duplicating models you could copy the base texture folder to the other paints NOT writing over existing textures.
 
Yes, I have this problem too.

I had a REALLY good screenshot of a Merlin, half USCG, half RAF before having my hard-drive reformatted. Also, whenever I preview the RAF Merlin, every other Merlin paint I try after that also has the RAF paint on it.
 
That fix in FS-Developer looks pretty simple and straightforward. I'll try that out. As far as aircraft names being too close, well, that's going to have to stay. I don't want to chance messing up a mission, AI, or something that's looking for the aircraft by name.
 
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