Stumpjumper

jaycee

Charter Member 2014
I cannot find the members list to pm stump. i have used one of his gmax models,(seaplane tender), and added little bits, i would like his permission to upload it, and i will also upload two jap ships of my own,(same ship actually, two skins)
 
Member list

Click on your own name Jimmy, select View Profile and the page will have Member List - jaycee near top left. Click on Member List and presto!
 
Jaycee, I will let Stump know, I "speak" with Him nearly daily at FB..
Stump has expressed a desire to get out his work in CFS3 to me so I truly doubt there would be a problem..:applause:
 
These look great! What kind of ship is the other one?

Hi G.The Pictures are, A Japanese seaplane tender (fictional), A jap Ammo ship (fictional), A jap cargo ship (factual) and a picture of how the cargo ship is supposed to look,
 
I wish to Thnak Jim(Jaycee) and Mike(Stumpjumper) for these ships. I am very interested to getting japanese ships into our CFS3 set ups
and welcome all that are avaible..
This to me is a GREAT Loss that there are so few at this time..
The RS team I know is working hard to help with this, as have the PTO team in the past..
Thanks to to Our Masters for the efforts in the area..
BRAVO!!
:salute: :salute: :salute:
 
What effects are you missing exactly?

:wavey:These ones


This is a Japanese Cargo ship "Fujikawa Maru" For CFS3, If you want to install it in one of the add-ons
it should be ok, You will just have to check the effects in the .XML to make sure they tally with the
effects in game, open the effects file with notepad and do a search,
Effects>

<Effect Type="Track" EffectName="fx_smk_plume_ship_m_j" PosZ="-18.5" PosY="32" />
<Effect Type="Track" EffectName="fx_wake_cargo_merchant" MinVel="2" MaxVel="10
<Effects>

If ya can assist

Thanks,

Len
 
Sorry Len, I changed the smoke effect as i read that Japanese ship smoke was notoriously black during the war, Here are the effect lines, the wake effect you should already have,(its a stock effect,i think) and is common through out the CFS3 sim and add ons, let me know how you get on. Jimmy.





<fx_smk_plume_ship_m_j ClassName="GroupEffect" Effect0="ship_chimney_Smoke_jap"/>
<ship_chimney_Smoke_jap ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime="0" EmitterPosX="0" EmitterPosY="0" EmitterPosZ="0" ZBias="0.06" EmissionAngleHoriz="0" EmissionAngleVert="359" EmissionSpread="4" EmissionRate="3" EmissionRateVar="0" InitialDelay="0" InitialCount="0" MinDistance="10" MaxDistance="5000" StopMethod="0" ZSort="1" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime="8" LifetimeVar=".5" Speed="6.5" SpeedVar="1" MaxSpeed="200" MaxSpeedVar="0.0" Accel="-4" AccelVar="0" AccelTime="1" Gravity="-.4" Drag="0" DragDelay=".5" InheritVelocity="0" Size="7" SizeVar="1" MaxSize="20" MaxSizeVar="10" GrowRate="1.6" GrowRateVar=".02" RotationRate="15" RotationRateVar="7" FadeInTime=".2" InitialColor="0 0 0" InitialAlpha="0" Color="50 50 50" Alpha="255" FadeOutTime="6" FinalColor="24 24 24" FinalAlpha="0" Texture="smoke2.dds" BlendMode="QuadSprite"/>
 
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