Daube
SOH-CM-2025
Hi all,
This question is aimed at those who know how the terrain texture are handled in the sim. I just saw a topic on the FS9 forum which made me wonder about something...
As we all know, terrain tiles that are close to our position are displayed in high resolution, quite crisp.
And terrain tiles which are far away from us are displayed in a very poor resolution, quite blurry but too far to notice.
And when we move closer to a certain tile, FSX replace its low-resolution texture by a higher resolution one.
And when FSX cannot do that in time (because of bad tweaking or lack of CPU power), we get low resolution textures next to us, producing the famous "blurries".
Now, is that linked to mip-mapping somehow ?
MipMapping can be implemented in two ways:
- all of the texture resolutions into one single texture file.
- several texture files, with different names, each with its own resolution.
*IF* this is the case, then what happens if:
- we remove the lower mips from a terrain textures, as we do for plane textures sometimes ?
- we replace the low resolution textures by high resolution textures with the same name ?
Is that even possible ?
Sorry, this may be dumb, but I had to ask...
This question is aimed at those who know how the terrain texture are handled in the sim. I just saw a topic on the FS9 forum which made me wonder about something...
As we all know, terrain tiles that are close to our position are displayed in high resolution, quite crisp.
And terrain tiles which are far away from us are displayed in a very poor resolution, quite blurry but too far to notice.
And when we move closer to a certain tile, FSX replace its low-resolution texture by a higher resolution one.
And when FSX cannot do that in time (because of bad tweaking or lack of CPU power), we get low resolution textures next to us, producing the famous "blurries".
Now, is that linked to mip-mapping somehow ?
MipMapping can be implemented in two ways:
- all of the texture resolutions into one single texture file.
- several texture files, with different names, each with its own resolution.
*IF* this is the case, then what happens if:
- we remove the lower mips from a terrain textures, as we do for plane textures sometimes ?
- we replace the low resolution textures by high resolution textures with the same name ?
Is that even possible ?
Sorry, this may be dumb, but I had to ask...