This may be a dumb question BUT, I am using the program DXTBmp and starting messing around with some textures. My question is when I convert some BMP's to DDS DXT1 the file is much smaller (ie from 1meg size to half and then some) and then when I reload the texture in FSX and start flying there is no difference in the quality of the aircraft. In other words the aircraft looks the same but the size of the repaint is half the size. I saved almost 1 gig in size on my FSX hardive by converting the size of the files to dds DXt1. Am I missing something or is this good or bad. I backed up all the other textures just in case. I have noticed some improvment in FPS with some aircraft. I also looked at dds files that were saved as DXT3 or 5 with mipmaps and changed them to DXT1 with no mipmaps and the size of the repaint was considerably smaller but the quality looked to be about the same ?. Is this correct .
Thanks In Advance
Bill
Thanks In Advance
Bill