stupid slow texture loading

jackryan172

SOH-CM-2025
I know this has been covered a million times but Im having some texture loading issues and I can seem to figure out what I changed that is causing the terrain textures to load slow. I mean I have my fs9 install on an its own SSD and I have a 3.8G 6 core AMD proc with 16G of ram and a Geforce GTX750 Ti w/4G of DDR3.

here are samples of what I mean.
When Im flying I get this:
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and this:

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when I pause the sim and wait Ill get this:

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and finally this will "catch up"

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here are the snippets from my fs9.cfg:

[DISPLAY.Device.NVIDIA GeForce GTX 750 Ti.0]
Mode=1920x1080x32
TriLinear=1
AntiAlias=1
MipBias=7
[DISPLAY]
UPPER_FRAMERATE_LIMIT=65
TEXTURE_BANDWIDTH_MULT=800
TextureMaxLoad=2048
RUNWAY_LIGHTS_SURFACE_SCALAR=0.7
RUNWAY_LIGHTS_VASI_SCALAR=0.7
RUNWAY_LIGHTS_APPROACH_SCALAR=1.0
RUNWAY_LIGHTS_STROBE_SCALAR=1.0
[TERRAIN]
TERRAIN_ERROR_FACTOR=90.000000
TERRAIN_MIN_DEM_AREA=0.000000
TERRAIN_MAX_DEM_AREA=200.000000
TERRAIN_MAX_VERTEX_LEVEL=21
TERRAIN_TEXTURE_SIZE_EXP=8
TERRAIN_AUTOGEN_DENSITY=5
TERRAIN_USE_GRADIENT_MAP=1
TERRAIN_EXTENDED_TEXTURES=1
TERRAIN_DEFAULT_RADIUS=18
TERRAIN_EXTENDED_RADIUS=9
TERRAIN_EXTENDED_LEVELS=4
[SCENERY]
IMAGE_COMPLEXITY=5
DYNAMIC_SCENERY=1
DYN_SCN_DENSITY=4
DAWN_DUSK_SMOOTHING=1
SUNGLARE=1
LENSFLARE=1

Thanks,
Sean
 

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Try running DXT fixer, usual cause of scenery blurring is a DXT texture error.

Just point the program at your main fs folder, it will do the rest.

Ttfn

Pete
 
Reset your frame rate to around 30FPS, running 65FPS is not required and could be contributing to the problem.
:dizzy:
 
I've set my FS9 now to 1024 & FSX to 2048, both are graphically on ultra high settings & I'm not seeing to much of a hit on fps when set to unlimited, IIRC FS9 giving about 60+ & FSX about 12+, & a little bit juddery at times, but that does have JF VFR scenery. Does not seem to affect loading time.
Keith
 
Try running DXT fixer, usual cause of scenery blurring is a DXT texture error.

Just point the program at your main fs folder, it will do the rest.

Ttfn

Pete

It has been my experience that a repaint for an aircraft model has always been the culprit... Pete hit the nail on the head, before DXTfixer, I used to have to look at each texture individually to ferret out the error.

BB686:US-flag:
 
I was thinking I'd seen this before on an older rig, but didn't want to post until I could remember the culprit. In my case, it was actually a model that was the culprit. Try changing the texture= line in one of the cfg entries and see what happens with an unpainted plane. If you still get the same results, switch to a stock MS plane like the Beech Baron. If you're still having the same issue with the Baron, try switching panels - in my case, the culprit turned out to be a gauge running in a loop that ate up every available resource in my system.
 
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