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Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Yes, it is likely hardcoded. It still does depend on SunEffect somehow, but I don't remember how. The sun is not that big, but there are multiple layers of glare which tend to become a white ball of light when combined.As far as I can tell AnKor has hard coded the underlying size of the sun.
Diffuse =
(1.0 * vSunScreenPos.w * (1.0 - smoothstep(1.2, 1.5, max(abs(vSunScreenPos.x),abs(vSunScreenPos.y))))) * Occlusion
* In.Diffuse;// float4(pow(length(In.Diffuse.rgb), 2) * normalize(In.Diffuse.rgb), In.Diffuse.a);
Diffuse =
(0.8 * vSunScreenPos.w ...etc
...................
The horizon cloud is an artifact of the fog color in the weather file you're using.
The suneffect.xml I provided to go with the AnKor package attempts to produce the blinding effect of looking directly at the sun before your eyes have a chance to adjust, and eliminates the artificial lens flare.