• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Synthetic Vision System for FSX/P3D

websimconnect

Members +
Hi,

It is the first time I post here. Some of you probably know me from FSDeveloper site where I post more often. Anyway I wanted to showcase the Synthetic Vision overlay I have created using own WebSimConnect development framework. I presented it on 10th of October on FSDeveloper website and decided to re-post it here as well.

The SVS is a customizable component that can be integrated with any existing or under development virtual aircraft. As SVS becomes more any more popular, especially in GA in modern glass cockpits, it is hight time it is available for sim community as well.

The pictures you will see below are taken from Pilatus PC-24 developed by IRIS Simulation which will be the first home for my work after the beta tests are completed. The PFD is developed using classic XML and I have provided Synthetic Vision overlay with additional features like Flight Path Symbol. The below implementation is meant to resemble Honeywell Smart View Synthetic Vision that is used in PC-24, but it could be easily adopted for other manufacturers, like Garmin, Aspen’s Evolution, Cobham for helicopters, etc.

attachment.php


The SVS overlay can have also have different embodiment, for example be integrated in Head-up Guidance System as showcased by Rockwell Collins.

Original Rockwell Collins

attachment.php


and my implementation of the similar system which I embedded into F35

attachment.php


clear visibility but dark:

attachment.php


Please note, this is not FLIR like camera, it is pure synthetic overlay projected on the HUD, same as in the real thing, i.e. scaled to the outside view.

The presented SVS is based my WebSimConnect framework that is currently used in the Tornado Panavia by SSW to simulate HUD (Heads Up Display) TFR ( Terrain Following Radar) ESRRD (E-Scope Radar Repeater Display) RPMD ( Radar Projected Map Display) TV-TAB ( Tornado TV-Tab Head-Down Display)

Cheers

Marcin
 

Attachments

  • 14677865_1228974090456597_288304330_o.png.jpg
    14677865_1228974090456597_288304330_o.png.jpg
    51.7 KB · Views: 1
  • hug9.jpg
    hug9.jpg
    42.8 KB · Views: 0
  • hug9.jpg
    hug9.jpg
    45.7 KB · Views: 4
  • HUD_483x202.jpg
    HUD_483x202.jpg
    38.3 KB · Views: 7
  • 14678100_1228974030456603_2113948458_o.png.jpg
    14678100_1228974030456603_2113948458_o.png.jpg
    37.3 KB · Views: 0
  • 14625821_1228974097123263_240787321_o.png.jpg
    14625821_1228974097123263_240787321_o.png.jpg
    68.8 KB · Views: 4
  • 5.jpg
    5.jpg
    50.8 KB · Views: 4
What kind of frame rate decay are we talking about? Very nice implementation and I am excited.
good point, I forgot to mention. It depends mainly on the size of SVS overlay (defined in PFD XML gauge) but there are performance/quality settings that can specified, i.e. the user might choose one of several configuration files depending on his machine power. For example you can set:
- target FPS of the SVS overlay (independent from FSX)
- internal caching (consumes VAS outside of FSX as SVS rendering is running as separate process)
- quality of rendered mesh
- zooming factor (in fact reducing viewport and later in the post-processing magnifying to fixed gauge size
+ few others

With P-24 on my dev notebook (i7 2.5G) , I have 3-5 FPS loss during flight and when SVS is disengaged (stand by mode) there is no impact. With SVS in the HUD the impact is little higher (not a lot though) as I need to perform scaling to the outside view, In F35 I have 1024x1024 HUD, SVS source is 512x512 then magnified x 2.95 (my magic scale) and then projected on the HUD to match the outside view. I have 5 FPS loss.

Marcin
 
Back
Top