By adjusting the contact points in the aircraft.cfg file. The landing gear's contact point designators are in the first three number strings and are the fourth number set in the sequence as I have highlighted below. The red number in the first string is the tail/nose wheel gear. The blue numbers in the second and third string are the l/r gear respectively. The difference between the tail wheel number and the l/r gear numbers accounts for the pitch angle of the aircraft when its parked. The higher the number the higher the landing gear will be off the ground. Reducing the number to low will cause the gear to sink below the ground. For example if the tail wheel was floating you would reduce -7.2 to -6.2 and so forth or vice versa. Below the contact points are the static height and pitch which I highlighted in green. These must also be adjusted to correspond with any contact point changes you make. These are actually the spawning height and pitch and will cause ground hop when not in sync with contact points. When you select a plane from the dropdown menu and it first appears, some planes will be slightly high or low but immediately snap to the correct height. Or some planes may appear with the pitch slightly off when selected but immediately snap to the correct pitch. Syncing up the static positions with contact points will illiminate that. Adjusting the static pitch from 6.8 to 5.8 would reduce spawning pitch angle. Adjusting the static height from 6.0 to 5.0 will lower the spawning height etc.
[contact_points]
max_number_of_points = 15
point.0 = 1, 8.3, 0, -7.2, 1600, 0, 1.125, 30, 0.3, 2.5, 0. 9, 4, 3, 0, 150, 159
point.1 = 1, -4.3, -8.25, -6.2, 2200, 1, 1.5, 0, 0.5, 2.5, 0.8, 5.5, 7, 2, 150, 159
point.2 = 1, -4.3, 8.25, -6.2, 2200, 2, 1.5, 0, 0.5, 2.5, 0.8, 6, 7.5, 3, 150, 159
static_pitch= 6.8
static_cg_height= 6.0