Tailhook adjusting

michaelvader

Members +
Hallo friends,
can some one please tell me what influences has the entries of the tailhook in the aircraft.cfg ?
I want to simulate the tie down cable for helicopter landings on ship decks
Best Regards
Michael Vader
 
Michael,

Quick since I'm on lunch break.

From what I understand the tailhook "entry" is for CFS2. It can be used in FS9 to assign an animation to something under the "guise" of a "tailhook", even if nothing really happens to the aircraft.

For FS9 you would need ArrestorCables, which defines a certain "zone" where the aircraft must "land" in order for the gauge to "arrest/stop" the aircraft.

I'm sure others can give you a more in-depth answer!

I'll keep in touch after work today since it doesn't seem to be that bad today (hoping it STAYS that way! :D).

Saludos!

Jorge
Miami, FL
 
Hallo Jorge,
for carrier landings with aircraft I use the first gauge, for helicopters the second one.
They work quiet well. You just activate the gauge when you are on final. and when the plane touches the deck or runway it stops the ac
as if it really catches the stopping lines over the deck.
there must be only these entries in the aircraft.cfg:

[TailHook]
tailhook_length=6
tailhook_position = -16.74, 0.0, -1.62
cable_force_adjust = 1.0

These are the entries from my Razbam Skyraiders.
when the arcraft has come to halt he is tied a bit backwards.
Now I want to know if this backward movement can be adjusted?
For a tie down cable simulation this movement should be zero
Now can this be adjusted by the Tailhook entry in the aircraft.cfg of is it in the parameters of the gauge?
Best regards
Michael
 

Attachments

  • tail hooks.zip
    80.6 KB · Views: 3
Michael,

I'll take a look at these!

In the meantime, Rob Barendregt made a gauge a while back called, "rcbhhc22.zip" and found at Flightsim. I haven't tried it, but it seems like this may be what you are looking for when it comes to helicopters? Based on what I've read in the readme just now, it seems to do the trick. You just have to get the thing to where you want it, and the gauge makes it possible to "land on a dime" from what I can tell.

Saludos!

Jorge
Miami, FL
 
Good morning Jorge,
thank you for your advice.
I use these two gauges from Rob since a longer time and they are perfect to control a chopper at the most difficult procedures.
But what I wanted is something a bit different. the best will be I explain how tings are operated on the german navy fregattes with the Lynx helicopter.
The Lynx aproaches the helipad on the aft deck of the fregatte at low speed and than hover about 10 - 15 metersover the flightdeck.
than he lowers a cable that the groundcrew put on to a winch. The pilot still holds his chopper in hover position. than the ground crew ties the chopper down to the pad. this is very save even in bad conditions. and gets sure that the chopper will not drivate.
the pilot just keeps his chopper in the hoover condition and does nothing to correct his position. all is done be the cable to bring him down savely on the center of the helipad of the ship
that is what I wanted to simulate
Best regards
Michael
 
Michael, I use ARRCAB for arrestor hooks but I've used Rob's gauges in the past and the USN also uses the cable-and-winch for helos landing on smaller ships in heavy weather/seas. ARRCAB won't do what you want but there should be a way to adjust Rob's gauges? :unsure:

Be careful with the altitude part. As I recall, things get unpredictable the higher you get above the landing pad.
It also helps a lot to find the most stable chopper and, maybe use the aircraft.cfg and .air file on the chopper you want.

That's been the problem with the V-22 Osprey in FS9. The flight dynamics need to be a hybrid, which means that its only good at some things.
 
Back
Top