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Tank Question: Panzergruppen vs. Luftwaffe/ Tank Corps. vs. Air Force

Autothrottle

Charter Member
Tank Question: Panzergruppen vs. Luftwaffe/ Tank Corps. vs. Air Force

Hello all,

Since the year began , there has been so much invested in making fine war machines of the sky, However, the ones on the ground seems to have been overshadowed, (at least in my humble opinion). Namely Speaking, CFS3 vehicles like Tanks. I keep forgetting though,I have just two questions on the subject;

1. Has anyone remembered the home keys which aims the tank turret and fires a projectile in an arc?

2. Has anyone successfully used a tank in CFS3 (King Tiger, Panther, whatever) and correctly aimed and fired its main gun in an angle to hit other moving vehicles in CFS3? How do you use trajectory to get a ground kill in the game? Its a major difference of turning your entire ship to get a shot off isn't it?

If I'm mistaken, are tanks just for show in the sim? Or are they still relevant compared to all the good looking aircraft coming out?
 
Hi Autothrottle,

At first, the ground vehicles in CFS3 were nothing more than 'targets' because the sim was ground attack/-support oriented (read the back of the box that CFS3 came in). However, some enterprising souls came up with the idea to code the vehicles they built as aircraft to make them drivable (flyable). As such, turrets, guns etc. are coded as aircraft turrets and therefore can be controlled with normal aircraft keys (joystick and fire button. If the designer has not built his model with turrets, included guns may act as forward firing guns and you have to aim the entire vehicle (as with any fighter aircraft). In this last case, since a tank sits on the ground, you can only turn it left or right and not up and down; so no elevation of the main gun :frown:

Reading your tale leads me to think that your tank is one of those - the ones without a turret. So if you want to play 'tank war' in CFS3, I would suggest finding a tank model that has a separately controlled turret. In the 'old' days there were quite a few (Bill Sponge's vehicles leap to mind, as some others by a modeller who's name eludes me for the moment). Search the addon library or maybe Simviation. If you can get your hands on one of 'em I promise you can fire your main gun in any direction and at any elevation the model allows. I sometimes use one to drive around my airbases to check things and, when I am in a naughty mood, to blow stuff up :rolleyes:.
 
In "Attack in the West '40" there are a number of driveable French and German vehicles. We let ETO include the original W40 Battle of France add-on for distribution, so if you've got ETO (any version) then you've got these vehicles.
 
No, that wasn't him but Phillip makes fine vehicles too!
I think it was around the same time as Bill Sponge's work could be downloaded at Netwings (or Simviation) - those days. Doesn't matter, there are still lot of them available with a little searching.
 
I have used Phillip's and Bill's vehicles many times in missions, I enjoy using them..
And with a bit of work one can master the driveable vehicles without any great problems.
I have several missions that I play with the various vehicles.
And I do well at shooting other moving vehicles..
But I was a tanker in the Army..LOL..

The vehicles havn't recieved alot of attention from most, But used with a trained and practiced hand they are alot of fun..
Nothing like engaging a target at 1000 yards in in King tiger, or Sherman getting the First round hit and escaping the over head aircarft..

No, a sherman couldn't shoot at 1000 yds well in real life, But this is a game.. And alot of fun to do these things no matter what..
And driving them is fun also, once you learn how to handle them..
with practice anyone can use these to good effect..
 
auto, go to the archives here. IS4G vehicals have been reuploaded there.their the itialian tanks. there is a situation with the sherman.bill sponge uses his sherman as a reference tank,for the other tanks he made. phillip m made a sherman with the exact same name.it will cause a conflict,if you attempt to use both.we have almost every ww2 tank except the russian tanks.they are the one's that are just scenery at the moment. you can artilery lob,shells from the tanks, on moveing vehicals.you just have to be good enough to hit them. you can even sink ships from shore with them.
 
Thanks everybody. Never really thought that the sim has so many additional vehicles, I definitely will take a looksee.
 
Hello all,

Since the year began , there has been so much invested in making fine war machines of the sky, However, the ones on the ground seems to have been overshadowed, (at least in my humble opinion). Namely Speaking, CFS3 vehicles like Tanks. I keep forgetting though,I have just two questions on the subject;

1. Has anyone remembered the home keys which aims the tank turret and fires a projectile in an arc?

2. Has anyone successfully used a tank in CFS3 (King Tiger, Panther, whatever) and correctly aimed and fired its main gun in an angle to hit other moving vehicles in CFS3? How do you use trajectory to get a ground kill in the game? Its a major difference of turning your entire ship to get a shot off isn't it?

If I'm mistaken, are tanks just for show in the sim? Or are they still relevant compared to all the good looking aircraft coming out?

Good Morning,

As Nigel has already pointed out there are several driveable tanks and vehicles in ETO including the Sherman by Bill Sponge. There are also a number of missions you can "fly" using these vehicles including the "Battle of the Bulge".

We fully agree with you that the tanks and vehicles add an element of immersion to the game when included in mission building. Tactical fighter and bomber Pilots (low level) flying in the ETO were constantly viewing land engagements and battles taking place below them in the towns and fields. Also sorties to engage ground targets far outnumbered aerial intercepts later in the war.

ETO made major improvements to the stock tanks and vehicles in CFS3, and provides a huge list of additional items and effects for the mission builder to choose from.

Mission builders for the most part have not "discovered" most of them yet but will as they gain experience. The inclusion of ancillary ground based components in missions gives the player/pilot a greater feeling of immersion as he flys above the theatre either by day or night. Burning towns, vehicles, battlefield smoke and explosions, flares, realistic artillery barrages and tank batles bring the war to life for the player.

Here are a few of the major improvements to the tanks, vehicle and ground war in ETO:


1. The Stock Tiger and Panther have new guns that are more realistic. One shell from a tiger will now destroy a Sherman, it will take two hits from a Panther. the Sherman cannot knock out a Tiger with one shell but can take down a Panther if the shell hits the right spot. The Tiger gun now has a greater range than the Sherman and will kill the US tanks before they can hit the Tiger unless larger numbers are employed and placed in historical attack formations to use their superior numbers. The tanks and artie will now aggressively engage each other.
2. All ground based artillery and tanks now have muzzle blasts with accurate looking smoke as they fire.
3. The tank and artillery shells have new explode effects and leave a crater and lingering smoke when they land on open ground. The crater is based on shell size.
4. ETO provides a variety of new explosion and shell effects to bring a more varied look to the battlefield and add realism.
5. An assortment of new German and Allied artillery. There is now a German 88 (non flak) and several new 105mm guns.
6. Battlefield illumination- ETO provides new artillery that will fire star shells and air burst flares that explode 200 ft above ground.
7. Air burst artillery - There is a new air burst artie that fires a shell that explodes above the ground raining fragments down on troops and light vehicles. The air explosion is new and very different. the artie will kill any troops in the blast radius and will burn light unarmored vehicles. The smoke from the air explosion will drift and linger in the air.
8. WP artie - White phosphorus artillery that fires a WP shell that explodes with white hot fragments and smoke tendrils and leaves a hot fire and smoke on the ground.
9. Smoke artillery - Smoke artie is provided to screen attacks, and mark targets for tactical fighters.
10. Color smoke markers - There are a number of different smoke grenades available in ETO to mark friendly troops as well as ID targets for fighters.
11. All artillery now have muzzle blasts with smoke and the shells leave a crater and lingering smoke.
12. All of the stock vehicles now have new explode effects that include multiple delayed explosions that simulate the "cook off" of fuel and ammunition as the tank burns.
13. All stock vehicles and buildings now have improved explode effects and the facilities now burn with long lasting smoke and fire.
13. ETO includes an entire set of new facilities to enhance the battlefield that include, burning houses and towns, large Dunkirk smoke columns that can be seen from many miles away, assorted destroyed/burning vehicles, battlefield explosions, battlefield smoke, path finder marker flares land and ocean, large fire storms with towering smoke and fires that will illuminate the bottom of your aircraft.

I could go on but I wanted you to know that we have barely touched what is possible in ETO mission building with regard to "ground war" immersion. There is so much in ETO that has never even been touched with regard to the ground war in Europe.

Thanks for bringing up the subject of the ground war in CFS3, a whole lot more immersion awaits us in mission building.

Best Regards,

O-1
 
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